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July 15, 2020, 08:27:27 am


Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

Formula Editing Tool

Started by Kilor Di, October 25, 2016, 06:54:00 pm

Kilor Di

Does anyone know of a good tool for editing formulas?  I have an idea for a "Gau" type class, but I think I would need to edit the formula for the Moldball Virus spell in order to make it work.
  • Modding version: PSX


All formulas are hardcoded... the only way you'll edit any of them is by learning MIPS r3000 assembly.

This is our documentation on the moldball virus code: http://ffhacktics.com/wiki/58_Generic:_Set_Morbol:_Hit(MA%2BX)%25

Also, there's a huge flaw in your idea: Malboros can transform other units into Malboros because the spritesheet is already loaded into the VRAM for it. If you change a unit into a Malboro through other means while there is no Malboro type monster in the battle, the target unit will become a Malboro, but the sprite will be completely glitched all to hell since it hadn't been loaded. If you feel like trying to figure out how to dynamically load a spritesheet in battle from the use of an ability, be my guest; I would have no idea where to start.
  • Modding version: PSX
Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Kilor Di

I was actually hoping to find a way to get the game to keep the character's current spritesheet instead of trying to swap it out.  Basically, I want to be able to have characters with this class get a monster's skill list and become uncontrollable without transforming.

I might go ahead and try learning MIPS r3000 assembly.  It would be nice to have another programming language under my belt.
  • Modding version: PSX