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Seushiro's Sprites... Redoing some sprites

Started by Seushiro, August 19, 2009, 12:12:50 am

Seushiro

September 24, 2009, 11:33:31 pm #340 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Quote from: "Redux"Could you recolor your finished Exodus, whenever it is you do finish, in a more grey oriented sprite. I wish to use it for my own purpose if it might be alright with you. I am quite interested in recolors of most zodiacs and new sprites for the other zodiacs.

Would this Grey do?

tithin

September 25, 2009, 04:58:30 am #341 Last Edit: December 31, 1969, 07:00:00 pm by tithin
Yeah, your exodus sprite is shit, he's basically a square with two horns sticking out the side. Asides from that, his cloak has 0 decoration done to it at all. go look at his dissidia artwork, and work backwards from there.

Asides from that, what the hell is going on this thread, some of the sprites are ok, but you guys are basically felating the hell out of this. Whatever happened to constructive criticism? You criticise so the sprites get BETTER.
14:45  @SilentB         ò "Hey, Cosgrove, how come you never married?"
14:45  @SilentB         ò "Because I eat too much meat."
14:46  @Celdia          ò Heresy. No such thing as 'too much meat'
14:47  @Celdia          ò One night with tithin would teach you that.

Asmo X

September 25, 2009, 05:09:15 am #342 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
I'm going to give you the lowdown on this sprite: It ought to be scrapped and started over. FFT sprites, with good reason, are made from large, simple spaces of colour. This is useful because of how small they are. You can look at a sprite and, unless you are brain damaged, can tell what basically everything is. This sprite looks like ass because of the amount of shit crammed into it. You've got all these tiny areas demarcated by copious amount of gold trim and at this size it is not easy to tell what everything is actually supposed to be. I've said this time and time again: Sometimes you just can't render the source material properly in sprite form. You are going to have to make a few concessions to simplicity. You also have a major problem with those 2 horn things in every diagonal. They stick out at different angles. Oh, and the cape basically looks like a flat square and is sized inconsistently between the front and back views. My advice is to take another crack at it and this time don't try and represent every skin pore. Reduce the complexity of the sprite and make sure everything is lined up properly.

To everyone else: What are you doing. You guys should have said all this yourselves.

MiKeMiTchi

September 25, 2009, 06:17:35 am #343 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
QuoteYeah, your exodus sprite is shit
Harsh!

QuoteI'm going to give you the lowdown on this sprite: It ought to be scrapped and started over.
Cool and calm.


--
I would like to object. (well.. somehow)
What Seushiro is doing, he sacrifices quality for QUANTITY.
I liked him because of his concepts, not bec. of his spriting skillz.

I know that some of his sprites weren't good, but not bad at all.
Yes, you guys were right, I looked at the exodus sprite, and the details weren't converted nicely, mainly bec.
jap_tac did base it as an FFTA character.

Me, I'm just helping seu by making portraits. haha.
For me, finishing the sheet first would be easier to edit later. :)
..than to take frames one-by-one-by-one.

But yeah, I think Seu should get critisms once in a while.. hahaha.
Jot5 GFX Designer :: Spriter :: Mitchi

Vanya

September 25, 2009, 09:45:21 am #344 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
@Tithin & Asmo: You guys are being way too harsh. Don't trade mild criticism for brutal critcism.

Did you guys spend much time with this sprite in shishi? Yes it has some flaws, but it would be a giant waste of time to scrap it and start over. This sprite is reasonable over detailed, the original design is gilt in enough gold trim to practically drown out the blue. The big shoulder spikes are fine except in the front and back views where they are too close together and the angle view are a little off. The little horns on top of the helmet are inconsistent. And the cape isn't animated enough. Other than that it is perfectly consistent with the Dissidia art. As you can see he is basically a walking tower of armor and the cape isn't decorated.



Edit: On a side note; once the sprite has been perfected it would be wicked to try to do his ex mode as well.

  • Modding version: Other/Unknown
¯\(°_0)/¯

Asmo X

September 25, 2009, 11:21:43 am #345 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Vanya, the consistency is with the source art is EXACTLY the problem. Look at the picture you posted. Look at the size and resolution of it. It's fine for that to have all those details. Trying to cram all of that into a FFT sprite though is just bound to be a massive failure. As I said, I'm sorry, but if you want it to look decent you'll just have to make some concessions to simplicity. Ok, so you've got a sheet that works in game. So don't scrap it. But do, please, go through, remove some of that detail so that it doesn't look like a messy gray and gold blob. And those shoulder spikes need to be toned way the fuck down. They are even bigger than they are in the source picture. They are only about a third the size of his arm in the source. In the sheet they are as long as his arm.

Seushiro

September 25, 2009, 01:09:34 pm #346 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Sheesh I'd appreciate criticism to improve work but calling effort shit u should not critic work if u cant explain why it is wrong AND SHOW HOW TO FIX IT TO LOOK BETTER. . .  what is the use of me saying that I need help in the back, cape and i'm working on the outlines if we both think it looks bad to begin with? I stated that so I can get some ideas on fixing it not having it called shit. . .

