A new version of FFTPatcher is available! (0.492)
Started by The Damned, October 29, 2014, 09:16:45 pm
Quote from: Kaijyuu on November 07, 2014, 01:02:42 amOn the topic of charging: charge abilities scaling with unit speed.
<Location file="BATTLE_BIN" offset="e9378"> 00000000 0C004390 05004290 37007292 40005730 0500E012 00000000 22187200 02006104 00000000 21180000 14F20508 00000000 </Location> <Location file="BATTLE_BIN" offset="e93d0"> 05008390 0C008290 40006430 0E008010 00000000 B000A48F C0011034 18009000 12200000 1980103C CC081036 21209000 37008490 00000000 22104400 02004104 00000000 21100000 94060608 00000000 </Location> <Location file="BATTLE_BIN" offset="115848"> df400508 00000000 </Location> <Location file="BATTLE_BIN" offset="11aa48"> f4400508 00000000 </Location>
Quote from: Heretic on November 12, 2014, 04:16:56 pmI was browsing through the forum for the first time in like 5 years and came across your Synthesis Shop hack and it is probably the most innovative thing I've seen on this site in years. I have been trying to find a clever way to implement wotl items into the psx version and this is perfect. Since you clearly know a good deal about asm hacking, i was wondering if you could give me your opinion on how difficult or if its even possible to make an idea i had a reality. I absolutely hate doing propositions and the rewards for doing them were pretty much just novelties anyway, so i was thinking of a way to make the treasures you find actually useful. Would it be possible to add a condition to your synth shop to require having found a certain treasure in order for a select item to be synthed. For example, in order to make a Knight sword like Excalibur, you could set the white materia treasure as a prerequisite. Any feed back would be appreciated.Just thought of this as well. Would be kinda cool to use the unexplored lands found as prerequisites for custom maps or events
Quote from: Darkholme on November 26, 2014, 02:47:22 pmRequest:For enemy units: Party Level +(+1...+99) -> Party Level +(-15...+15) & Party Level (Random) +(-15...+15).(Doesn't matter what is done with the other 39 slots)Basically, I would like to have the option to include "Easy" Enemies into an ENTD without hardcoding their levels.
Quote from: BlankM on December 09, 2014, 01:07:46 pmSo I have two requests for a hack I'm working on. Before looking into them myself I figure I'd ask before I look into it myself, and maybe someone who can accomplish it with less effort could do so. Worth a shot?-Innate MP RegenMaybe I could do this with FFT Patcher? I would rather it not be a status effect. As an addition to this make MP Regen maybe 3-5% of max MP. I want mages to still feel useful after blowing all their spells.-Spillover JP = Regular JP GainMake spillover JP gained from other jobs a 1:1 ratio instead of a cut. I don't want units penalized for not making worthless actions every turn to gain jp.If anybody could do these I'd be VERY grateful. Thanks for your time.
Page created in 0.062 seconds with 24 queries.