A new version of FFTPatcher is available! (0.497)
Started by twigglypuff, January 07, 2022, 02:53:57 pm
Quote from: Akashachi on January 07, 2022, 08:45:01 pmThe basic experience is vanilla. The post-game Rendezvous are definitelly quite challenging and require certain strategies to be beaten. There is also a feature from the NG+ that slightly affects the difficulty, by adjusting enemy levels, but the impact is minimal to say the least.
Quote from: Nyzer on October 06, 2023, 09:31:29 pmYou are incorrect. Units are generated with a lot of randomness involved, and there's nothing stopping the units in the Monastery battle from rolling Item equipped as their secondary with Potion learned. The starting generics also don't generate with any jobs unlocked beyond Squire or Chemist in vanilla. Ever. They're hard set to only have Chemist Level 1, and standard unit generation would also give them Squire Level 1. You're probably used to seeing them have some of the physical and/or magical jobs unlocked when you can first get to the Formation screen because it happens after the Gariland battle, but in TLW, you can see them before. Because of the random nature of their starting JP, they can be at just about anywhere between 100-200 (IIRC) in either their Squire or Chemist jobs, meaning that one battle with six ally units on the field is quite likely to unlock jobs for most of them.
Quote from: bugnomore on October 07, 2023, 06:57:38 amit's not just about using items, the enemy characters were doing completely different things from usual, and they appeared smarter or at least they had a much wider variety of abilities. In my many vanilla runs through the 1st battle I've never seen archers do anything besides charge, in the hack they were using items, charge and also melee attacks, and they were really harder to defeat. I will perhaps do more runs just in case it was a 1 in a 100 luck, but until then I am skeptical about the difficulty being vanilla.
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