Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Ansehelm, April 01, 2020, 12:30:19 am
Quote from: Ansehelm on April 01, 2020, 12:30:19 amQuestion - so if I use the specialized Shishi editor provided in the resources zip, I notice that it copies imported spritesheets to any areas that have redundant sprites in vanilla - for example, if I import new sprites into the undead knight, oracle, wizard etc (located near or between the Lucavi sprites) that are graphically the same as those used later on for generic units, not only does the new sprite replace the intended redundant sprite, but it also replaces the later iteration of that sprite used for generics (knights, oracles, etc). This considerably limits the amount of new sprites I'm able to add into my mod, so I'd prefer to use a more standard version of Shishi that allows me to replace the extras without screwing up generic job classes. Assuming I add all the TLW sprites in correctly, will this interfere with the functionality of the rest of the mod (i.e. is the data saved by apparently referencing a smaller sprite pool needed elsewhere), or am I clear to go ahead with this method?
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