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Chocobo Knights random battle

Started by Xifanie, February 08, 2009, 07:51:50 am

Xifanie

February 08, 2009, 07:51:50 am Last Edit: July 10, 2013, 07:03:47 pm by Elric
http://www.ffhacktics.com/videos.php?fo ... ideos&id=2

41mb
No sound
8 minutes long

Recorded with 13026 team/patch. Sorry for the lack of sound and the size of the file, I'll be working on getting better programs next time.
Use Unit IDs of 0x90 and higher (except 0xFF) for the chocobo riders and write down the coordinates of your chocobos.

Then create WalkTo instructions and add them at the start of event 0x0191.

Make sure you use different Unit IDs for every random chocobo knights battle your create.

Offset(x00322000)

Camera(+00616,-00412,+00616,+00430,+00512,+00000,+04096,+00001)
WalkTo(x90,x00,001,003,x00,x00,+127,x01)
WalkTo(x91,x00,001,007,x00,x00,+127,x01)
WalkTo(x92,x00,000,004,x00,x00,+127,x01)
WalkTo(x93,x00,000,006,x00,x00,+127,x01)
WalkTo(x94,x00,000,005,x00,x00,+127,x01)
WaitForInstruction(x04,x00)
{73}(r102700FC102710271027102700FC)
Camera(+10000,-01024,+10000,+10000,+10000,+10000,-01024,+00001)
WaitForInstruction(x04,x00)
{63}(rE9)
Camera(+00616,-00412,+00616,+00302,+02560,+00000,+04096,+00320)
{4D}(r1E)
WaitForInstruction(x04,x00)
Wait(00060)
{1C}(r02)
{1D}()
{73}(r1027102710278000000210271027)
Camera(+10000,+10000,+10000,+00128,+00512,+10000,+10000,+00048)
{73}(r1027102710277FFF060210271027)
Camera(+10000,+10000,+10000,-00129,+00518,+10000,+10000,+00096)
{1E}()
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,060)
WaitForInstruction(x38,x00)
WaitForInstruction(x04,x00)
{63}(rCA)
Camera(+00616,-00412,+00616,+00302,+03584,+00000,+04096,+00008)
DisplayConditions(x00,060)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
{1C}(r01)
{63}(r18)
EventEnd()
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Archael

February 08, 2009, 08:18:42 am #1 Last Edit: December 31, 1969, 07:00:00 pm by Archael
good good

chawcawbaw wins

Vanya

February 08, 2009, 09:15:53 am #2 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Sweet! ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

Cheetah

February 08, 2009, 01:36:57 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
So fucking sweet! How did you do it? I thought I could figure this out with event instructions, but for a random that is incredible.
Current Projects:

Razele

February 08, 2009, 09:52:00 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Razele
Is it possible to ride other monster in the event ?

Cheetah

February 09, 2009, 12:25:03 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Hold up. So this isn't a random battle it is an event battle? Or are their scripts for the random battles too? Freaking awesome information though, way to figure this out.
Current Projects:

Archael

February 09, 2009, 01:08:30 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Quote from: "Cheetah"Hold up. So this isn't a random battle it is an event battle? Or are their scripts for the random battles too? Freaking awesome information though, way to figure this out.

I believe it is a random battle... and it will not affect random battles which you don't edit for chocobo riding.

Xifanie

February 09, 2009, 10:35:17 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Quote from: "Razele"Is it possible to ride other monster in the event ?
With your mounting hack, probably. Otherwise no.

Quote from: "Cheetah"Hold up. So this isn't a random battle it is an event battle? Or are their scripts for the random battles too? Freaking awesome information though, way to figure this out.
It is a random battle, can't you read the title? event script 0x0191 is the template for all random battles. As there are no unit IDs of 90-91-92-93-94 in every other events, these instructions just won't do a damn thing outside of those chocobo knights battle.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

karsten

February 10, 2009, 02:18:25 am #8 Last Edit: December 31, 1969, 07:00:00 pm by karsten
looks great zodiac! wonderful work

LastingDawn

February 10, 2009, 07:44:18 am #9 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
How did I not I realize this... excellent work, Zodiac! I'll be certain to use it!
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Legionofdrake

April 16, 2009, 08:52:36 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by Legionofdrake
awesome just awesome, the dragoon chocobo looks the best he looks BEAST