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Final Fantasy Tactics: Mercenaries (Main Info Thread)

Started by LastingDawn, May 24, 2008, 03:17:02 pm

LastingDawn

August 21, 2009, 10:02:26 pm #480 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Ah? Glad to see you were able to get that up, yes aside from some major skill overhaul and the like from that demo... the scene is still the same, you have Cheetah to thank for the newer and improved version.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

MiKeMiTchi

September 05, 2009, 07:39:02 am #481 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Sir LD, I haven't read the whole thread, so I don't know if someone suggested this before:
Can you lower the exp, JP gain and levels for all the units in the game? This way, it'll be harder
to achieve max level.

Hmm..?
Jot5 GFX Designer :: Spriter :: Mitchi

LastingDawn

September 09, 2009, 04:19:19 pm #482 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well I never did explain this did I...?

In Mercenaries you start at Level 10 (to show previous experience from the normal game's chapter 1), I will cut Exp gain, not so sure about JP Gain...

You can only get to Level 20 in the First Chapter Patch.

30 in the Second Chapter Patch

40 in the Third

and finally 50 in the Final Chapter (as a sort of reference to FFTA and because it's only 15 levels past the point of balance, if I recall right?)
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

MiKeMiTchi

September 09, 2009, 04:27:08 pm #483 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
I see. Baahh.. I really need to know more about Mercenaries. :P
Jot5 GFX Designer :: Spriter :: Mitchi

philsov

September 09, 2009, 06:43:06 pm #484 Last Edit: December 31, 1969, 07:00:00 pm by philsov
oooh, balance is such a relative thing.

35 is a good balance point because that's the speed plateau for all the 100 SPM classes due to their default speed growths.  The same scenario is present at 18 and 52, for example, though a little varied.  But this also means levels 34/17/51 are where the biggest relative differences are (ie, most imbalanced), while 36/19/53 isn't that much different than the original points.  Think a tangent wave.

And then on top of this, as the overall speed increases, the potency/imbalance of charge time damage is inversely affected.  That is, a level 1 they're badass but at 99 they're a liability.

Starting at level 10 and capping at level 50 does wonders for that second note, especially when coupled with lower exp gains.  Good call :)

Meanwhile, by simply altering the speed growth/multipliers (while also limiting +sp gear, I suppose), both of these functions calm down quite a bit as well.

Something radical I'd like seen done is the duplication/modification of the Jump charge-time formula onto a lot of normal charge-time abilities so they remain as a ratio instead of an absolute, but that probably requires a metric asston of hacking.
Just another rebel plotting rebellion.

LastingDawn

September 09, 2009, 06:47:24 pm #485 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
That is definitely an interesting suggestion... Zodiac said once about making a hack that scaled CT to level, I don't think he ever finished it though... if he had that would have definitely made it into Mercenaries.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

MiKeMiTchi

September 09, 2009, 09:35:58 pm #486 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
I guess you should update the first post once in a while, Sir LD :)
(for reorganization)
Jot5 GFX Designer :: Spriter :: Mitchi

SolidSnakeDog

September 30, 2009, 05:57:47 am #487 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Cant wait to play this wondefull projet! But what is hapening lately? there was no comment for like 20 days here, did something go worng? i hope not...  :(

SilvasRuin

September 30, 2009, 07:28:47 am #488 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
The activity on the development for Mercenaries isn't isolated to one thread.  Try taking a look at the other threads, some of which get many posts a day.

MiKeMiTchi

September 30, 2009, 08:09:00 am #489 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Yes, that would be advisable. ^

But also yeah, he has a point.
For a newbie, he can't understand what's happening.

For reorganization, I guess LD should update the first post once in a while. :)
Jot5 GFX Designer :: Spriter :: Mitchi

SolidSnakeDog

September 30, 2009, 04:20:17 pm #490 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
I hope he does, i want to see what progress he made lately. But id just look at few other places for that info.

LastingDawn

September 30, 2009, 04:21:53 pm #491 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Haha... well there's the rest of this large Forum devoted to the Production of Mercenaries, currently on our plate is spriting and artistry, as well as a few gameplay ideas from time to time, but most of those have been ironed out. If you have any specific questions, I'll give you the answers you need, feel free to post them here.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

kiaxiou

October 20, 2009, 02:31:30 am #492 Last Edit: December 31, 1969, 07:00:00 pm by kiaxiou
well although i am new here and i seen many many videos of the demos on youtube i want as well to join on the fun when it is done

Dokurider

October 27, 2009, 07:24:13 pm #493 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
Where do I download? I can't find it in the first post.

LastingDawn

October 27, 2009, 07:46:58 pm #494 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Are you looking for that Ancient Demo, Dokurider?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Dokurider

October 27, 2009, 08:17:02 pm #495 Last Edit: December 31, 1969, 07:00:00 pm by Dokurider
Uh, sure.

LastingDawn

October 27, 2009, 08:52:10 pm #496 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
http://www.ffhacktics.com/forum/viewtopic.php?t=2706


That is in this topic, very... bad, if I do say so myself... it's a bit imbalanced, but Don't Use Wish if you plan on actually playing it.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

SolidSnakeDog

October 28, 2009, 09:08:33 pm #497 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Says...how is the mercenery progress LD?
I wish i can help you in some way.
Like testing battles. class balancing and other stuff like that.
But i guess i am too late for that...

Anyway. Keep up the good work LD.

MiKeMiTchi

October 28, 2009, 09:28:57 pm #498 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Class balancing? Yeah. We need comments.
If you wanna help, read the jobs and try to judge
if they are balanced or not, or suggest something
that'll help this project.
Jot5 GFX Designer :: Spriter :: Mitchi

SolidSnakeDog

October 28, 2009, 10:07:09 pm #499 Last Edit: December 31, 1969, 07:00:00 pm by SolidSnakeDog
Hmm. Guess i will.
But i don't have the Patch yet to look into it.
And the demo is too outdated.
Guess i will need to ask LD for that..