Please use .png instead of .bmp when uploading unfinished sprites to the forum!
Started by thechancellor, October 13, 2013, 05:02:38 pm
Quote from: thechancellor on October 14, 2013, 10:55:54 amI'll consider that, if I decide to go with charge times. On that note, Toshiko's input on MP really got me thinking about doing away with Charge Times altogether and just using Delayed Next Turns. The stronger/more useful the spell/skill is, the longer the wait until that character's next move. Again, just throwing thoughts out there.
Quote from: Myrmidon on October 15, 2013, 01:34:09 pmas a fellow RM maker, I see a few minor flaws (ones that stopped me form porting FFT to RMVX)1) WP and defenseFFT uses WP*PA=DMGdefault Attack in RMVX is 4*C.STR-2*T.DEF2) Jump, Throw, Geomancy, and Math are all very difficult without delving deep into Ruby3) Job Change systems are a pain in the ass in general, actually...4) Ramza's Ultima5) skill learning in generalalso: accessories are fine, you still get Weapon/Sheild/Heat/Body/Accessory in VX, unless you were planning on removing accessories for a different reason..
Quote from: Myrmidon on October 16, 2013, 05:51:50 pmhah, glad to know just how much I have to learn when it comes to Ruby. perhaps I'll have to look into seeing just what Ruby can accomplish...
Quote from: Myrmidon on October 16, 2013, 05:51:50 pmperhaps a "terrain" skill that offers a choice of 3-4 spells based off current battle terrain?
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