A new version of FFTPatcher is available! (0.492)
Started by philsov, August 23, 2010, 03:14:38 pm
QuoteProposed Skillset?Innocent? - Faiths * (MA + Y) chance in inflict Innocent onto a target, 2 CTR. Calls upon holy powers to temporaily pardon the target and grant immunity from magicks.?Faith? - Faiths * (MA + Y) chance in inflict Faith onto a target, 2 CTR. Calls upon holy powers to ensure target is able to give and recieve magick's full effects.?Jugarum? - Faiths * (MA + Y) chance in inflict Frog onto a target, 2 CTR. Binds a ???? spirit to the target, making them a froggy-wog.?Possession? - Faiths * (MA + Y) chance in inflict Undead onto a target, 2 CTR. Binds a wandering spirit to the target, turning them into a member of the living dead.Healing Rain - 4 range, 2 AoE, 3 CTR. Weaker than moogle, hits both allies and enemies alike. Faith-based healing into the wide-area. "Western winds bring recovery to those in need"Replenish - MA*Y MP healing. Self-only. "Having unlocked the inner workings of Mist, the user generates some for himself freely"Meteor - Faith/MA damage - 0 range, 2 AoE. Huge damage, but odds are Rad dies too ^^. "Calls upon a great comet from the heavens to strike down enemies. Comes at a price, however."Tornado - (PA+X) * MA damage, 5 range 2 vert linear. X here is big. "A whirlwind flies from the caster, damaging all in its path"Nova - Faith/MA damage - 4 range, 1 AoE; chance to inflict Don't Act. "A debiltating explosion that harms and sometimes maims the opposition"
QuoteStats(HP - below averageMP - above averageSpeed - averagePA - above averageMA - above average)
Quote from: "LastingDawn"Also I was thinking, should Red Mage get the classic Temper (SABR) skill? Raises self PA?
Quote from: "philsov"No innate short charge is ok; just an idea. I do however strongly support most of these spells having intentionally faster charge times despite their power.
Quote from: "philsov"Double spells can work too. Are they getting a custom formula or simply truth-like and then it's 50/50 for a single or double strike? There's still plenty of ability allotment for red mage -- I know LD was aiming for 8 but I think 10 or even 12 can work. There's space because the arbalist skillset is smaller, if nothing else.SABR sounds awesome, too. Really does well for the physical side of the class. I like the lower MP multiplier and/or upper-level MP costs idea, too. Dunno which way I prefer personally, though.No innate short charge is ok; just an idea. I do however strongly support most of these spells having intentionally faster charge times despite their power.As for tornado, I left off the "/2" - yes, it uses elemental's formula.
QuoteIs there any way to have a skill utilize the element of the weapon?
Quote from: "philsov"Perhaps.... formula 7? Healing weapon strike? Strong, single target instant healing that's PA/WP based? Not exactly the angle I'm going for here, but eh.
Page created in 0.058 seconds with 25 queries.