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FFA2 Equipment editor

Started by maroon, November 11, 2024, 02:25:29 am

maroon

can anyone update Equipment editor i try to find a job like sky pirate or dancer but i can't find it please
  • Modding version: Other/Unknown

vangstampede

November 12, 2024, 06:35:45 am #1 Last Edit: November 13, 2024, 12:33:42 am by vangstampede
You are talking about this, right? If so, then here, copy this and replace the content of the jobs.txt file in the equipment module folder:

60
0x0 none
0x1 soldier
0x2 thief
0x3 white mage
0x4 black mage
0x5 archer
0x6 paladin
0x7 fighter
0x8 parivir
0x9 ninja
0xa illusionist
0xb blue mage
0xc hunter
0xd seer
0xe warrior
0xf white monk
0x10 dragoon
0x11 defender
0x12 gladiator
0x13 master monk
0x14 bishop
0x15 templar
0x16 cannoneer
0x17 trickster
0x18 beastmaster
0x19 time mage
0x1a alchemist
0x1b arcanist
0x1c sage
0x1d scholar
0x1e keepr
0x1f fencer
0x20 green mage
0x21 elementalist
0x22 red mage
0x23 spellblade
0x24 summoner
0x25 assassin
0x26 sniper
0x27 animist
0x28 mog knight
0x29 fusilier
0x2a juggler
0x2b tinker
0x2c chocobo knight
0x2d flintlock
0x2e berserker
0x2f ranger
0x30 lanista
0x31 viking
0x0c hunter
0x32 raptor
0x33 ravager
0x34 geomancer
0x59 sky pirate
0x5a dancer
0x5b bard
0x5c heritor
0x5e agent
0x5d nightshade

Heritor and Dancer will still be incorrect (like this post) though, I have absolute no idea how to fix those two jobs. The best solution I've come up with is to change to your clean ROM when making Adelle and Penelo learn their Heritor and Dancer skills and then change back to your modded ROM.


EDIT: refer to GasT87's post instead.
  • Modding version: Other/Unknown

GasT87

"0x59 sky pirate
0x5a dancer
0x5b bard
0x5c heritor
0x5e agent
0x5d nightshade"

I have different values for those, been a while since I touched it but I think ti works with this

57
0x0 none
0x1 soldier
0x2 thief
0x3 white mage
0x4 black mage
0x5 archer
0x6 paladin
0x7 fighter
0x8 parivir
0x9 ninja
0xa illusionist
0xb blue mage
0xc hunter
0xd seer
0xe warrior
0xf white monk
0x10 dragoon
0x11 defender
0x12 gladiator
0x13 master monk
0x14 bishop
0x15 templar
0x16 cannoneer
0x17 trickster
0x18 beastmaster
0x19 time mage
0x1a alchemist
0x1b arcanist
0x1c sage
0x1d scholar
0x1e keepr
0x1f fencer
0x20 green mage
0x21 elementalist
0x22 red mage
0x23 spellblade
0x24 summoner
0x25 assassin
0x26 sniper
0x27 animist
0x28 mog knight
0x29 fusilier
0x2a juggler
0x2b gadgetter
0x2d flintlock
0x2e berseker
0x2f ranger
0x30 lanista
0x31 viking
0x32 raptor
0x33 ravager
0x34 geomancer
0x35 sky pirate
0x36 dancer
0x37 bard
0x38 heritor
0x39 agent

vangstampede

Quote from: GasT87 on November 12, 2024, 04:17:14 pmI have different values for those, been a while since I touched it but I think ti works with this

Thanks. I needed to do a lot of adjusting first, but everything is working as they are supposed to now, no more 0 Soldier error.

I'm keeping Chocobo Knight in my list tho, just in case.
  • Modding version: Other/Unknown