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June 14, 2025, 05:07:37 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


FFT The Lion War ReMixed v1.2 (beta) [PSX] [Duckstation recommended]

Started by Nyzer, June 17, 2024, 09:25:08 am

Nyzer

  • Modding version: Other/Unknown

pontifficator

I know hacks like this can't be combined and Remixed in particular is a massively complex hack, but do you think the Item Attribute Rewrite (probably v1 as opposed to v2) could be incorporated into Remixed or would there be conflicts? I thought v1 essentially just uses two unused bytes so I wasn't sure if it'd still be futile or not.

Thanks.
  • Modding version: PSX

Nyzer

There's a conflict with Special Snowflakes, but a fix exists for that. There's also a conflict with my Stoneshooter Hack which... is not what I would have expected to see. I also see that the hack does some rewriting of Requires Sword and Requires Materia Blade, but those flags don't do anything for that function in ReMixed so I have no idea how that would go.
  • Modding version: Other/Unknown

Nyzer

Another update! A couple more bugfixes, and a bit of enhancement to ranged weapons, the Dark Knight job, and Ramza and Alma's genderfluid status. You can now feel free to Retrain Alma without losing her genderfluid stats!
  • Modding version: Other/Unknown

pontifficator

Quote from: Nyzer on March 31, 2025, 11:28:08 pmThere's a conflict with Special Snowflakes, but a fix exists for that. There's also a conflict with my Stoneshooter Hack which... is not what I would have expected to see. I also see that the hack does some rewriting of Requires Sword and Requires Materia Blade, but those flags don't do anything for that function in ReMixed so I have no idea how that would go.

Thanks, apparently the latest version of 2 (2.043) includes a fix for special snowflakes as well now. Interested in finding out how compatible it might be with base TLW since it has a conflict with ReMixed, though a single conflict doesn't seem insurmountable.

The biggest obstacle from the start is the fact one would have to transcribe all of the baseline existing attributes into the spreadsheet which seems like a lot of work.
  • Modding version: PSX

Nyzer

  • Modding version: Other/Unknown

old school

Y'know, Nyzer, with your introduction of upgradeable support abilities, you could make the Onion Knight Square refused/neglected to make.  Imagine an innate "Mastery" that just accumulates other support abilities, including "Equip X".  You can start with knives, rods, other basic equipment, and have it gradually achieve the ability to improve its arsenal.  Not sure what its Action skill would look like, but with innate Two Spells you can optionally acquire, it would already have access to White/Black.  Perhaps a Ramza clone to maintain access to the squire abilities?
  • Modding version: PSX

Nyzer

New update out. Some more bugfixes and a couple small tweaks. This brings the list of known bugs down to... zero! Every last bug from TLW has now been accounted for. With any luck, things will stay that way, and I'll be able to get the Resources released and the project off the Beta status in the near future.

Quote from: old school on April 08, 2025, 08:05:51 amY'know, Nyzer, with your introduction of upgradeable support abilities, you could make the Onion Knight Square refused/neglected to make.  Imagine an innate "Mastery" that just accumulates other support abilities, including "Equip X".  You can start with knives, rods, other basic equipment, and have it gradually achieve the ability to improve its arsenal.  Not sure what its Action skill would look like, but with innate Two Spells you can optionally acquire, it would already have access to White/Black.  Perhaps a Ramza clone to maintain access to the squire abilities?

Unfortunately, I don't have the generic jobs or support skills available for this idea.
  • Modding version: Other/Unknown

Nyzer

New patch, with a couple more bugfixes. Behind the scenes, I've also added a completely new action menu type, but it hasn't been incorporated in any way yet. Still, if anyone notices any weird issues, be sure to let me know!

The Bench Hack will also preserve unit nicknames now, and you shouldn't get a Game Over if Reis or Beowulf go down in the Bremondt sidequest anymore.
  • Modding version: Other/Unknown

FelipePLR

I've read somewhere that in this version you can change Ramza's gender but I can't find the option anywhere, how can I do this?
  • Modding version: PSX

Nyzer

Ramza cannot be sent on Dispatch Missions, so you cannot change his gender.
  • Modding version: Other/Unknown

Rimsta

I've been absolutely loving this mod so far (enough for me to want to register to the forum and give feedback!).

Would it be possible to add the "Minimum Range for ranged weapons" as a toggle in the Extra Options menu? There's several options in there that I deeply appreciate being able to tweak to my liking.
  • Modding version: PSX

Nyzer

I had a bugfix to make anyway, so sure, why not? New version is out, and now you can toggle the minimum range on or off.
  • Modding version: Other/Unknown

Amarothia

Just wanted to say, I absolutely adore your ReMix.

And running into you in the game was chef's kiss. I was so amused.
  • Modding version: PSX

Nyzer

My name is one of the many FFH names that got added to the random name list in TLW. It wasn't a planned appearance - but I hope it was at least in a suitably amusing location!
  • Modding version: Other/Unknown

Angst

This but with the PSP translation would pretty much be the only mod I'd play. Is there plans to add that?
  • Modding version: PSX

pontifficator

Finally got around to playing this some more and pretty amazed at what was done with some of the abilities and making them actually useful, and the various 'passive' stacking of some of them.

Is it a bit of a handicap that Calculator has innate two-spells? In the sense they can't have access to the passive abilities of that skill (equip, short charge, half of mp).
  • Modding version: PSX

blaimeblous

Big thanks for creating this mod! Really enjoying it for my first time playing FFT. Would it work with https://www.reddit.com/r/finalfantasytactics/comments/xmxbsp/fft_psx_widescreen_patch/ ? If so, does it matter which patch I do first?
  • Modding version: Other/Unknown

Nyzer

1.2.35 is out now. I did a rebuild of the ISO as well as a fair few bugfixes. Unfortunately, the behind-the-scenes on this one has been a real mess. I believe everything is fine, but we'll see if anything slipped through the cracks.
  • Modding version: Other/Unknown

MRTayag

  • Modding version: PSX & WotL