Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.
Started by Ilmauriciano, March 02, 2014, 10:48:37 am
QuoteCrono is the only one that I actually had a full event written for, and I still do. It's still undecided whether or not he will ever make an appearance in Jot5, though I would like to at least make his intro event and include it in the bonus scenes at some point, since it was a pretty awesome idea. If I hadn't found out about the sprite limit when I did, and hadn't already thought up many ideas for what is nowthe Five to fit together, Crono could very well have been one of them.
Quote from: RayKamiya on June 22, 2015, 08:14:11 pmI've done some playing and I think I may have a few suggestions, please take them for what they are as these are only things I would like to suggest. 1. For weapons like the Masamune katana's that have a 2 panel attack range I think they should be their own weapon type as "Great Katana's" and be double handed as Great Katana's are akward and hard to balance, Yes Sephiroth was able to use his Masamune with ease, but not everyone could use it. Or to cut out the middle man make one Masamune for Sephiroth and another for others to use.
Quote2. I did some digging and saw Ramza's hidden skills as well as played around with Agrias' abilities a bit (even though shes a guest.) I like that they cost MP but the hit rates in general seem a bit off for me, I've been in battles where some of the Sword skills get blocked or miss at a high rate, In several battles Agrias had 80-99% hit rate with Stasis Sword and missed every time Maybe I'm just unlucky. I do think Ramza's sword skill abilities that are hidden should be expanded upon, Like not have him on the same level as Orlandu (As that would make Ramza broken as all hell...) But even if he learned like Night sword, Dark Sword, Stasis Sword, Ice wolf Bite, and one of the ruin Abilities (Speed, Power, Magic, Mind) just to showcase his willingness to learn new skills over time and hone his abilities Hes not as experienced as Orlandu or his brothers but hes far from being meek, as he can now take on both a support and leadership role.
Quote3. Link does need more abilities to work with his character, don't get me wrong you have done a great job in creating him for Final Fantasy tactics and I like his Hero of time stat growth, but I think it needs maybe 1 or 2 more sword abilities and Bomb or other item abilities useable when Link is barehanded like boomerang, Longshot, Bombs, etc. I'm not asking for an Final Fantasy Tactics incarnation of Din's Fire, Naru's Love and ...oh crap I forgot the last one X_X... But right now hes still a solid character maybe he will get an upgrade in chapter 2 onwards? Snake is fine as is although his Move! and Assassinate skills have extremely low success rates I've see it at between 5-26% hit rate tops was 34% for either one to work, maybe a small boost would help a bit not much as if they hit 100% that's overpowered, but even a 5-10% boost wouldn't be so bad.Dante's skills are really good and he can play a role your party is lacking should the need arise, I like looking at his abilities and thinking "do I need an attacker, defender or healer in this fight?" and look at Dante and think "what role do I want him to play?"
QuoteCloud's skills are great and they do NOT need tweaking as now it makes you think "Okay do I want Cloud's limits to resolve faster with Short Charge, or hit more with concentrate?" I like the new sprite and I like that Finish Touch is no longer 100% Stop, death or Petrify as that made the game way too easy at times.
Quote4. I noticed something and I was wondering do ALL classes have the innate Weapon guard? I noticed in many battles characters were blocking attacks with their weapons so I was curious about that, another thing I noticed was a few misnamed monsters, I had one battle in Barious Valley I fought 3 Mounted units on Chocobo's, A yellow red and black one and the Black one had the skills, name and stats of the Red Chocobo even having the Job name "Red Chocobo" but the portrait and sprite of the Black one and no longer flying just wanted to point that out.
Quote5. FINALLY A BLUE AND RED MAGE IN FINAL FANTASY TACTICS!!! Some of the animations need work for the red mage spells but other than that Great job.
Quotemy one complaint is that With the characters you have starting off with Generics don't seem to matter as much as they did back in the original game, they kinda feel like a hassle to raise and train while you work on The main 5, and your guests I do LOVE that you can put guests in random battles now, but now it seems that there's no real point in having Generic units anymore.
