Please use .png instead of .bmp when uploading unfinished sprites to the forum!
Started by Leonarth, July 16, 2018, 12:14:58 am
Quotedo you know if the status clearing happens on death, or every turn?
QuoteCan we draw status effect info as an underlay? Or will it always display as an overlay?
Quotehow hard would it be to draw a character's weapon and/or shield on them during battle [...] Would it be possible to have two characters occupy the same space? Such as allowing someone to stand on top of a body [...] place traps at their location [...] can we make new characters mid battle for the aforementioned traps?
Quotedisabling the idle walking animation. Making it so characters just stand there when not moving or acting
QuoteCustom Character names
QuoteThe ability to disable and enable characters changing sprite sets on job change
QuoteA morale/brave variable that other things could hook into
QuoteAre we able to add things to the item command?
QuoteCan we make Draw weapon not require you to not have a weapon?
Quotehow hard would it be to swap the rumors and missions options in the pub?
Quotenone of my units have learned any techniques yet, but a lot of my opponents have
Quotethe enemy learn rate seems to be pretty high, between ~40 ~60 percent just from a gut guess
QuoteI have seen enemies learn skills from themselves
QuoteAlso apparently auto-regen works like critical-quick, it calls on the Kirin ability.
Quoteit still seems a little odd that I have learned none at all despite going up against a handful of dedicated spell casters
QuoteOne of the Ice Flans learned fire, and I was really hoping he would be able to use it, but sadly he perished first.
QuoteI am still pretty lost on assembly though. If you could point me in the direction of like beginner's guide or a definition list that would be great.
QuotePlease note that I'm just replacing the combos by order of ID, this is not a suggestion as to which jobs should get them [each movement ability].
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