Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by MasterGrand, September 26, 2011, 05:45:04 pm
Quote from: pokeytax on February 03, 2013, 11:51:07 pmI translated Card Stories and am doing the ASM for Suikogaiden Vol. 1 & 2, but the overlap between those and Suikoden I & II is 0%. They don't even use the same compression format.The most knowledgeable Suikoden II hacker I know of is Pyriel, who's fixed most of the bugs and worked out some of the scripting, IIRC: http://suikodenbugfixes.wikispaces.com/I do love Suikoden more than is healthy. I would love to see a Suikoden III/IV demake or a fan Suikoden VI; the main thing keeping me from hacking it is the lack of gameplay depth. FFT has a really robust engine with untapped potential that you can leverage with a bit of ASM and hex editing into something fantastic. Suikoden II is always going to be 90% about autoattack, because the draw is the spriting/characters/storyline. You would need multiple dedicated spriters and someone who can really write to really get anywhere. But that said, I'll keep an eye on this thread and see if there's anything I can help out with.
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