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June 01, 2020, 08:53:09 am

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.


FE-derived Battle System

Started by lirmont, October 09, 2013, 10:16:17 pm

lirmont

October 09, 2013, 10:16:17 pm Last Edit: April 22, 2014, 02:51:49 pm by lirmont






The technique for the 3d map proxy is the same one I used for Mobius' map.

Map tileset: Hyptosis, http://opengameart.org/content/forest-tiles-0
Character sprites: Antifarea, http://opengameart.org/content/twelve-16x18-rpg-sprites-plus-base

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Long story short, one of the suggestions that came up was to have a working demo beforehand (rather than working towards one as a goal). So, here's what will become the basis for a demonstration derived from early Fire Emblem games. It will be the first of four different systems to exist in a combined demo.

Currently, I have the map, the characters, and a story for it. The story and characters will ideally carry over across the four different battle system styles (with teleportation as a central theme to support the drastic change in battle systems).

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Layout mockup for battle system.



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Early Look