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FFT WOTL: RoDS

Started by NaoKat, April 28, 2020, 12:56:12 am

NaoKat

April 28, 2020, 12:56:12 am Last Edit: May 06, 2020, 12:04:49 am by CrossedAzrael
This mod is still currently developed.
This mod is inspired by other FFT Mods such as 1.3/Emergence/Kind of etc.
Main Storyline and Sidequest (Except for Midlight's Deep) have been finished
Currently working on Midlight's Deep encounter
Still currently struggling with ppf studio

Known Bugs: Ladd kneeling sprite before the first battle may bug for a split second (due to custom sprite used)
            Some weapons may show wrong sprites during attack
            Using Zealith during Riovanes Rooftop causes bug
            Using Arkana during the battle against Hashmal may cause bug
            Wall status doesn't show any indication
            Some text and description errors

Changes:
                         
All story line battle enemy levels now scale with player's party.
All story line battle enemy gears are set.
All story line battle enemy skillsets are set.
All jobs (except for enemy-exclusive and monsters including Zodiac Daemons) have same stat growth.
All jobs (except for enemy-exclusive and monsters including Zodiac Daemons) have one innate ability.
Tier III Monsters have no weakness.
Added Smart Encounter from ASM
Arith can be reflected
Monsters have new skillsets
All jobs have innate JP boost.
All jobs have been reworked, modified, removed, or changed.
  1. Some skills have their MP cost increased/decreased.
All skills (and some reaction skills) have been reworked, modified, removed, or changed.
Skills that require MP are affected by silence.
Some skills are give MP to use.
All Skills can be mimicked.
All skills that use weapon range can be Shirahadori-ed
All skills that cause damage can trigger Nature's Wrath.
Some enemy-only skills now can also be used by the player.
All skills that cause damage can trigger new reaction ability Counter Skill
All Lucavi Bosses (except Extra Lucavi) have their own signature skills.
Replaced Boco Encounter with Byblos.
Some weapons now can be dual-wielded.
  1. Guns
  2. Crossbows
  3. Books.
  4. Poles.
  5. Polearms.
  6. Axes.
Knight Swords can't be dual-wielded
Axes and Fell Swords don't force doublehand.
Crossbow attack may trigger second hit.
Daggers and Ninja Blades increase user's speed.
Staves attack gives/cancels effect
Katana attack may trigger the spell associated with the katana (Attacking with Ashura may trigger Ashura)
Harps. Clothes and Bags have been removed. (to add Multiplayer Items)
Most of Multiplayer-Exclusive items have been added.
  1. Fell Swords can be obtained from completing battles.
Knives can be used by every jobs excluding Mimes.
Added some features from dummied contents.
  1. Dark/Evil Looking : Renamed to Curse that prevent units from receiving positive effects.
  2. CT 0              : Learn from Arithmetician for 2000 jp
  3. Wall
  4. Master Teleport  : Learn from Destroyer for 3000 jp
Removed some stress mechanics:
  1. Bosses items will be rewarded after battle (You don't have to steal)
  2. Moved treasure-hunter items from Nelveska Temple. (So you can focus on defeating the enemies)
  3. Treasure-Hunter rare items don't require low bravery to obtain.
All units (except for Monsters) are immune to Traitor status.
Added new special units with unique jobs.
Items from poaching have been changed.
Increased Item prices.
Rebalanced some items effects and recoveries.
1. Some items have both positive and negative effects.
Some status ailments and effects have been reworked.
  1. KO cancels all positive and negative effects (except for reraise, undead, traitor, chicken, toad and curse)
  2. Confuse cancels berserk and charm and vice versa
  3. Confuse charm and berserk don't cancel charging
All special jobs have their one signature ultimate skills.
All Units can learn Ultima (Unique Jobs, Apprentices and Champions)
Jobs requires more JP to gain job level.
  1. 100
  2. 250
  3. 500
  4. 1000
  5. 1500
  6. 2000
  7. 2500
  8. 3500
Generic Jobs and requirements:
Trainee (Replaces Squire) Req. None
Alchemist (Replaces Chemist) Req. None
Soldier (Replaces Knight) Req. Trainee 3
Marksman (Replaces Archer) Req. Trainee 3
Monk Req. Trainee 3
Thief Req. Trainee 3
White Mage Req. Alchemist 3
Black Mage Req. Alchemist 3
Ninja Req. Thief 4
Dragoon Req. Soldier 4
Spellbreaker (Replaces Dancer) FEMALE ONLY Req. Dragoon 5, Ninja 5
Time Mage Req. Black Mage 4
Mystic Req. White Mage 4
Summoner Req. Mystic 4
Magus (Replaces Orator) Req. Time Mage 4
Arithmetician Req. MYSTIC 6 Summoner 6
Swordbreaker (Replaces Bard) Req. MALE ONLY Summoner 5, Magus 5
Samurai req. Soldier 4, Black Mage 4
Geomancer req. Monk 4, Black Mage 4
Mime req. Ninja 5, Dragoon 5, Time Mage 5, Mystic 5
Destroyer (Replaces Dark Knight) Req. Mastered Soldier, Mastered Black Mage, Geomancer 6, Ninja 6, Dragoon 6, Samurai 6, 
  Arithmetician 6, Marksman 4
Apprentice (Replaces Onion Knight) Req. Trainee 6, Alchemist 6
Champion (Replaces Mastered Onion Knight)

