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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Unused sprites and Rad3.

Started by Destrix, June 11, 2011, 01:54:21 pm

Destrix

June 11, 2011, 01:54:21 pm Last Edit: June 11, 2011, 01:55:26 pm by Destrix
Hi there, i was reading this thread  http://ffhacktics.com/smf/index.php?topic=7157.0  and i was wondering, is there a way to use the unused sprites as a class's sprite?  for example, if i wanted a certain new class to use 3A or 39 Unused Lede/Celia sprites, would rad 3 be able to use em?


also how do i insert my job wheel into my iso? (Psx)

pokeytax

I'm still working out the kinks but you should be able to use most any sprite. Celia and Lede only exist as battle sprites. However, you can use FFTEVGRP to replace a formation screen sprite like Olan's with Lede and use that.

The RAD 3.xls spreadsheet outputs an .xml file, which FFTorgASM can patch to an iso.
  • Modding version: PSX

Destrix

Thanks for the swift response lol.  Also sorry i didnt scoll down on the RAD3 file. lol.

So far i see   
08
10


and Maybe 0B arent used, if i use them will they effect anything from the game? (i don't remember 0B being used at any point in the game)

pokeytax

Try it and see! They should work but the whole hack is a work in progress.
  • Modding version: PSX