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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

Kagebunji

December 04, 2009, 04:18:13 pm #900 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
It already has it, Smash wanted to be creative, that's why he did this frame in other way. At least I think so...
  • Modding version: Other/Unknown

mav

December 05, 2009, 10:15:44 am #901 Last Edit: December 31, 1969, 07:00:00 pm by mav
Quote from: "jimmyjw88"And Mike, yes, eyes shaded out, which I think you can't see his eyes. Here is what Sir LD trying to say.
Aye, but now it looks like he doesn't have eyes at all. Maybe you should darken and extend the shadow, kinda like Hooded Gafgarion or Purple Mystery. And the smirk seems a little too creepy, even for my tastes; so maybe that should be remedied too...

LastingDawn

December 05, 2009, 02:51:55 pm #902 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Ah, but that's what the character is meant to portray, the Trancers... for the most part, aren't entirely sane people, this is represented in their lack of seen eyes and a clever smirk on their person, they take from within the topography the powers of fallen warriors, so yes... they aren't a very normal class, eh heh.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

mav

December 05, 2009, 03:39:53 pm #903 Last Edit: December 31, 1969, 07:00:00 pm by mav
Oh, my mistake then; it looks like Jimmy hit the nail on the head! Kage, did you give Jimmy the dead Cavalier frames? I assume he (or whoever is adapting the sprite) will need that soon.

jimmyjw88

December 05, 2009, 11:49:25 pm #904 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Well, mav. That actually was not made by me. Either Smash or someone else, when Sir LD requested it before, that made it. Haha ^^
I posted that to let Mike know what Sir LD is saying. And yes, we need dead frames for Cavalier. Anyone made that already?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Kagebunji

December 06, 2009, 06:24:27 am #905 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
It will be a bit hard, maybe Smash will do it?? I don't have those frames, Mav btw :D
  • Modding version: Other/Unknown

jimmyjw88

December 06, 2009, 10:32:03 am #906 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Oh, I see. I actually planned to try on those dead frames but since Smash is back, I guess its better leave his great work back to him ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

mav

December 06, 2009, 11:05:18 am #907 Last Edit: December 31, 1969, 07:00:00 pm by mav
As long as Smash isn't too busy--I bet everyone has something to request from him...

LastingDawn

December 06, 2009, 01:18:17 pm #908 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Well, I feel those dead frames work very well, the Trancer is a very peculiar fellow, him not falling to the ground when he dies, I feel works rather well, and enhances the rather eerie feeling they're meant to give off.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

mav

December 06, 2009, 01:25:17 pm #909 Last Edit: December 31, 1969, 07:00:00 pm by mav
Excellent--then I guess we can move the Male Trancer to the "Currently working" section, unless it's already finished, in which case it'll go under the rather skimpy "Finished" list.

Oh and even though MiKe may secretly be working on the male Monk, I was wondering what style you would be going for. I never felt like the Monks in FFT looked like Monks, hopefully you guys will go for the "Chinese Monk" look. Something like this:


It seems easy enough to replicate: male Ninja base (though you may want to change out the chest/coat), male Oracle's arms, and male Calculator's head. Boom, done:

As I often admit, I'm no spriter and this doesn't look too much like the example image, but it's a jumping off point.

LastingDawn

December 06, 2009, 05:19:01 pm #910 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
All it needs is that portrait put on it's sprite and it will be good to go!

Very true about the monk, and your suggestion is effective and nearly unused as far as custom sprites go. But yes, the Monk's in Mercenaries are a bit more... spiritual, so to speak, than their FFT counterparts. My only hope is that he could have a more unique head, not a fan of the Calculator's mohawk, haha.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

jimmyjw88

December 06, 2009, 09:50:21 pm #911 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Haha. That's funny head. Yes, I think that works well. Just a change of the head and good to go. Maybe something like Asmo's Monk?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

mav

December 07, 2009, 08:21:24 am #912 Last Edit: December 31, 1969, 07:00:00 pm by mav
Oh wow, I just looked at Asmo's Monk again. That would be perfect--I wonder if he plans on completing it...Although there are only a handful of bald sprites, I agree that a completely a completely bald head would work much better than the mohawk...

LastingDawn

December 07, 2009, 04:34:10 pm #913 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Hmm, what about the head from the Sailor, isn't that nearly complete?
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

mav

December 07, 2009, 04:43:16 pm #914 Last Edit: December 07, 2009, 06:12:59 pm by mav
I believe Bloodthirster had the five main poses completed and was hoping someone would finish the rest of the sprite for him.

LastingDawn

December 07, 2009, 04:51:59 pm #915 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Ah, that never goes as planned... hmm, well that does create a few problems then. I know most of Asmo's concepts are only one frame of animation, so I'm pretty sure that wouldn't be too great of a frame of reference.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Bloodthirster0

December 07, 2009, 06:08:33 pm #916 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
Yeah,I still have the all the poses.

Here:
Need something useful to write here

jimmyjw88

December 07, 2009, 11:00:18 pm #917 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Yeah, Asmo's monk is perfect.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

jimmyjw88

December 20, 2009, 07:14:32 am #918 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Hey guys and Sir LD, Asmo have 2 concept of monk like, one that is bold, and another that has hair but barefeet. So if either of these could work for Male Monk Rehauled, then I guess we have the concept and can update it in the first page. ^^
What do you think?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

mav

December 20, 2009, 11:33:30 am #919 Last Edit: December 31, 1969, 07:00:00 pm by mav
I definitely prefer the bald one--but this all comes back to whether Asmo is planning on completing these and letting us use 'em or not...

By the way, how are palettes working in this patch? Each sprite can have eight palettes, but what do they correspond to? For instance, in Vanilla palette 0 was default, 1 was Hokuten, 2 was Nanten, 3 was Death Corps, 4 was Glabados Church. I probably fucked up the order, but you get the point...So how will this work in Mercenaries? When I did the male Reliquian's Palette, I didn't necessarily make them correspond to anything...Even though we only have two or three completed sprites, we should probably figure this out before it causes problems down the line...