A new version of FFTPatcher is available! (0.492)
Started by Eternal248, November 10, 2009, 12:14:32 am
Quote from: "Bastard Poetry"You have my support, and my heart.
Quote from: "philsov"reduce cooldown on Morph abilityMake Runic enemy-only/not work on white magic/?Make tools scale better -- Edgar starts off as an auto crossbowing hoss, but eventually just succumbs to delibitator bitch, and Drill isn't much better than straight up melee, iirc.Blitz - OP! Make it weakerMake Cyan's charge gauge increment fasterBlue Magic - reduce its MP costSketch - somehow make it not glitch the game. Reduce chances of Coronet + Fake Moustache + Control.More edits:Make the esper-level up bonuses a little more evened out -- give a good spread of multiple espers with the same bonuses so I'm not stuck rotating a single esper around depending on who's going to be getting the next level.Specific fights... hm...Make phantom train immune to phoenix down?increase difficulty of the Sabin/Cyan waterfull piranha gauntletOn the reunite and split up v. kefka, somehow make it so Edger can't solo entire soldier packs with a single bio blast. SOMEHOW REDUCE ENCOUNTER RATE IN ZOSO #$R@#$%#@$In the figaro tentacle boss at the start of WoR, make the fight no longer cheeseable with running shoesAre the big things. "Everything else harder" should suffice for the rest, though imo the Floating Island really doesn't need to be bumped up too much -- if you can make everything that level you will have my eternal <3.Also! Can you somehow make Shock (general Leo~) a Cyan swordskill? Replace one of the crappy ones.
Quote from: "philsov"I'd say reduce Sabin's overall magic stat to make him more of a pure musclehead type.If you can somehow introduce character-based level ups I'd be all for the removal of the Esper system. But if that's not possible, make the character's base stats a little more... pronounced and defined.
Quote from: "Voldemort"Quote from: "Bastard Poetry"You have my support, and my heart.And my Axe!
Quote from: "Kaijyuu"My only suggestion is to buff boss health drastically, but not make random battles last a ridiculously long time. The encounter rate in this game is high enough; making random battles last LONGER will only serve to frustrate.
Quote from: "Wasabi"Buffffffffffffffff Cyyyyaaan's Speeeeeeeeeeeeeeeeeeeeeeeeeeeed...And hasten his Charge Gauge! Replace the slots with Quadra Slash with Quadra Slice, and Quadra Slice with a buffed Shock! (Or, just remove Quadra Slash entirely and replace it with a debuffed Shock!).I don't mind if Atma is renamed Ultima, to be honest.Nerf Sabin's MA stat. Gogo + Blitz is pretty cool, and at 80-99 I believe Bum Rush only hits like, 8600+ or something.Give Edgar's Bio Blast 100% hit Poison and Sap status, but zero damage. If 100% is too awesome, give it a substantially good hit ratio (if you can separate the status infliction between poison/sap, even better). Chainsaw is, what 1.5 times base damage with a chance to inflict death on the enemy? Comparing that with Drill, Drill is outclassed. Maybe make Drill slightly less buffed at 1.2 times base damage, but has a high chance of landing a critical hit (I think that's possible?).Definitely nerf MP costs on Blue Magic, but "Traveler" might be a toughie, considering that it gets stronger/expensive with each step you take throughout the game. Not sure what to do with that spell.Anyway, <3
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