Quote from: Elric on June 23, 2015, 07:37:54 pmThis is not within our limits sadly. We only have as many weapon types as vanilla. Not to mention we still have to work within Vanilla's item count.I'd have to disagree on the portion about his brothers. His brothers didn't defeat the Lucavi and survive all that Ramza did by far. Ramza will recieve several new abilities. But they far from make him on par with someone as OP as Orlandu. Ramza's main function is as a Paladin.We are extremely limited on ability space. And at the same time, each member was balanced in a way to try to make them equally useful on all fronts. Bomb may be added at some point but I can't guarantee that. You must consider that if we don't have a way to make an ability work (There is no way to make a boomerang effect that would make sense) we can't do a lot with it. As you mentioned with Dante, he was made to fill some of these gaps, as his character in DMC3 supports it. Link may not have gotten boomerang or bomb, however Dante makes up for this with several of his ranged abilities.Finish touch was never 100% those things in Vanilla Interesting... If you could PM me a list of these situations and in what battles they all occured in, I will make sure to address it before the re-release comes out. Generic units are there for those that want to use them and as well as to enjoy all the beautiful new sprites that were made for Jot5. There is also the ability to use them for ability/crystal farming, (since you can get generics to join after certain battles). There was one guy here named Brittmarv who did a TON of different playthrus, including parties of 5 generic blue mages. This is a neat way to do Random battles to gain abilities without increasing your main 5's levels too much or feeling FORCED to use them. Among other things I'm glad you've enjoyed the first Chapter so much and I thank you for taking the time to comment with your thoughts I also apologize that it took me a while to respond.
Quote from: RayKamiya on June 22, 2015, 08:14:11 pmI like his Hero of time stat growth
Quote from: Selius on June 24, 2015, 06:03:38 am? You LIKE the fact that he's the slowest character in the game?that was one of the first things i changed.
Quote from: RayKamiya on June 24, 2015, 06:51:34 amI didn't mind Link's speed growth as it could easily be rectified by leveling him up as a Rogue, Ranger or Ninja Snake has the highest speed which makes sense as he is all about stealth and out maneuvering his enemies before they could target him, Link wasn't all that Agile in Ocarina of time on his own and needed special items to boost his agility like the hover boots, and in most other Legend of Zelda games he can't jump without the Roc's feather. so making his growth with high attack medium Magic and low agility makes sense as Link was a swordsman and was limited in his acrobatics in his games Ocarina of Time especially.
Quote from: Elric on June 24, 2015, 08:29:20 amI'm actually very confused about Selius's comment since Link is the MVP for lots of peoplebut it's counter productive to their growth and overall usefulness as a unit.
Quote from: Elric on June 24, 2015, 09:27:03 am-I- didn't give them anything. RavenOfRazgriz did everything concerning jobs, abilities, battles, etc. So maybe you should take that up with him. And that funny cuz most people here know I have absolutely horrible OCD, but I would never spent 99 levels in a base class when u could have them learn other abilities and (as I said before) be a more useful unit. What's fun about playing through the entire game with only 1 skillset? O_o. There is a lot more to strategy than growth, even I know that and I don't know shit about battle stuffs. I can tell you that I've never in any RPG even looked at growth because I enjoy playing games, not doing math, and yet I've never had an issue playing and beating any of them. So I guess we will have to agree to disagree on this one.
Quote from: Selius on June 24, 2015, 09:04:19 amramza's base pa and ma in squire at level 99 if fftastic is to be believed : 16 PA, 15 MAlink's base pa and ma in baseclass at 99 if fftastic is to be believed: 15 pa, 14 ma
Quote from: Selius on June 24, 2015, 09:10:41 amexcept you gave almost all of their starting jobs some of the best stat growths in the game.
Quote from: Jumza on June 24, 2015, 11:48:53 amI'm not sure FFTastic can be trusted. Are you sure it doesn't just have the old FFT jobs stats stored in the program and is growing him based off of that? I'm not sure that it's actually pulling the correct stats off of the save file you load up (I could definitely be wrong though).
Quote from: Elric on June 24, 2015, 08:29:20 amYou hit the nail on the head I'm actually very confused about Selius's comment since Link is the MVP for lots of people I've talked to (though mine is usually Dante or Snake, depending on the situation.)Most people that had issues had them because when it comes to Special units (as opposed to Generics) they don't want to branch out of their main class right away. However, since these ARE you starting units, it should be done more as it is in Vanilla. It's cool to get all the unique abilities for the 5, but it's counter productive to their growth and overall usefulness as a unit. Also, I should mention, the JP formula has been changed and will be in the re-release. The new formula is: Caster Level / 3 + 10
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