Asmo X your crits are always good u put in suggestions on what to do. .. I will look into parts that I can use. . . for the shoulder Spikes I think the length is okay since it is basically Chibi of the Char. . . Which in  tactics they are chibi and heads are almost the size of the arms itself in which this guys case He has Huge arms and has a really large head.

and for my last post before Hiatus from posting "personal use sprites"

Square with horns on the side?. . . Oh u mean this. . . I totally missed that on my Sprite sheet. . . ^__^

jimmyjw88

September 25, 2009, 01:53:52 pm #347 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Well...lessen some of the details perhaps. The shoulder spikes are the right size? But I still feel its abit big, due to the sprite size.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Asmo X

September 25, 2009, 01:58:08 pm #348 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Good criticism is under no obligation whatsoever to provide you with ways of improving it. It's enough that it tells you, informatively, why it is or isn't bad. You are the guy with the spritesheet; you fix it. I said it was ass, and I backed up why. Don't get upset because someone was frank with you and said words you didn't like. Accept it and move on.

jimmyjw88

September 25, 2009, 02:04:51 pm #349 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Asmo always give reasons on why he criticised as such. Unfortunately, I can't. That's why I don't criticise much. However, now, looking at the sprite closely, the shoulder spikes bothers me abit. The details of the whole sprite, ok I guess.
As for quantity and quality, I agree with Mike. Some people choose quantity and some choose quality. There are pros and cons for choosing between quantity and quality though.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Seushiro

September 25, 2009, 02:08:50 pm #350 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
I know i moved on how many times have I been critiqued anyway with all my sprites. . . I'm used to it. . . just posted that as a joke. ..  well anyway I like thinking out of the box but was stooped at the Attack animation. . . u are basically right it is like forcing a thing into game that does not fit. . .

Art is in ones point of view anyway. . .  but still I think good criticism is knowing why it is bad and explaining why it makes it look bad then stating ur opinion to make it better. . .

Vanya

September 25, 2009, 02:13:26 pm #351 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
I disagree about the level of detail.
It looks toned down enough to me.
About the only thing that I'd simplify if i ha to is the inner skirt and the gradient on the cape could be smoothed.
The gold trim is a must have.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Bloodthirster0

September 25, 2009, 02:22:11 pm #352 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
I think that this sprite should be Lucavi sized and not human sized,he is large,large arms,head,legs and sword and level of the details
Need something useful to write here

RolyTunedIn

September 25, 2009, 02:24:13 pm #353 Last Edit: December 31, 1969, 07:00:00 pm by RolyTunedIn
i agree wtih vanya

Sephirot24

September 25, 2009, 02:40:48 pm #354 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Quote from: "Bloodthirster0"I think that this sprite should be Lucavi sized and not human sized,he is large,large arms,head,legs and sword and level of the details

This. It would fit much better... but as I don't sprite, IDK if this would mean throwing away the current one, so...

DarthPaul

September 25, 2009, 04:34:30 pm #355 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Quote from: "Asmo X"Good criticism is under no obligation whatsoever to provide you with ways of improving it.


I agree, a good critic has an eye for detail and knowledge of design. He however may not always have the skills necessary to fix the problem. Once the problem is pointed out in detail it is the artist's(to use a general term) job to fix the problem.

EDIT: I also feel the gold is too overpowering. It looks less blue with gold trim and more gold with blue highlights.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

MiKeMiTchi

September 25, 2009, 04:44:43 pm #356 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Just lessen the detail. I do want him to have all animations, so HUMAN type for him would be interesting, that's what seu did,
but yeah.. It'll fit more if you give him the MON type. I disagree though.

Without further ado, let's test this!

--
Seushiro, why did you deleted your posts in the sprite submission? :(
Jot5 GFX Designer :: Spriter :: Mitchi

Seushiro

September 25, 2009, 08:06:02 pm #357 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Well it is no good. . . a Sprite in the works should not be there. . . if i dont fix it I dnt post it ^__^. . .

something to get the lazy bones shaken out of me too. . .

Setzer

September 25, 2009, 08:27:36 pm #358 Last Edit: December 31, 1969, 07:00:00 pm by Setzer
Every problem you're having with this sprite will be solved just by turning him into a Lucavi Sprite.
The arms, the overdetails, the animations, the style adaptation...

And what you sacrifice with it? A dancing and singing animation?
Really, I cant see a reason to make him human. I cant see anyone using another weapon on him other than his sword, an he can still have a casting animation. And both of them can look REALLY better on a lucavi sprite (Hands Up casting Exodus?).
And a bigger sprite will give him a, i dont the words... Semblante Imponente, a Majestic Mien, I think.

There are other villains that can be done as humans, Exodus is far from been one of them.

PS: Sorry if it sounded.. Harsh, it wasnt my intention. I really have this writing problem...

MiKeMiTchi

September 25, 2009, 08:29:18 pm #359 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Still, you should submit it.. :P
Jot5 GFX Designer :: Spriter :: Mitchi