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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Creating New Skillset

Started by hannahhorrific, October 12, 2009, 07:50:58 pm

hannahhorrific

October 12, 2009, 07:50:58 pm Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
How can I Add Text To A Blank Skillset?
Skillset 4D for example,i assigned the abilities now for it to work in game i need text.

Vanya

October 12, 2009, 08:50:14 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
FFTactText.
It comes with the patcher.
  • Modding version: Other/Unknown
¯\(°_0)/¯

hannahhorrific

October 12, 2009, 10:32:00 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
i cant seem to edit the skillset name value.

LastingDawn

October 12, 2009, 11:42:02 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
You're using a rather outdated version, I suggest you download the one from the "latest patcher" topic.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

hannahhorrific

October 12, 2009, 11:56:01 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
Link Please?

MiKeMiTchi

October 13, 2009, 12:14:45 am #5 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
more can be found here:
http://ffhacktics.com/downloads.php
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

October 13, 2009, 02:55:52 am #6 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Though, some of those blank skillsets are been used right?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Vanya

October 13, 2009, 07:06:09 am #7 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Just in test levels.
  • Modding version: Other/Unknown
¯\(°_0)/¯

MiKeMiTchi

October 13, 2009, 07:24:45 am #8 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
I wish we could edit the names somehow.. (in fftpatcher)
Jot5 GFX Designer :: Spriter :: Mitchi

Kokojo

October 13, 2009, 09:00:11 am #9 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
We can, thought I don't remember the exact process... I did it for COP at least, il try to find the setub we have to do.
I keep leaving, I keep coming back. Boomerang boy.

Vanya

October 13, 2009, 01:08:05 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Go to File -> Generate Resources.zip.
The files in the zip that gets made controls what the *most* labels show in the patcher.
It doesn't cover every label, but it will give you control of most names.
  • Modding version: Other/Unknown
¯\(°_0)/¯

hannahhorrific

October 13, 2009, 05:55:50 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
Im trying to give 4d a name but after i put it in the xml document how can i import it onto fftpatcher?