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June 19, 2025, 01:31:00 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Aliste sprite

Started by pesmerga001, May 16, 2011, 12:43:14 am

pesmerga001

So I took and copied an Aliste.spr from my PSP version, used Shishi .352 and .478, started up epsxe160 and tried my FFT for PSX.
I replaced Malak (the live one) with Aliste sprite, that was it, nothing more, then for some reason i got lots of graphical errors on my other toons....

Anyone know what this is about?

LastingDawn

Hmm, why were two Shishi's used for this simple process? Perhaps that may have something to do with it?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

pesmerga001

I had to use 2 Shishis since the newest one doesnt wanna make a correct portrait (doesnt save it with the corresponding palettes) so the face gets all garbled up. Shishi .352 does this fine but for some reason doesnt wanna load sprites from my psp iso, which the .478 does fine...

I'm playing FFT psx on my psp right now and works perfectly with Algus and Delita spries changed....

LastingDawn

Hmm, it sounds as if it is the Spreadsheet that is the problem and not the program itself, it may be using an older version of how we thought sprites were stored, did we not upload a new Aliste.spr in the correct format just recently?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!