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Started by formerdeathcorps, December 29, 2011, 12:48:32 am
Strength Gain On Level Up02 Fighter03 Knight03 Paladin03 Wild Man03 Evil One03 Ninja03 Ninja MasterAnd so on...
Class order:00 = Knight01 = Paladin02 = Archer03 = Marksmen (I never played LUCT, so I don't know class names or stat names)Knight, Minimum stat gains:Str+3Agi+2Int+1Paladin, Minimum stat gains:Str+4Agi+2Int+2Archer, minimum stat gains:Str+2Agi+3Int+1Marksmen, minimum stat gains:Str+3Agi+4Int+1
Strength gains, organized by class:03040203Agility gains, organized by class:02020304Intelligence gains, organized by class:01020101
Starting StrengthStrength Gain on Level UpStarting IntelligenceIntelligence Gain on Level UpStarting AgilityAgility Gain on Level Up
Quotehttp://www.gamefaqs.com/boards/198881-tactics-ogre/60552288^A "trainer". No idea what it is, but it looks useful.http://db.gamefaqs.com/console/psx/file/tactics_ogre_mech.txt^LUCT BMGhttp://db.gamefaqs.com/console/psx/file/tactics_ogre_character.txt^Class FAQhttp://db.gamefaqs.com/console/psx/file/tactics_ogre_battle.txt^Battle Guide.http://db.gamefaqs.com/console/psx/file/tactics_ogre_stats.txt^Stat growth guide.http://db.gamefaqs.com/console/snes/file/tactics_ogre_hacking.txt^Save state hacking guide for SNES version. Finding many of these things in a pSX save state should take maybe 20 minutes work with a hex editor. Plus, we got digits.
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