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October 31, 2024, 07:09:24 pm

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


FFTA2 Data Notes

Started by Kuro, May 24, 2019, 05:15:04 pm

Kuro

May 24, 2019, 05:15:04 pm Last Edit: March 11, 2020, 09:31:51 am by Kuro
I decided to start this topic to gather information of exploration on properties, adressess, routines and the like. I encourage people to upload their findings and I'll add mines first. I don't have the knowledge to write properly about romhacking so I'll expect mistakes and I'm glad to correct from advice of experienced people:


My and Kairetsu findings:



Ability editor

This one needs serious rework because some of the properties are wrongly listed. Anyway I figured out few of them.

Modifier 39 = 0.05x Current target HP
Modifier 3B = 4 ?
Modifier 2A = 0.5x Current User's HP

Offsets

The data sheet was probably outdated so I don't know if someone else figured out these adresses but anyway:

-Under Equipment-

Items (8 bytes)
053FF7A8
053FF83F

Loot (16 bytes)
053FF840
053FFE9F

Abilities? Removes all Active Abilities if 00 (12 bytes)
053FFEA0
054001B7

-Between Recipes an Auction Prizes-
Auction Records
0540443F
05404414




Unknown Flags by Kairetsu.

He updated the list while he was helping in my mod.
  • Modding version: Other/Unknown

Kuro

Editing Graphics

I'm going to explain here I edited graphics in FFTA2. It is easier than it seems but for now I only found out how to do it with labels. Here we go:

1. Download Crystal Tile 2. It is a Chinese editor translated to English with different views, can edit hex and ASM as well, but I guess it's main characteristic is how supports editing graphics for different platforms. NDS included.

2. Open your FFTA2 rom and go to Tile Viewer then on the left side of the screen you'll see the properties. Use these:

Labels 1 -Under abilities-: 5010B08

bytejump: 0
scale: 200
width: 256
height: 304
Tile form: GBA 4bpp
Image pattern ObjH-1234

Maybe you will have to edit in GBA3 xbpp as well, since it seems there are two layers I had to edit but I didn't check if with just GBA 4bpp is enough.


----------------------------------------------

Labels 2 -Shop labels: 5019D48

bytejump: 0
scale: 200
width: 256
height: 304
Tile form: GBA3 Xbpp
Image pattern ObjH-1234



3. Once there you just have to Export Image, edit in your favourite program, Import Image in the same spot and double click. That way changes will save and your edited image will replace the one in the rom.
  • Modding version: Other/Unknown

Kuro

March 11, 2020, 09:37:02 am #2 Last Edit: March 11, 2020, 10:16:44 am by Kuro
Update to help new modders to get easier access to additional information that it is spread all over:
-Can't find the links to spreadsheets but looking for them-

Compilation of links:


What weapons work with what classes/races in A2?

FFTA2 Level Scaling, Luso Requirement, and MP Regen help???

FFTA2: Invisible Status - Possibly Sprite-Related

FFTA2 Action replay assistant PDF. Names, Abilities, Jobs, Sprites, Help Text.
  • Modding version: Other/Unknown