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Download the Patch: Current Version .50

Started by Cheetah, September 04, 2009, 01:07:35 pm

duduric

September 13, 2009, 08:25:21 pm #20 Last Edit: December 31, 1969, 07:00:00 pm by duduric
I know that, but are there any plans?

Cheetah

September 13, 2009, 09:39:11 pm #21 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
This project is meant to be a base for other projects to build off of. Likely one such project would be a port of WotL, but there are no plans at this point.
Current Projects:

Mental_Gear

September 14, 2009, 02:28:18 am #22 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
So it's a TacText time-saver?

Asmo X

September 14, 2009, 07:12:15 am #23 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Yeah don't add tweaks to gameplay or anything. Keep doing the base patch stuff.

Mental_Gear

September 14, 2009, 08:58:54 am #24 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
Ah, so it should be safe to patch over this? Wouldn't it just be better to supply us with the TacText file?

Vanya

September 14, 2009, 12:07:53 pm #25 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
The patcher can load stuff directly from the patched ISO anyway, so it's a non-issue.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Xifanie

September 19, 2009, 08:12:07 pm #26 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
FFT: C v.50b doesn't seem to have any problem running on a PSX.
I played until the world map fine without any glitch, where my PSX just wouldn't load the world map... I need a new laser lense for my PSX. :(
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Cheetah

September 19, 2009, 11:02:28 pm #27 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Wow that is really exciting, thanks for the Zodiac.
Current Projects:

Smitson

September 24, 2009, 11:29:03 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by Smitson
FFT Compete getting it's own section was a really good idea, anyways congrats.

gerger_ang

October 10, 2009, 03:52:18 am #29 Last Edit: December 31, 1969, 07:00:00 pm by gerger_ang
i dont get it.. whats the difference of normal fft and fft complete aside from the text? and what are the "books"?

does this have a multiplayer? becuase im searching for a fft that has multiplayer and ill play it in psx emu..

or.. a psp emu that can play fft.. so that i can play the multiplayer. =)

MiKeMiTchi

October 10, 2009, 04:10:02 am #30 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
ffcomplete is all about text edits and translations.
The books? haha. Play the patch to know them. I don't know, too, but those
are lacking with the normal north american fft. Also Generic quotes.

Yes, this has multiplayer!! You get to play with AIs!
Oh just kidding.
Jot5 GFX Designer :: Spriter :: Mitchi

gerger_ang

October 10, 2009, 04:31:18 am #31 Last Edit: December 31, 1969, 07:00:00 pm by gerger_ang
is your joke about the "it has multiplayer"?
or your joke is about "you can play with AIs"?

or better yet.. does this have multiplayer? if not.. what fft have multiplayer on espxe?

Sen

October 10, 2009, 06:39:00 am #32 Last Edit: December 31, 1969, 07:00:00 pm by Sen
QuoteApparently the latest Ultimate Hits Japanese version of the game has the ability to support two controllers in the debug mode. This could just be a rumor I haven't seen it myself, but I am definitely actively try to. So seeing how this functionality could be implemented certainly intrigues me, but as far as how the PSP does multiplayer I can't imagine anyone could get that happening on the PSX version. So it is a cool idea but highly unlikely.

TRC

October 19, 2009, 11:39:05 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by TRC
any word on how this is going?

Cheetah

October 20, 2009, 03:25:39 am #34 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Update: Waiting for more testing to be completed mostly. There was a big rush and then not much has happened and I don't think it is because we didn't make lots of mistakes. Next release will be paired with Heian's translation of the first book hopefully, so that is taking time but he is making great progress. Frankly I started grad school and am working two jobs so my hacking time has dissappeared, but the hack is at a stage where it is totally playable and will just have periodic updates till everything is done. This will give us time to research and implement things like the music test and other things.
Current Projects:

TRC

October 20, 2009, 04:08:50 am #35 Last Edit: December 31, 1969, 07:00:00 pm by TRC
cool shit, dont feel pressured by me >_>

real life > whatever the hell goes on here

I was just wondering because I'm like OCD and don't like playing through an entire unfinished project, and I was waiting for this before I do my next playthrough of FFT. Once again I will say don't feel pressured, I've played enough FFT to last a lifetime so this isn't a very pressing issue. <_<

Vanya

October 20, 2009, 04:25:44 am #36 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Let me know if there's anything I can do to help, dude.
My unemployed ass has lots of time and a severe lack of focus right now.
Except for the week of my wedding+honeymoon I'll have lots of time to work on stuff.
And besides testing you know I can mess with graphics and research data. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cheetah

October 20, 2009, 12:04:56 pm #37 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Hmm free labor, I think I might take advantage of that thanks for the offer Vanya.
Current Projects:

Orlandu

October 20, 2009, 01:55:29 pm #38 Last Edit: December 31, 1969, 07:00:00 pm by Orlandu
um cheetah, is fft: complete compatible with fft 1.3030? because i've tried patched with both. And i got a lot of text error such as Ramza's Squire become Arc Knight, his skills are messed up, almost every texts are messed up, i assume FFT:Complete cannot be used together with 1.3?

i'm sorry but i've tried looking the other topics in this project but i couldn't seem to find the answer..

philsov

October 20, 2009, 02:52:11 pm #39 Last Edit: December 20, 2009, 09:37:40 am by philsov
not directly, no.

.ppf files only work off CLEAN images.  A tainted image that's already been patched with a ppf, subjected to another ppf, is going to have a metric asston of errors.  

The best thing you can do is just download the 1.3easytype:complete patch atm -- the advanced text edits this game has makes them rather... untransferrable otherwise unless you have some more advanced tools.

There will still be some sprite flubs and minor graphic glitches, and you miss out on the vormav 1v1, but you keep the PSP script with the (most of the) 1.3 gameplay :)
Just another rebel plotting rebellion.