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Started by Aiolon, July 23, 2015, 03:53:10 am
QuoteMonster Encounter ChangesThe point of this is to allow the player to find Variety in random encounters not just the same boring stuff you encounter every time (chocobos , goblins and squids) this patch has every random battle modified to increase the amount of enemies the player can find while respecting 9 sprite limit and offers more variety for the player to poach them or just kill them all. with this in mind dont expect to find the very same boring stuff everytime.-Changelog-° The player is expected to find high tier monsters such as Dragons more often starting from chapter 2° The player will run into battles containing at least 5 enemies (no less) unless the player runs into a challenge encounter.Special Random Battle encounter -Changelog-° Every map now has at least 1 or 2 random Battles of high dificulty that can be accesed by entering the map from an specific direction and the player should start finding them from chapter 2° Succesfully Winning the fight will reward the player with high amounts of gil and a chance to winnRARE item. the player is free to try encounter the special battle again to try to win more of the same reward.° Warning! The fights offer considerably dificult even if the enemy party its of 3 units 1 of them AK the BOSS will be equiped with really powerful equipment and outstanding skills that can obliterate the player party if unprepared. make sure to save often*NOTE* the Special tier 5 Battles of the original game HAVE NOT BEEN MODIFIED, you can still expect OP groups of dragons , 10 monks, parties with guests and that stuff with the only change made as the war trophies.
QuoteNo charge Magic 0 CT-Changelog-YES this is a CRAZY and super Risky Move I KNOW but the reason for this is to make Magic classes more useful late game and not just posers that stand in the same place charging a "powerful" spell for 8 Turns just to get some dude or mob to 1 shot you and never cast a spell that would do just decent damage when you have a ninja that 1 shots everything by just attacking. BALANCE MUST BE PRESENT.°All kinds of Magic now have NO CHARGE TIME the magics will be casted instantly. the skillsets affected by this are:Black MagicWhite MagicArcane MagicTime MagicElemental Magic° EVERY SINGLE MAGIC that has 0 CT has been adjusted to do Balanced Damage, Balanced MP cost and or Succes %if your Firaga(Fire 3) used to do 150 Damage when charged now it will do something close to 90 Damage, this is only a Vague example but dont expect Uncharged magic to do the same damage they used to do when charged. YES I have balanced this and tested it was fair so that the player will not abuse magic but then again a very good geared unit will always destroy but this applies to all kinds of jobs not just magic based.MP Usage now Global-Changelog-°ALL jobs with the exception of jobs that make use of a special Resource (Items , Magicite , HP) WILL now need MP to cast a skill! YES! while every class excels at something its not fair that some consume MP and some other while stronger doesnt. every unit skill in the game will now consume a fair amount of MP the main reasons for this are:- So that the player thinks before it acts.- to render skills as supportive and not just spammeable exploits. (-cough- Swordskills sand other special job skills -cough-)- To make Ethers consumable and not just useless items colecting dust in your inventory.
QuoteMove Find item changes-Changelog- *UPDATED*°Update: Move find item has returned to the game but now every valuable or very rare item will have 100% chance to be adquired. equipment items have returned as rare find items that will require shop progresion and this means the player can get high level equipment or next tier early in the game. Synthesis Shop-Patchlog-°This will be a PUNISHING job for game completionist and item collectors. the synthesis shop hack provided by Xifanie will offer some of the most powerful pieces of equipment but the challenge will come by colecting the materials you need to make this Balance-breaking equipment. this was made to encourage player to DO RANDOM ENCOUNTERS because 90%of the items required for sysnthesis will come from items adquired from Poaching. Poaching-changelog-°EVERY single monster of the game now drops as a Common item a Magicite ot a consumable item (More detailed info in the item rework section)and as a rare drop a Powerful piece of equipment that can be tier 2 or 3 and that is very likely to be an ingredient for sysnthesis. while it sounds hard as fk its pretty similar to vanilla said that if you played MMOS or other massive grinding games such as FF12, Vagrant Story and other several RPGS this should be easy.
QuoteAll equipment balancenot only the Item icon and the in Game graphics changed, the way equipment works now changed as well and im not going to lie with this: the hardest was to balance equipment. This patch will not use linear equipment.every piece of equipment will be similar to other piece of equipment of the same type. lets say a leather helm and an iron helm. Leather helm VS Iron helmHP 50 HP 70MP 15 MP 0The items however do get stronger as the player progreses but this is only a small diference.now the items have been divided by tiers: Tier Power How to getStandard (weak and common) Start with or buy from shops usually super cheapTier 1 (Strong and uncommon) Buy from shops for moderate prices. may require story progressionTier 2 (Very strong and Rare) Buy from shops for moderate prices. may require story progressionTier 3 (Overpowered and very rare) Rarely from shops. Primarily obtained as the rare drop of poaching monstersTier 4 (Special and also rare) Extremely rare and obtained through item synthesis.But what changes?for every type of item this works diferent as not every item has up to 4 tiers mostly up to tier 3 but that will be in detailed information later.NOTE: with this equipment mechanic the player will find monsters Super easy and mostly 1 hit-able in the first chapter of the game. this is normal because monsters can't equip items and they depend on their stats but as the player level up so the monster will and they will be getting considerably stronger and eventually harder. Human units however will be more challenging now.okay lets get started with the item Setting but first these are the items that been REMOVED:Katanas - replaced with magicitePoles - used slots for more weapons of diferent typesHarps - used slots for 3 more booksBags - used slots for more weapons of diferent typesCloth - Removed as weapon now it works as a materialif you liked any of these well im afraid to say you wont see any of them in this patch. ASM Hacks Used in this patch-Raven's Workbooks : Weapon Battle Graphics (weapons should look similar to their item icons when used in battle)-Xifanie Synthesis Shop Hack (Because this awesome hack deserves to be used)-20 Bonus Money per level (if you want to be rich then go spam kill inocent monsters)-Weapon Guard Innate All-Move Find item Innate All (With the changes made to Move find item the skill has been removed and placed as an innate )-X button skips events (another miracle made by xif, press the X button to fly through events ans skip l i t t l e m o n e y.-Smart encounters (if you want a random encounter move to the desired area if not then simply move to a town or city and you wont run into undesired random encounters)these are are some of the hacks used in this Mod. if you'd like to know more about Xif's amazing ASM hacks go here: http://ffhacktics.com/smf/index.php?topic=953.0current version COMPLETE VERSION 2.0Posted complete version and removed the beta patches.
Quote from: nyzer on July 25, 2015, 09:18:57 pmI lean the other way, myself, just making some of those rare drops guaranteed from the panels instead.
QuoteBut loss and risk and reward are in my opinion, key parts of tactics.
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