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Problems using Event Compiler

Started by toast, November 24, 2010, 10:17:01 pm

toast

So, I've been trying to edit events. I use the decompiler on the TEST.EVT, rename the newly created file to event.txt, and made some changes to the first cutscene as a test. But when I go to open the compiler, it takes like ten minutes to open, and then when I click the compile button, the program freezes.



What's the problem here? Something I did wrong maybe? I honestly have no idea.

ffta707

You don't rename anything. Event.txt comes with the compiler/ decompiler. When you decompile the TEST.EVT, a text file named psxevents. Open that in notepad. Take the event you want out of it (I'd stick with the first one since you are new to this. Copy the first event you want, and past it into the Event.txt.

toast

... Ah, yes, that was the problem, thank you.




There seem to be multiple copies of each event in the file generated by the decompiler. Is there a way to pick out the "true" events amongst the "dummies"?

Xifanie

They are all true events.

Filler events are not decompiled. The "setup" events that is.

Here's the list:
http://www.ffhacktics.com/wiki/Event_Sc ... orrelation
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

toast

Hmm... this is gonna take some time then.




Zodiac, weren't you working on an event editing program a couple months ago? I saw a screenshot of it in another thread, and it looked awesome. Have you finished it yet?



Xifanie

  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

toast

Huh. Okay. Guess I have no choice but to stick with the Event Compiler for now. That list you linked me to ought to help me out a bit though. Thanks.

philsov

viewtopic.php?p=91140#91140

If all you're doing is minor edits, I've already seperated out each event and removed the dummy text.  I infact removed too much text, but the disclaimer with that linked post should explain everything.

(if the link takes you to the top of the topic like it does half the time, scroll down to the half-bottomish)
Just another rebel plotting rebellion.


philsov

Quote from: "Zodiac"They are all true events.

Filler events are not decompiled. The "setup" events that is.

Here's the list:
http://www.ffhacktics.com/wiki/Event_Sc ... orrelation

erm... what happened to the wiki >_<
Just another rebel plotting rebellion.