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Started by Quillbeatssword, January 27, 2018, 10:22:14 am
QuoteI removed all status immunity from human npcs excluding invite. As a result they are more likely to learn instant kill abilities and use them on you
Quote1- One thing I have always disliked in games is artificial difficulty through stat boosting/A.I immunities etc. I feel certain bosses should have some immunities, Namely monsters/Zodiacs. But human characters should be just as vulnerable as the player and also have access to the same abilities including instant kill moves as the player.To accomplish this I removed most status immunities from human characters while buffing monsters and Zodiacs to make them tougher and more useful. Then changed every skillset in the game to give the a.i access to the strongest spells in the game more often by increasing certain "Chance to learns"I'm expecting a game far more challenging than vanilla, without the masochism of 1.3.It should be an enjoyable experience. I'm making stat abuse impossible also by changing level drain abilities to HP/MP Drops etc.
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