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FFT (PSX) Power Mod

Started by Krendall, December 20, 2024, 08:45:59 am

Krendall

This is a mod I've been working on mostly just for fun. While a lot of mods like to take the overpowered jobs and abilities and make them more even with the others, my general goal is to overpower everything. What, exactly, that means for each job, I don't know yet.

SOME CHANGES
  • Calculator is changed to Blue Mage. While abilities can currently be gained by JP, this is just to make testing easier. They eventually will all be "Learn on Hit."
  • Priests have been altered, inspired by their Dungeons & Dragons counterparts. They can equip heavy armor, shields, and use non-bladed weapons.
  • Magic names use the current naming style. For example, Fire 2 is now Fira. Other ability names have been altered depending on personal preference between Japanese, PSX, or PSP names. Also, obviously mistranslated ability names have been fixed (Face Up is now Faith Up).
  • Misspelled monster names have been corrected (Mindflare is now Mindflayer).
  • Job levels require more JP, while abilities require much less JP.
  • Enemies in story battles now level scale.
  • Enemy units, as well as recruited special units, have potentially all abilities learned. Other than in specific battles, all set abilities are random.
  • Player has control of Guest units.
  • Stats and stat growth for jobs have been tweaked.

TO DO
  • Going through the game text to keep altered names consistent.
  • Test and adjust changes to stats.
  • Finish adjustments to story battles (I'm currently in the middle of Chapter 2).
  • Deciding what to do with Archers.
  • Make other changes that come to mind.

FFT Power Mod.ppf