Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by The Damned, October 29, 2014, 09:16:45 pm
Quote from: Kaijyuu on November 07, 2014, 01:02:42 amOn the topic of charging: charge abilities scaling with unit speed.
<Location file="BATTLE_BIN" offset="e9378"> 00000000 0C004390 05004290 37007292 40005730 0500E012 00000000 22187200 02006104 00000000 21180000 14F20508 00000000 </Location> <Location file="BATTLE_BIN" offset="e93d0"> 05008390 0C008290 40006430 0E008010 00000000 B000A48F C0011034 18009000 12200000 1980103C CC081036 21209000 37008490 00000000 22104400 02004104 00000000 21100000 94060608 00000000 </Location> <Location file="BATTLE_BIN" offset="115848"> df400508 00000000 </Location> <Location file="BATTLE_BIN" offset="11aa48"> f4400508 00000000 </Location>
Quote from: Heretic on November 12, 2014, 04:16:56 pmI was browsing through the forum for the first time in like 5 years and came across your Synthesis Shop hack and it is probably the most innovative thing I've seen on this site in years. I have been trying to find a clever way to implement wotl items into the psx version and this is perfect. Since you clearly know a good deal about asm hacking, i was wondering if you could give me your opinion on how difficult or if its even possible to make an idea i had a reality. I absolutely hate doing propositions and the rewards for doing them were pretty much just novelties anyway, so i was thinking of a way to make the treasures you find actually useful. Would it be possible to add a condition to your synth shop to require having found a certain treasure in order for a select item to be synthed. For example, in order to make a Knight sword like Excalibur, you could set the white materia treasure as a prerequisite. Any feed back would be appreciated.Just thought of this as well. Would be kinda cool to use the unexplored lands found as prerequisites for custom maps or events
Quote from: Darkholme on November 26, 2014, 02:47:22 pmRequest:For enemy units: Party Level +(+1...+99) -> Party Level +(-15...+15) & Party Level (Random) +(-15...+15).(Doesn't matter what is done with the other 39 slots)Basically, I would like to have the option to include "Easy" Enemies into an ENTD without hardcoding their levels.
Quote from: BlankM on December 09, 2014, 01:07:46 pmSo I have two requests for a hack I'm working on. Before looking into them myself I figure I'd ask before I look into it myself, and maybe someone who can accomplish it with less effort could do so. Worth a shot?-Innate MP RegenMaybe I could do this with FFT Patcher? I would rather it not be a status effect. As an addition to this make MP Regen maybe 3-5% of max MP. I want mages to still feel useful after blowing all their spells.-Spillover JP = Regular JP GainMake spillover JP gained from other jobs a 1:1 ratio instead of a cut. I don't want units penalized for not making worthless actions every turn to gain jp.If anybody could do these I'd be VERY grateful. Thanks for your time.
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