Generic Jobs Innate
TRAINEE :DEFEND
ALCHEMIST :THROW ITEMS
SOLDIER :HP BOOST
MARKSMAN: POACH
MONK: BRAWLER
WHITE MAGE: ARCANE DEFENSE
BLACK MAGE: ARCANE STRENGTH
MYSTIC: DEFENSE BOOST
TIME MAGE: SWIFTNESS
SUMMONER: HALVE MP
THIEF: CONCENTRATION
MAGUS: BEAST TONGUE (Sprites M and F Warlock)
GEOMANCER: WATER/LAVAWALKING
DRAGOON: ATTACK BOOST
SAMURAI: DOUBLEHAND
NINJA: DUAL WIELD
SPELLBREAKER: ATTACK BOOST
SWORDBREAKER: ARCANE STRENGTH
MIME :BEASTMASTER
DESTROYER: VEHEMENCE
APPRENTICE AND CHAMPION: DOUBLEHAND, DUAL WIELD, REEQUIP, COUNTER

Speical Units and Innates
1. Ramza (Noble, Sellsword, Heretic) Innate: Safeguard (and Doublehand, chapter 4)
2. Agrias (Holy Knight) Innate: Attack Boost (Sprites: Agrias by Lydyn and Zozma)
3. Mustadio (Machinist) Innate: Concentration
3. Alicia (Guardian) Innate: Arcane Defense (Sprites: Rena)
4. Lavian (Twin Blade) Innate: Dual Wield (Sprites: Lady Frimelda)
5. Ladd (Vagrant Swordsman) Innate: Defense Boost (Sprites: Male Paladin)
6. Luso (Rift Traveller) Innate: Poach
7. Rapha (Heaven Assasin) Innate: Dual Wield
8. Marach (Hell Assasin) Innate : Dual Wield
9. Orlandeau (Thunder God) Innate: Doublehand
10. Meliadoul (Divine Knight) Innate: HP Boost (Sprites: Meliadoul Unveiled)
11. Beowulf (Beasthunter) Innate: Poach
12. Reis (Beastmaster) Innate: Beastmaster
13. Balthier (Sky Pirate) Innate: Safeguard
14. Cloud (Ex-Soldier) Innate: Doublehand (Sprites: Cloud Advent Children)
15. Byblos (Dark Reaver) Innate: Swiftness, Poach, Ignore Elevation
16. Construct 8 (Automaton) Innate: First Strike, Fly, Lifefont
NEW SPECIAL UNITS
1. Zealith (Vampire Knight) Innate: Vehemence (Sprites: Alucard)
2. Orran (Astrologer) Innate: Swiftness
3. Syneugh (Ultima Seraph) Innate: First Strike, Swiftness, Teleport
4. Monika (White Knight) Innate: Attack Boost (Sprites: Monica Ausbatch)
5. Liza (Black Knight) Innate: Vehemence (Sprites: Ignis)
6. Arkana (Necromancer) Innate: Halve MP (Sprites: Melodia Fenzol)
7. Sin (Biskmatar) Innate: CT 0
  • Modding version: WotL
  • Discord username: NaoKat