Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Leonarth, July 16, 2018, 12:14:58 am
0x00 SHORT name id0x02 SHORT description id0x04 SHORT ability id (effect)0x06 BYTE ability type0x07 BYTE ap cost/10
#define actionAbility(label,index,name,desc,effect,type,ap) "PUSH; ORG label+(8*index); SHORT name desc effect; BYTE type ap; POP"
label+(8*index) -> label+(8*index)+7
#define actionAbility(label,index,ap) "PUSH; ORG label+(8*index)+7; BYTE ap; POP"
Quote from: Leonarth on August 26, 2019, 11:49:41 pmIf you are using my EA stuff, you can do this instead:PUSH; ORG $6CA066; BYTE 0x0B; POP //change 0x0B to your desired ID
PUSH (save cursor position)ORG $6CA066 (change cursor position to 6CA066)BYTE 0x0B (write 0x0B at cursor, advance 1)POP (restore cursor)
QuoteOr do I need to, like, copy the newMaxLevel hack codes into the main buildfile
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