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Patch Proposals/Ideas Thread

Started by Dominic NY18, February 14, 2009, 01:59:21 pm

Cheetah

May 31, 2009, 01:00:48 pm #260 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
So while working on Final Fantasy Tactics: Complete, I have though of a few easy hacks that could be combined with it to give the original game a little life. Or at least make the old challenged for the more structured and legitimate. I don't know much about single class playthroughs or single play playthroughs, but you could make some really simple FFTPatcher edits to make them really legit.

For single class playthroughs change squire to whatever job you want the single class to be, and then make all the other jobs not unlocked using squire. Then turn the original single class into squire and reassign all enemies who are supposed to be squire in ENTD to that job. Then just make it so all special characters either don't join or edit them so they only have the single class as well. I'm sure there are a few other things you would have to do, but this would be the gist of it. Each single class would have to be a different patch obviously, but someone could make it there mission to start with the most popular and work their way through all of them.

For a single player Ramza playthrough it would be really easy to do. Remove the units joining from the Gariland fight (is it doable with just Ramza and no training), use the Soldier Office ASM hack so that it can't be used, disable all special characters joining or even guests appearing (have them teleport away at the beginning of the battle and teleport back at the end for their dialog), and remove invite. Then you would have a true Ramza only playthrough.

To do these right they would take a little work, but they might be useful.
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Oblivion

June 01, 2009, 01:55:24 am #261 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
I'm going to remove the Calculator/Arithmetician job and replace it with the Red Mage job. The problem is I don't want it to be called Red Mage... it's not very creative. I can't think of anything... so can someone help me think of a more creative name?
"A little sport before dying, dear boy?"

psp7master

June 01, 2009, 02:50:37 am #262 Last Edit: December 31, 1969, 07:00:00 pm by psp7master
Spellblade,
Mystic Knight,
Sage,
Seer?

Oblivion

June 01, 2009, 03:10:12 am #263 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
Quote from: "psp7master"Spellblade,
Mystic Knight,
Sage,
Seer?

I like Seer. Any other suggestions?

P.S. Welcome back.
"A little sport before dying, dear boy?"

psp7master

June 01, 2009, 05:36:20 am #264 Last Edit: December 31, 1969, 07:00:00 pm by psp7master
Quote from: "ehrgeiz20"
Quote from: "psp7master"Spellblade,
Mystic Knight,
Sage,
Seer?

I like Seer. Any other suggestions?

P.S. Welcome back.
Thanks. I won't be so magiteky now.  I've always liked the Magus/magister/magician name.

Shade

June 01, 2009, 07:02:55 am #265 Last Edit: December 31, 1969, 07:00:00 pm by Shade
Arch mage?
Upupupu...

Zetsubou

psp7master

June 01, 2009, 07:34:14 am #266 Last Edit: December 31, 1969, 07:00:00 pm by psp7master
Quote from: "Shade"Arch mage?
Wow, the best choice for now.
Like Arch angel or Voldemort.

Oblivion

June 01, 2009, 05:37:18 pm #267 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
Arch Mage seems to be more directed to one who uses high leveled magick... Red Mages don't use high level magick. But it does sound cool.
"A little sport before dying, dear boy?"

Shade

June 02, 2009, 05:18:59 am #268 Last Edit: December 31, 1969, 07:00:00 pm by Shade
Arch wizard would bew that one that uses high level magick.
You could do as normal job arch mage that has weaker spells from black magick and white magick. arch wizard has of the strong skills, but it's special job. how about that?
Upupupu...

Zetsubou

Oblivion

June 02, 2009, 04:39:45 pm #269 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
that's good!
"A little sport before dying, dear boy?"

Oblivion

June 03, 2009, 05:21:43 am #270 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
Quote from: "psp7master"I found a way to raise your HP to 1998. Simply give everyone innate Mana shield, destroy Manafont and give all abilities CT but not MP. I'll try that later in a patch. (I mean a huge patch, not like my previous.)
Any ideas?

a patch without MP. interesting. continue with this i look foward to your progress.
"A little sport before dying, dear boy?"

DarthPaul

June 03, 2009, 11:01:08 am #271 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Quote from: "psp7master"Thanks. I won't be so magiteky now.

-_- You lied to me.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

LastingDawn

June 03, 2009, 03:20:09 pm #272 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Yeah, if you sacrifice All Other reaction abilities for this plan! It's really not worth it and it takes away one of the things which makes FFT pretty unique.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

DarthPaul

June 03, 2009, 03:48:42 pm #273 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
LD brings up a point I had not even thought of. Unless you hacked it (why make this particular change then) you would have innate reaction which means any other reactions would be overwritten, or possibly th other way around making it even less thought out.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Oblivion

June 03, 2009, 04:18:02 pm #274 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
What if the spells costed HP instead of MP?
"A little sport before dying, dear boy?"

DarthPaul

June 03, 2009, 04:20:13 pm #275 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Quote from: "ehrgeiz20"What if the spells costed HP instead of MP?

That would add a whole new level of strategy to it. Then again why would we even need the MP bar anymore. Still does not seem like a plausible solution to a problem that is not a problem in the first place.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Oblivion

June 03, 2009, 04:23:27 pm #276 Last Edit: June 03, 2009, 04:27:45 pm by ehrgeiz20
Quote from: "darthpaul"
Quote from: "ehrgeiz20"What if the spells costed HP instead of MP?

That would add a whole new level of strategy to it. Then again why would we even need the MP bar anymore. Still does not seem like a plausible solution to a problem that is not a problem in the first place.

Eh. True.

P.S. Wow. Banhammered already.

EDIT

What about more HP consuming skills? Not going to kill MP but make more skills HP consumers. Like Agrias's Holy Sword abilities or Meliadoul's 100% equipment destroying abilities.
"A little sport before dying, dear boy?"

DarthPaul

June 03, 2009, 04:24:46 pm #277 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
He was picking shards of Hammer out of his skull hours ago.

After calling out Zodiac like that I didn't see him lasting long at all.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Oblivion

June 03, 2009, 04:27:13 pm #278 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
I edited my last post.
"A little sport before dying, dear boy?"

DarthPaul

June 03, 2009, 04:34:17 pm #279 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
That would be interesting, like the Physical skills from the SMT Persona games.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die