Please use .png instead of .bmp when uploading unfinished sprites to the forum!
Started by R999, July 19, 2010, 05:15:53 am
Quote from: "R999"^Yeah adjusting the MP costs of skills at a global scale is inevitable, but it is manageable. Low MP costs skills would cost more MP, until at which point where they are no longer as 'spammy'. By removing MP healing abilities, Absorb MP Used, Half of MP and Move MP Up, and high initial MP gear would be the only way to control MP pools, all of which can be manually setup for the AI.
Quote from: "philsov"having it be every turn over every 4-ish is a much, much better idea. As is the t1 full replenishment.t1 = spammablet2 = almost spammablet3 = possibly eclipsed by t4 in the eyes of the AI, might see one use before they bottom out and go back to a t1/t2 cycle?t4 = maybe once or twicecorrect? >_>
Quote from: "philsov"though I do think under the current system half MP should be restricted to hero and enemy-only. Move MP-Up should be a free-for-all ability though, based on some napkin math.
QuoteI'm not sure if you misinterpreted something, left words out, or what, but I have no clue what you're actually suggesting here.
Quote from: "R999"More Frequent IntervalsI am somewhat against that personally, it maybe annoying to watch that effect being spammed too often.
Quote from: "R999"The thing is, the camera will center on that unit whenever her turn comes up... if no animation is playing it might seem kind of weird. Though, I am not sure what is the problem with Speed-2 regen?
Quote from: "R999"Our new friend may have a new solution for us: regen MP upon AT.
QuoteIdea: hack regen to restore MP.
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