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Specific color palettes

Started by Zenko, February 18, 2010, 10:29:22 am

DeadManWalking

How do you set up the Tournament Patch so I can easily see the sprites in game in a variety of places?

Edit: Got it together.  But, where can I get ahold of Zodiac's Palette Editor?  All I've been using thus far is GraphicsGale Free Edition.

Zenko

viewtopic.php?f=3&t=3901
Forget about the Tournament patch to test the sprite colors.
First there is no need, it's pretty obvious how good/bad sprites will look even with a black background.
Second the Tournament patch wasn't even updated to support full 8 palettes yet.
  • Modding version: PSX
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<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

DeadManWalking

March 26, 2010, 02:44:43 am #82 Last Edit: March 26, 2010, 11:46:23 am by DeadManWalking
Here's a corrected Male Samurai, if it's alright I'll go ahead and post the spritesheet.

I mostly used the palette of the Male Thief that was already completed as a guide for the colors.

[Image Removed]

Zenko


Notice how the helmet and ribbon were never originally recolored? it's not for nothing. If they're going to screw up the rest of the portrait because the colors are used elsewhere, do-not-edit-them.
We only need to change the primary colors of the sprites; not all of them.
  • Modding version: PSX
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<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

DeadManWalking

March 26, 2010, 11:38:07 am #84 Last Edit: March 26, 2010, 12:28:30 pm by DeadManWalking
There now =P  I had to do-and-redo the colors so the portrait would paste right again.

And, just to note, you do know that one of the main reasons I volunteered for this was to learn how to recolor and properly shade/edit for shading sprites/portraits, right?

[Images Removed]

Zenko

That I wouldn't know. But I can guess now.

Portraits looks great now.
Now for the sprites... you have some wrong color mixes there.
Like the first one, dark grey primary with pale blue secondary doesn't really look good. #4's brown color should look good instead.
In fact you should really aim for the darker colors for that part... Because lighter colors don't really blend well with the rest of the sprite, plus it won't match the portrait well.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

DeadManWalking

Ah, yeah.  I tried making it dark blue the first time, but when I went over the colors there wasn't really a dark blue guide that I could find so I was stuck using the same blue as palette 2.  Unless... hold on a second.

DeadManWalking

March 26, 2010, 12:30:15 pm #87 Last Edit: March 27, 2010, 09:52:44 pm by DeadManWalking
Blah.  Tried to use the blue used on the Dycedarg sprite, but it looked more gray than anything on mine.  Oh, well, here it is again.

[Image Removed]

DeadManWalking

March 26, 2010, 04:07:04 pm #88 Last Edit: March 27, 2010, 09:52:28 pm by DeadManWalking
And now, because I was bored and one can of worms is never enough, here's this.

If they're passable, let me know and I'll post the sprite sheet.

[Image Removed]

mav

The Samurai sprites need some touching up. The yellow portrait looks a little too brown as well. The monks look great, except the green portrait--something's wrong with the lightest shade.

DeadManWalking

Yeah, I thought that, too--which is odd, I got the colors from your thief set.  Same with the yellow Samurai, I'll go check it out.

DeadManWalking

March 26, 2010, 05:31:44 pm #91 Last Edit: March 27, 2010, 09:53:07 pm by DeadManWalking
Okay, I tweaked the monk portrait and I figured I'd give the Yellow samurai something darker to better contrast the yellow with, if it's still too brown, I'll tweak the yellow itself.

[Images Removed]

Zenko

To me the monk is quite problematic... On the first itself the pants have the dominant color without a doubt... But then you'd have a different color for the portrait...
1- Pants dominant = Bad portraits
2- Headband + Jacket dominant = Confusion because pants prevail
3- Both same colors = Eww
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

DeadManWalking

Well, the way I see it, if you want to fix that, there's two options here, I could make all the pants the same color (e.g. Everyone has white  pants, or something like that), though I'm not sure how well that would look.  Or, I could go in and make the headband match the pants on the sprites, though that would make the portraits look a little oddly colored.

DeadManWalking

I think you'll like this one, I changed all of their pants to white, but I also tinged that white the same color of the jackets/headbands, so the pants don't look exactly the same (except for black/white's pants... kind of hard to tinge white pants white)

DeadManWalking

Anyway, here's the sprite sheets for the Male Monk and Samurai, I'll start working on the Females this evening.

mav

Quote from: "DeadManWalking"Okay, I tweaked the monk portrait and I figured I'd give the Yellow samurai something darker to better contrast the yellow with, if it's still too brown, I'll tweak the yellow itself.
The sprite for the yellow Samurai looked fine, it was the portrait that was too brown.

Quote from: "Zodiac"To me the monk is quite problematic... On the first itself the pants have the dominant color without a doubt... But then you'd have a different color for the portrait...
Good point. All of 'em having the same pants color seems to fix the problem (except on the white one--that doesn't look right yet).

Good work though, just know that I may tweak 'em after importing them into the game. Many thanks for your help.

DeadManWalking

March 27, 2010, 05:52:26 pm #97 Last Edit: March 27, 2010, 09:53:35 pm by DeadManWalking
Okay, here's the preview of the Female Monk.  However, I ran into the same problem again with the portrait, nothing showing up on there shows the dominant color, but, I had an idea.  What if we tinted the background of the portrait the color of the team?

If this was a mod with a story behind it I'd be against it, but since this is pretty much just a mod to play the game competitively, I don't see why not.  I put in a preview of this, too.

[Images Removed]

Zenko

Actually I'd prioritize the sprite on this one. That little piece of cloth surely isn't enough to quickly tell which team that monk is on...
But I'm against recoloring the background. If we do that for the female monk we'd have to do it for every sprite IMO.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

mav

Quote from: "DeadManWalking"What if we tinted the background of the portrait the color of the team?
Sounds good on paper, but the results could be terrible. I'm completely against it. For the female Monk it's hard to tell what the main color is again. Try having two shades of the same general for the clothing and gauntlets.