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September 25, 2020, 10:14:15 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.


Patches

Started by Xifanie, November 11, 2009, 11:35:46 am

Xifanie

November 11, 2009, 11:35:46 am Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
http://www.ffhacktics.com/patches.php

- Attach as a text file (.txt) or just post the following information

The scores are the edit levels of the said field. For instance Abilities with a score of 10 would mean the game barely or doesn't keep any abilities from the original version and only has custom new ones.
Note: Using unused maps or unused music does NOT count as editing; those are considered part of the script editing.
I suggest that you simply copy/paste and edit an example of the format.

Quote from: "Format"Patch Name
Console
Author/Team leader
Latest version
URL to patch
URL to forum section/topic
Script score (0 to 10)
Abilities score (0 to 10)
Items score (0 to 10)
Jobs score (0 to 10)
ENTD score (0 to 10)
Sprites score (0 to 10)
Maps score (0 to 10)
Effects score (0 to 10)
Music score (0 to 10)
ASM score (0 to 10)
Moderately long description of the patch/latest version changes
Quote from: "GOOD Example"FFT v1.3
PSX & PSP
Voldemort
13030
http://fftdev.istaken.org/patches/Voldemort/
http://www.ffhacktics.com/forum/viewforum.php?f=18
Script: 1
Abilities: 3
Items: 3
Jobs: 5
ENTD: 8
Sprites: 1
Maps: 0
Effects: 0
Music: 0
ASM: 4
FFT community's effort to create an updated, balanced, and challenging FFT experience.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Xifanie

November 11, 2009, 11:39:00 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
For every patch that I manually added, please give me an update as I am entirely not sure of the edits that were done up to now to all patches except for 1.3. So do not be surprised if the edit levels look weird, just update the whole thing with a new and complete description of your patch.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Archael

FFT v1.3
PSX & PSP
Voldemort
13030
http://fftdev.istaken.org/patches/Voldemort/
viewforum.php?f=18
Script: 0
Abilities: 10
Items: 7
Jobs: 7
ENTD: 10
Sprites: 0
Maps: 0
Effects: 0
Music: 0
ASM: 1
FFT community's effort to create an updated, balanced, and challenging FFT experience.