• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
October 16, 2021, 05:17:14 am

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.


Help with ShiShi's, FFTEVGRP, & Changing Generics!!

Started by heiir, March 29, 2011, 08:32:06 am

heiir

First off I wanted to say hello to everyone in the community, and express my thanks for all of the wonderful applications and resources made available. I had a few questions regarding modding my (PSP) version of the game. I have read a lot about the subject, and downloaded all of the applications needed and have become familiar with them (for the most part), but I am baffled on a few things..

1.) When I try to incorporate certain spritesheets (in bmp format of course) into certain places (such as "Cloud v2" on "Cloud"), I get an error message that is very long that basically says the file size is larger than the original. I'm assuming that this is because the downloaded custom sprites are meant for PSX version, and are larger than the PSP. I was curious as to if anyone knows how to resize the bmp to fit just right (limits being: 43008, 45056, & 47104 kb); or if they can point me to a FFTPatcher version of ShiShi's that forces the image? I currently have FFTPatcher versions .271, .466, and .478 and none of them seem to work for what I'm going for. I'm also using GraphicsGale for the sprites.

2.) Is there a way to alter the Generics in sequence 188 using FFTEVGRP? If so, where can I find them?


3.) Is there a list (or tutorial) of how to change sequences/character sprites of a certain character without altering their in-game appearance in the story? I read about this, and Zozma seems to have taken the post down; and if there is a list of unused characters in the game that I can alter and use for custom spriting?


I am currently using these programs:

FFTEVGRP
FFTPatcher v.271
FFTPatcher v.466
FFTPatcher v.478
Lion Editor (seems to work the easiest for what I'm going for)
UMDGen
GraphicsGale


Thanks in advance guys! I really want to play my PSP version of the game with custom sprites. Using an ISO version of the game, so the apps all work for what I'm trying to do.



Paheej

@all
Continuing discussion of these topics as they are relevant to my interests and have a recent post.

Quote from: heiir on March 29, 2011, 08:32:06 am
1.) When I try to incorporate certain spritesheets (in bmp format of course) into certain places (such as "Cloud v2" on "Cloud"), I get an error message that is very long that basically says the file size is larger than the original. I'm assuming that this is because the downloaded custom sprites are meant for PSX version, and are larger than the PSP. I was curious as to if anyone knows how to resize the bmp to fit just right (limits being: 43008, 45056, & 47104 kb); or if they can point me to a FFTPatcher version of ShiShi's that forces the image? I currently have FFTPatcher versions .271, .466, and .478 and none of them seem to work for what I'm going for. I'm also using GraphicsGale for the sprites.


Are the palette's correct?  Sometimes people leave the BMP's with too large of a color palette; make sure it is parsed to just what you need.

Quote from: heiir on March 29, 2011, 08:32:06 am
2.) Is there a way to alter the Generics in sequence 188 using FFTEVGRP? If so, where can I find them?


I don't understand this question that well - are you asking about the generics beyond the ones inside UNIT.BIN and WLDFACE.BIN?  IE the new generics such as Dark Knight and Onion Knight?  I am not sure where they are located - someone mentioned they were dumped in a random folder but I have not seen anymore information regarding this.

3.) Is there a list (or tutorial) of how to change sequences/character sprites of a certain character without altering their in-game appearance in the story? I read about this, and Zozma seems to have taken the post down; and if there is a list of unused characters in the game that I can alter and use for custom spriting?

Quote from: heiir on March 29, 2011, 08:32:06 am
FFTEVGRP
FFTPatcher v.271
FFTPatcher v.466
FFTPatcher v.478
Lion Editor (seems to work the easiest for what I'm going for)
UMDGen
GraphicsGale


FFTEVGRP - seems to work on all old classes with no issues.  Testing them right now.  Doesn't seem to know where to pull info for UNIT and WLDFACE for new classes (or even if they are located in those files)
FFTPatcher v.478 - newest version is v.482 - seems to be working for most issues.
UMDGen - recent version works without issues.