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All Item ability learned

Started by Helchilde, September 10, 2009, 05:26:36 pm

Helchilde

September 10, 2009, 05:26:36 pm Last Edit: December 31, 1969, 07:00:00 pm by Helchilde
Hey, I was wondering how to make the item skillset abilities all instantly learned. I plan on turning the chemist into a mage character that know lvl 1 spells and wanted item to be innate all. Well I got item innated but they only know 2-3 abilities.

Aquablack

September 11, 2009, 12:41:47 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Aquablack
Have you tried making them all cost 0 JP and 100% chance of learning?
  • Modding version: Other/Unknown

Mental_Gear

September 11, 2009, 02:31:01 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
FFTastic.

Zozma

September 11, 2009, 08:56:28 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
theres an asm hack for that that makes it so every job has access to item

Item innate all v1.1
BATTLE.BIN
0x11A4F0 change FF000234 to 374D0508

0xEC4DC
12006290
FAFF4224
06004010
13006290
FAFF4224
03004010
06000234
000002A2
01001026
FF000234
3D050608
00000000
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Mental_Gear

September 11, 2009, 11:39:30 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
I thought it didn't work properly though...

Zozma

September 11, 2009, 11:41:31 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
hell if i know, i haven't used this one before at all.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

September 11, 2009, 01:05:39 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I was the one that requested that hack. I don't remember it having any game breaking glitches, but it did cause some smallgraphical glitches if you gave a unit too many commands. I was researching alternative methods of accomplishing this, but have put all of that on hold until the completion of FFT Complete.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Mental_Gear

September 11, 2009, 03:00:30 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
Interesting, I may try some of these ASM hacks, but is this one included in FFTorgASM?

Helchilde

September 11, 2009, 07:34:03 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Helchilde
I had already used the ASM hack to innate Item, but they only know 1-3 abilities or none at all. I also set chance to learn to 100% and 0 jp on all the item abilities.

If I cant figure it out I'll just change the formulas and make them like an alchemist.

Vanya

September 11, 2009, 11:31:11 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
There are some game shark code buried around the forum somewhere that LastingDawn posted. The codes let you add jobs to the job wheel. I was thinking of experimenting with them because it seemed that special jobs that were inserted with these codes always had all skills learned by default IIRC. You can't access their skill sets normally, but I was thinking if I inserted a job and gave it the Item skill set it would work with the previously mentioned ASM hack. I never tested it though.
  • Modding version: Other/Unknown
¯\(°_0)/¯

jimmyjw88

September 11, 2009, 11:34:36 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Wow....Add jobs to the job wheel? That's great. So meaning you able to add customs jobs, let say holy knight, dark knight or something?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Vanya

September 11, 2009, 11:39:22 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
You can add any jobs you want; even glitch jobs loaded from data meant for other stuff. The problem is that the game isn't programmed to handle any more skill sets than it already does. So inserted jobs will have their default skill set, but you won't be able to select it as a secondary. Also, unless some custom ASM is inserted to make it otherwise, the GS inserted jobs will be available by default. So I think it'll work well for Helchilde and my specific needs, but not so much in general.
  • Modding version: Other/Unknown
¯\(°_0)/¯

jimmyjw88

September 12, 2009, 12:46:10 am #12 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Oh..I see. Erm...But default skill set, what is the skill set? So, meaning that added job will only have primary skillset, and the secondary will be empty?
ASM....Uhhh....I don't know how to do this. Haha.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Helchilde

September 12, 2009, 04:33:51 pm #13 Last Edit: December 31, 1969, 07:00:00 pm by Helchilde
Is there a way to make the gs codes permanently activated on new games and such? I think I have those codes saved somewhere...maybe on my old codebreaker.

I think Vanya means that the job you add using gs will have its primary skillset, but if you change the job you will not be able to select that skillset.

Vanya

September 12, 2009, 07:47:28 pm #14 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's right, Helchilde.

If you read up on game shark codes you can extrapolate the ram addresses being manipulated and then use that to track the ASM code that loads the jobs and them install a small hack to make the changes permanent. The problem there of course is that you have to have some knowledge of ASM to get this to work. I haven't tried it yet partially due to the fact that I'm still struggling with 65c816 (SNES) ASM.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Helchilde

September 12, 2009, 08:10:45 pm #15 Last Edit: December 31, 1969, 07:00:00 pm by Helchilde
I have no talent in ASM hacking. I'll just make the chemist an Alchemist or a mage that uses tier 1 spells. They are more useful that way.

Vanya

September 12, 2009, 08:45:09 pm #16 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
We should at least test the effects with the GS codes to see if the set up works. Then if it does I'll use it as practice for ASM hacking.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Helchilde

September 12, 2009, 09:41:19 pm #17 Last Edit: December 31, 1969, 07:00:00 pm by Helchilde
I'll try it then, after I find the codes.My freaking codebreaker is to scratched to run so I can't retrieve the codes.


*Edit*

My pec just raped my portraits and sprites...but all the abilities were learned as well (replaced Knight with Engineer). I'll test it some more later.

Helchilde

September 15, 2009, 01:00:52 am #18 Last Edit: December 31, 1969, 07:00:00 pm by Helchilde
I actually found one game breaking glitch with innate item. If a player controlled monster that has a defined skillset (a la worker 8, byblos, demons, and zodiac) uses item the game freezes.

Vanya

September 15, 2009, 01:00:45 pm #19 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That's not good.
As I learn more ASM I'll go back and modify this hack to only give Humans the item command. It may require a separate hack.
  • Modding version: Other/Unknown
¯\(°_0)/¯