Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by LastingDawn, September 20, 2009, 01:11:06 am
QuoteHmm, Heave is similar to Stab Up, isn't it? It just seems like Stab Up with a different name... having Flare as a monster only ability is pretty interesting and will be considered. Though what game is Parting Gift from?
QuoteSilence no longer exists, it's now Addle (horribly broken but... I'm doing my best to fix that)
Quote from: "SilvasRuin"The Self-Destruct formula gives a status 100% to the caster, in the case of the vanilla Bomb skill, Death.
Quote from: "SilvasRuin"QuoteHmm, Heave is similar to Stab Up, isn't it? It just seems like Stab Up with a different name... having Flare as a monster only ability is pretty interesting and will be considered. Though what game is Parting Gift from?I think Heave is a more traditional name for the attack. FFIII had Behemoth Kings use Meteor when they are low on health. Behemoth Kings in V would counter any spell with Meteor. In FFVI, Great Behemoths spam Meteor. Also in FFVI, a dark colored Behemoth looking monster called Intangir will cast Meteor on whoever kills it. In FFVI Advance, Dark Behemoths cast either Meteor or Ultima upon their death. In FFVII, Behemoth Kings could cast Flare and Comet2, which is essentially a version of Meteo the player CAN cast. In FFVIII, Behemoths can cast Flare, Tornado, Thundaga, and Meteor. Catoblepas from the same game can also cast Thundaga and Meteor. In FFIX, Behemoths counter most attacks with Meteor. In FFX, Behemoth Kings will use Meteor upon their deaths, and Catoblepas would use Ultima upon its death.So it has changed from game to game, but Behemoths have a tradition of either spamming, countering, or final attacking Meteor. The concept for "Parting Gift" (the name is my own facetious idea) is meant to mimic a Behemoth casting Meteor when it dies. Using the Self-Destruct formula should get the AI to emulate it close enough.
QuoteEschaton pretty much has the same meaning as Divine Ultima also, and it is less of a mouthful. To quote the FF wiki: "The word Eschaton is related to Eschatology, a branch of theology which describes either a particular model of the end of the world or the study of such models, so it is a good replacement word for the more common 'Complete Ultima.'"QuoteSilence no longer exists, it's now Addle (horribly broken but... I'm doing my best to fix that)Is it possible to just set all abilities to be unavailable when Silence is applied? Or is that what you attempted and isn't working...?If you aren't going to have elemental dragons, then FFTA2 would likely be a good reference as they seem to branch away from the traditional stuff a bit. FFXII also doesn't seem to give them elemental attributes, so maybe I can get some ideas of off that too. I would personally prefer there being a wide variety of dragons, but I understand that the way you have things arranged makes the options limited. (I'm a dragon fanatic.)
Quote from: "Wasabi"Mmm... yeah, "Parting Gift" with the self-destruct formula would force the AI to use it exclusively when it is in critical status. With a ??? HP count, this would make it pretty gruesome as well (as it should). Maybe add an element to the skill that the Behemoth can negate it with so that it doesn't immediately KO itself, because of the formula (like Holy, if there's no available equipment that would cancel/absorb that element)?I suppose my suggestion for making it random was just a bit out there, since it can be spammed like crazy without attaining critical status. Maybe nerfing the MA can solve this, but the Meteorain visual effect might become an eyesore I think?
Quote from: "SilvasRuin"The Self-Destruct formula gives a status 100% to the caster, in the case of the vanilla Bomb skill, Death. Element has nothing to do with it. If it is to emulate the dying attacks of other Behemoths of the series, then it needs to inflict Death upon itself. But... if it didn't inflict a status upon itself, then it would spam it increasingly often the weaker it gets. While that's an interesting concept, I'm far more inclined to go with the final vengeance attack idea, not because I suggested it but because it is more traditional and, in my opinion, more fun.
QuoteSince it is likely to have an AoE regardless, giving it the ??? status might not be a good idea. Once anything with that kind of attack accumulates 999 damage, it winds up having an attack that will completely murder any player-character it hits. Combined with an AoE, that is exceedingly vicious.That does give me an idea for a Master Tonberry though. Make it half all elements that have attacks, have innate Def Up and MDef Up and innate Protect and Shell, low speed, and here's the gimmick: Give it relatively low HP and change Karma to Everyone's Grudge. Make it hit all enemies. The idea there is that all the defensive boosts should manage to keep it alive a long time, like normal Tonberries' high hp, but Everyone's Grudge would still be survivable despite hitting all your characters regardless of distance. What's the actual math for Def Up and MDef up again? I don't know how much HP to expect Rad and Ramza to be capable of or how much HP Gafgarion would be expected to have, but 500 max HP should make it survive longer than a normal Tonberry that has 1000 max HP, and if Mercenaries' HP isn't geared to be low, Everyone's Grudge should be survivable. If the HP is meant to be low, then Master Tonberries could be made less durable than normal Tonberries in exchange for the boosts Everyone's Grudge gets compared to Karma.
QuoteHere's my stab at a list of abilities for dragons to have:Fireball - Single target, ranged.Ice Orb - Single target, ranged.Lightning - Single target, ranged.Fire Breath - Linear attack, 2-3 range.Ice Breath - Linear attack, 2-3 range.Thunder Breath - Linear attack, 2-3 range.White Breath - Linear attack, 2-3 range, non-elemental, chance of inflicting Stop.Mighty Guard - Shell, Protect, HasteRestore - Would All-or-nothing Cancel Critical make it so that it could only use this ability when it is in Critical? Make it cure all negative status and fully heal it, but flag it for random use so there is only a chance it will save itself with this.Mighty Guard could have a different name if something different with that name is used on something else. Greater Barrier, or maybe just Barrier could work. This set up would make Dragons quite versatile and dangerous, but they would mainly be magical attackers that strike single targets, making them more manageable. They should have a physical attack of some sort, but at least one physical attack was already suggested and it seems alright to me. Alternatively, they could be given a venomous bite so that they could have a physical attack with some nice debuffs to fall back on.
QuoteMy earlier Behemoth suggestion makes them pretty much specialize at striking one enemy at a time with whatever is likely to hurt more between melee and magic, which in turn makes it require a team effort to take down, which in turn makes caution all that more important if they are given Parting Gift. So basically Behemoths have a chance of wiping you out if you aren't prepared for that final attack, Dragons are very formidable for just not wanting to die on top of being strong and versatile, and Tonberries would be just plain hard to kill and become increasingly deadly as the fight goes on. Apparently I really like giving monsters some sort of trump card...
Quote from: "Eternal248"LD, could we use Calculator skills for the monsters?I was thinking Ahriman could have like Lv. 5 Death, or Trents could have Lv. 3 Sleep or something. I realize those spells aren't necessarily in Mercs, but the Lv. X spells could be a nice little nod to other FF's. Perhaps we could nerf them by giving them an MP Cost/CT?
Quote from: "Sephirot24"Woo! I liked Lvl 5 / 4 / 3 abilities back then You could update the 1st post later so that we can see what's still missing and help with it.
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