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Dark Knight (PSP) to PSX

Started by jsanchez1460, November 22, 2009, 09:58:55 pm

jsanchez1460

November 22, 2009, 09:58:55 pm Last Edit: November 22, 2009, 11:38:46 pm by jsanchez1460
I need some help. I have replaced my bard and dancer jobs with the Dark Knight from the PSP. I have made almost identical abilities. I have trouble with the Abyssal Blade. I set the same info on the patcherfor the PSX as on the PSP(for the abyssal blade in the "abilities" section). I guess the psp does not recognize the cone effect area. It displays it as 4 directions (straight lines) with range of 3, as opposed to the cone shape. I believe this is something the patcher CANNOT edit. Any help?

Wasabi

November 22, 2009, 10:10:59 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Wasabi
I believe the cone shaped range for Abyssal Blade is hardcoded with a custom formula. As I see it, it is currently impossible to replicate it via PSP to PSX with the current Patcher program.

jsanchez1460

November 22, 2009, 10:44:30 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by jsanchez1460
Is there a patch fix for this? Anyway, I also need some stats to balance the Dark Knight (PSP) in the PSX. I am using all the stat values for jobs from FFT 1.3 for the rest of the jobs. I need some stat values that make it balanced out with the rest of the knights. IE Speed growth, multiplier

SilvasRuin

November 22, 2009, 11:22:20 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
QuoteI believe this is something the patcher can edit.
You would be wrong.

No one has done it yet.  It probably takes some very fancy code-work to accomplish.

Dark Knight has sword skills.  Unless you do something to the skills themselves, Dark Knight will never be able to be balanced.

Archael

November 23, 2009, 01:46:19 am #4 Last Edit: December 31, 1969, 07:00:00 pm by Archael
the 1.3 master guide has stat values for Dark Knight, as well as stats for their abilities