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sprite problem

Started by hannahhorrific, October 14, 2009, 08:23:30 pm

hannahhorrific

October 14, 2009, 08:23:30 pm Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
when i upload the new sprite as 99 when in entd i choose 99 and on battle it dont show up! why?

Vanya

October 14, 2009, 09:33:19 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Give me a screen shot of your ENTD entry.
  • Modding version: Other/Unknown
¯\(°_0)/¯

hannahhorrific

October 14, 2009, 10:43:22 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
Sure!

hannahhorrific

October 14, 2009, 11:32:21 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
Additional Screens.
its supposed to be a custom sprite not a female chemist.

hannahhorrific

October 14, 2009, 11:40:54 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
This Is How Its Supposed To Look.

MiKeMiTchi

October 15, 2009, 03:04:05 am #5 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Please attach smaller screenshots. please. :(

1st screen:
you forgot to show us the most important part, i think.

2nd screen:
Note that what you edited is the ORBONNE MONASTERY battle.

4th screen:
Don't place HUMAN sprites over MONSTER sprites! Replace the sprite to TYPE 1 please.
Smash clearly states that in his sprite.
Jot5 GFX Designer :: Spriter :: Mitchi

Vanya

October 15, 2009, 06:39:34 am #6 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Also, you have to be careful of your Sprite set setting in the ENTD, because it counts Ramza Ch1 as sprite 01, but in shishi he is 00.
That means all the sprite set numbers are off by -1.
  • Modding version: Other/Unknown
¯\(°_0)/¯

hannahhorrific

October 15, 2009, 10:36:33 am #7 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
so if i put him as 99,in entd i should put 98?

MiKeMiTchi

October 15, 2009, 11:59:07 am #8 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Basically yes,
but you should place the sprite to a TYPE 1 slot.

Last screen,
SHP and SEQ should be type 1.
Jot5 GFX Designer :: Spriter :: Mitchi

hannahhorrific

October 15, 2009, 06:12:54 pm #9 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
now i get a new problem,1 of my units looks glitched,why?

hannahhorrific

October 15, 2009, 07:23:52 pm #10 Last Edit: December 31, 1969, 07:00:00 pm by hannahhorrific
whats the number i need in entd to show this sprite?

Vanya

October 15, 2009, 07:50:01 pm #11 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
If your sprites are glitched in battle, but nowhere else it's probably because you went over the sprite limit.

For that sprite to appear you should set the sprite set in the entd to 3A I believe.
All you have to do is add 1 to the sprite set number.

Here's an unnecessary formula for it.
Let X = shishi hex label.
Let Y = ENTD sprite set hex label.
Y = X+1
  • Modding version: Other/Unknown
¯\(°_0)/¯

Setzer

October 15, 2009, 08:11:11 pm #12 Last Edit: December 31, 1969, 07:00:00 pm by Setzer
Just to explain what Vanya said, there is a limit of sprites loaded in battle.
If you have more than 9 different sprites in battle, some of them will glitch.

Thats reason why the Zirekile Falls battle just have Knights as generics.