• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
June 16, 2025, 01:10:57 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Seushiro's Sprites... Redoing some sprites

Started by Seushiro, August 19, 2009, 12:12:50 am

Seushiro

September 27, 2009, 06:46:30 am #380 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
will try ur possibilities Jimmy I will just blend a 16 color mix first before i take parts so it would just be pasting away. . . but just using the 2x technique for getting parts that I want to use to have more original Characters. . .

I also checked that Shishi is not accurate for the kneeling animations and some limits on frames. . . if they flip the animation horizontally (the frame) show a few pixels from the animations above in game. . . while in Shishi it is perfect. . . My Reno also has this problem when kneeling and facing right there is a red pixel from the dead animation showing. . .

jimmyjw88

September 27, 2009, 09:29:32 am #381 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Quote from: "Seushiro"if they flip the animation horizontally (the frame) show a few pixels from the animations above in game. . . while in Shishi it is perfect. . . My Reno also has this problem when kneeling and facing right there is a red pixel from the dead animation showing. . .
What do you mean, Seu?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Bloodthirster0

September 27, 2009, 12:47:18 pm #382 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
the sprite looks great seu,good job,any chace for alternate palletes?

http://www.youtube.com/watch?v=O3r0emrV_8E
Need something useful to write here

Seushiro

September 27, 2009, 05:50:11 pm #383 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
well Jimmy u know how some frames are just flipped. . . like if the character faces right it just flips the left facing sprite so everything is facing right. . . with some animations the frame size limit is different. . . will use ingame and post pics to show. . .

jimmyjw88

September 27, 2009, 11:33:30 pm #384 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Quote from: "Seushiro"well Jimmy u know how some frames are just flipped. . . like if the character faces right it just flips the left facing sprite so everything is facing right. . . with some animations the frame size limit is different. . . will use ingame and post pics to show. . .
Ah, yes. I get it now. So now, your problem is there are extra pixels or something for certain animation flips?

EDIT: Thanks Mike ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Seushiro

September 28, 2009, 12:36:31 am #385 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Bingo! that is exactly what I mean in ShiShi it is fine but for the actual game some frame limits are not matched. . . problem ingame it is hard to do a pixel count to see how many are are loose because it is blended. . .

jimmyjw88

September 28, 2009, 12:47:05 am #386 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Hmm...if its hard to notice, I think its okay but its obvious, then try to fix it if possible. Hmm....If test it at the tutorial, do you think it will blends in well?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Seushiro

September 28, 2009, 01:18:55 am #387 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
tutorial?. . . u know I have not been there for years since the game came out. . . might as well try and use that to edit all angles. . .

jimmyjw88

September 28, 2009, 11:59:39 am #388 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
I see. Well, in the tutorial, the map is in yellow and dark gray, I believe. So, I think the sprite wouldn't blend in as much as in the actual battlefield maps.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Luminar

September 29, 2009, 09:31:27 am #389 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
your killing me with your sig dude  :P  sean, fei, dan, tidus, akuma, strider, ichigo and van what's next?...

Seushiro

September 29, 2009, 09:48:34 am #390 Last Edit: September 29, 2009, 10:21:44 am by Seushiro
I'm not organized in my thread so I just put em all in my SIg. . . . it is my sickness when I get a concept in my head I complete a sheet good or not and slop it in the game. . . Most of them have sheets in this thread like Reno, Fei, Marche. ..  but some are not complete. ..

For Sean and Dan I was amazed myself to see Malak and Aliste's head match perfectly. . .

*still attempting my first female sprite. . .

** Actually here a quick draft from another Monk body and already in 16 colors. . . Yup I'm fast but that sacrifices quality ~__~ shoulder needs fixin'

jimmyjw88

September 29, 2009, 10:20:44 am #391 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Haha. Amazing Seu. Very nice ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Seushiro

September 29, 2009, 10:24:14 am #392 Last Edit: September 29, 2009, 10:25:15 am by Seushiro
yeah should I include my Squall and Roxas in there ^__^ ahahah. . . <-- Shame days. . .

*Where is ur Cless? I have my Stahn let them battle out ^__^

Kagebunji

September 29, 2009, 10:24:57 am #393 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Her "pon-pons"(those two white balls on head) are too big and looks like it's too far away from head, and those white thingies coming out of "pon-pons" could use some shading. Isn't this character from Street Fighter?
  • Modding version: Other/Unknown

Seushiro

September 29, 2009, 10:26:54 am #394 Last Edit: September 29, 2009, 10:29:13 am by Seushiro
Yep just edited that after Luminar comented on my Sig. ..  that was just a rough quick draft. . . But really hoping to make a female sprite. . . T__T

* Nice avatar Kage. . .

Luminar

September 29, 2009, 10:29:07 am #395 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
oh my god, chun-li i'm amazed, this is like clockwork for yah huh? lol

Seushiro

September 29, 2009, 10:33:25 am #396 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Not so. . . Mon- Tuesdays are my rest days then back to work for a week. . . but that is why I was tagged Quantity but little quality cuz of my concept to spriting attitude. . . but in reality it is because I only sprite on my rest days that is why I rush stuff a lot and try to do 2 sprite sheets per day. . .

Luminar

September 29, 2009, 10:40:10 am #397 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
Quote from: "Seushiro"Not so. . . Mon- Tuesdays are my rest days then back to work for a week. . . but that is why I was tagged Quantity but little quality cuz of my concept to spriting attitude. . . but in reality it is because I only sprite on my rest days that is why I rush stuff a lot and try to do 2 sprite sheets per day. . .


ahhh, u make it look easy, very consistent, i like your conception of spriting, it's good to have your own creativity.

Kagebunji

September 29, 2009, 10:51:57 am #398 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Quote from: "Seushiro"* Nice avatar Kage. . .

Well Mav created this, so spoils go to him.
  • Modding version: Other/Unknown

mav

September 29, 2009, 05:02:43 pm #399 Last Edit: December 31, 1969, 07:00:00 pm by mav
Dude, that Chun-Li has so much potential. Very nice! Keep on it.