A new version of FFTPatcher is available! (0.492)
Started by LastingDawn, November 24, 2008, 01:06:55 am
QuoteEsperblade - Subjected to a paradigm shift. The esperblades will only be able to summon Espers tied to their equipped weapon, thanks to ARH. There are 4 subgroups with 4 espers each, to the tune of: Healing, Support, Elemental, and Non-elemental. Highly specialized but highly effective. All spells are Faith-based, and all spells in the elemental and non-elemental brances have a 100% chance to hit. Also forgive me for imprinting summon functions from my own patch :3.HealingMoogle - Range 4. AoE 2 - Wide-area healingFairy - Range 4, AoE 0 - Revives target with 50% health (Raise, basically)Leviathan - Range 3, AoE 2 - Regen inflictionSilf - Range 3, AoE 1 - Drains 15% HP from targets. (does AoE drain work, at all? Would be nice to siphon life from a large area, while keeping things balanced for boss fights coupled with the drain cap ASM)Elemental - Ifrit, Shiva, and Ramuh do the same damage with the same MP cost. Titan is stronger (same MP?) due to range issues.Ifrit - Range 4, AoE 2, affects both enemies and allies. Fire elemental.Shiva - Range 6, linear. Enemies only. Ice eleRamuh - Range 4, 3-way attack. Enemies only. Lit eleTitan - Range 0, AoE 2. Enemies only. Earth ele. SupportGolem - Range 3, AoE 1 - Esuna-like effect, high success rate.Salamander - Range 4, AoE 1 - CFa/100 * TFa/100 * (MA + 170) chance to inflict Berserk. Enemy only.Lich - Range 4, AoE 1 - CFa/100 * TFa/100 * (MA + 180) - Removes all positive status from the enemy.Carbunkle - ?Confuddle? - Range 4, AoE - 1 - CFa/100 * TFa/100 * (MA + 130) - inflicts Charm, Confuse, OR sleep. Enemy only.Non-elementalBahamut - Range 4, AoE 2. Affects both enemies and allies. Higher damage and MP cost than ifrit.Odin - Range 6 Linear - CFa/100 * TFa/100 * (MA + 140) to inflict either Dead or Death SentenceZodiac - Range 4, AoE 0 - heavy damage, no AoE.Cyclops - Range 4, AoE 3 - Med-Light damage, wide area.
Quote from: "LastingDawn"Odin and Rich are part of the Traveler's skillset currently, and will not be making an appearance in the Esperblade's set. Just for verification.
Quote from: "LastingDawn"The other's are quire interesting, but for Fairy reviving in an AoE, would need a Lot of MP to justify such. Other then that, it looks good. Midgar Zolom is a very nice addition. Zodiac as a normal summon? I don't know... he Is after all the thirtheenth Zodiac, I wonder if he should really be as such. Also you said his attack looks very focused, in which I agree, I think a 1 AoE, Massive Damage, Massive MP would make that worthwhile. Sylph, I was hoping to go for something more similar to FF4, in that it absorbed a random amount of HP and give it to the caster.
Quote from: "boomkick"Why not Zodiac do more then just Mediocre damage, like add a certain status or something. Not sure what that would be because Zodiac is the fucking 13th Zodiac!Ifrit could reduce PA and MA as its effect. Around 2 each would be good and be useful for everyone. Since of course its a demon spraying fire everywhere, why not demoralize or weaken the enemy through it?
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