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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

MiKeMiTchi

September 24, 2009, 04:34:53 pm #460 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
^ edited. Sorry for not adding the picture early on,
because the board wanted me log-in.

btw, yeah, that looks promising jimmy. :)
Jot5 GFX Designer :: Spriter :: Mitchi

Cheetah

September 24, 2009, 04:41:14 pm #461 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Okay I need to just say this. The original Reliquian is rather poor quality. I know a lot of people have done some touch-ups and improved it, but I kind of think it just needs to be totally redone. The original Japanese spriter did a very sloppy job to the point that I don't even know where to start on the critics. A decent portrait and some great palette options came out of the Reliquian topic, but before you use it as a base for another sprite I would recommend doing a rehaul of the original. But maybe I'm the only one that feels this way.
Current Projects:

Sephirot24

September 24, 2009, 04:45:34 pm #462 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Quote from: "Cheetah"Okay I need to just say this. The original Reliquian is rather poor quality. I know a lot of people have done some touch-ups and improved it, but I kind of think it just needs to be totally redone. The original Japanese spriter did a very sloppy job to the point that I don't even know where to start on the critics. A decent portrait and some great palette options came out of the Reliquian topic, but before you use it as a base for another sprite I would recommend doing a rehaul of the original. But maybe I'm the only one that feels this way.

I have the same feelings Cheetah. The portrait is awesome, but the sprite is rather poor. A nice concept, but not so well executed...

dwib

September 24, 2009, 04:46:16 pm #463 Last Edit: December 31, 1969, 07:00:00 pm by dwib
I agree, the eyes are a pixel too low and look ridiculous along with shoddy shading of the robe near the legs (at least in the front-diagonal view)

MiKeMiTchi

September 24, 2009, 04:50:33 pm #464 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Since they're already made, might as well use them, and LD wants them to look less important,
because they are rare and live in the sands, much like ancient persons with old clothes.

edit: So making them look poor would fit their reliquian identity, which is a plus.

Well, if anyone wants to rehaul them and finish in no time, then that will be great.
Jot5 GFX Designer :: Spriter :: Mitchi

mav

September 24, 2009, 06:42:09 pm #465 Last Edit: December 31, 1969, 07:00:00 pm by mav
I've always felt that the Reliquian needed some serious touch-ups. I'm terrible at spriting, which is why I didn't try myself, but I've spent enough time with the sprite to probably let you know what's wrong with it. It's a small project anyway, so it's no big deal; leave it on the back-burner. Thankfully the hard stuff is taken care of--the portrait and palette ideas. The SPR is somewhere around here, so with a little bit of time it'll be ready for use.

The female Reliquian looks pretty good, in my opinion. It looks a little too similar to the male version, but I see no problem with it.

MiKeMiTchi

September 24, 2009, 06:48:28 pm #466 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Thanks for liking it, mav.
Now I just need LD's opinion.
Jot5 GFX Designer :: Spriter :: Mitchi

Bloodthirster0

September 24, 2009, 09:08:58 pm #467 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
Here a sprite that can be used for the cantor,its a Mav sprite that I did for fun some time ago,it remenbered me the cantor concept a little
Need something useful to write here

LastingDawn

September 24, 2009, 10:05:21 pm #468 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Hmm, while it's a solid concept Mike, it's very hard to tell that it's a female sprite, the design looks a bit too similar to the Reliquian male. Also as for the Cantor idea... it looks Too much like a normal squire (no doubt the head), but the body is an interesting proposition.
"Moment's anger can revert to joy,
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A nation destroyed cannot be restored,
the dead brought back to life."

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Beta & Gretchen Forever!!!!

Bloodthirster0

September 24, 2009, 10:19:10 pm #469 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
Yeah,mav is a squire =D

but I knew that someone would say something about the head,so I discarded its existance when posted this and only wanted to present the body
Need something useful to write here

MiKeMiTchi

September 24, 2009, 11:39:51 pm #470 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Okay, I'll just shorten the cape for the female reliquian. We'll see.

Good luck to me guys!! (exams)
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 24, 2009, 11:41:05 pm #471 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Quote from: "SilvasRuin"Only thing that I see is that when his closer arm is all the way forward when angled towards us, his arm overlaps the scarf.  Same with the closer arm when it is all the way back when he is facing away from us.  Perhaps the scarf thing was needed to be a part of the arm like Knights' capes are?  The hand shading also seems to spaz as the animation plays.
Quote from: "Vanya"Yeah, basically what SivasRuin said. You have quite of inconsistency between frames.
Like in the forward view the scarf seems to grow and shrink. Also, his arms in that view seem a little short to me.
Quote from: "Cheetah"Looking very good. Love the sway of the tassel. The front view with the hat finally looks good. Crits:

1) Like said above you need to make the scarf thing part of his arm. You could probably just copy the bits of cape that show up on the knights arm and paste it over these arms. Or from whoever you are using the scarf as a base.
2) Maybe give his neck scarf (the white one) a sway too, I believe that is how it is in the original sprite.
3) His hair and the cape/scarf is doing crazy stuff on the back view.

This is a very very promising sprite.
Ah, yes. I forgotten about that for the scarf thing. Sorry. I'll fix that. Also, that scarf is from Knight's cape, just the top. So, I shall take a look back at the knight's cape movements. While for his neck scarf (white one), its from Mediator however there isn't any sway on it but I'll try to make it sway as in logical sense. As for the back view of his scarf/cape, its also from Knight's cape movement but it looks like doing crazy stuff? Haha. Alright. I'll try to fix that too. Thanks a lot guys ^^
Quote from: "Sephirot24"Looking good jimmy :)
Thanks Mike ^^
Quote from: "MiKeMiTchi"Concept sprite for Female Reliquian:
I think that's a good start actually.

EDIT: GOOD LUCK MIKE ^^ All the best.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Sephirot24

September 25, 2009, 12:30:03 am #472 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
QuoteAbout the shading for the top orange part, which part? You mean the hand?

The shirt / robe / whatever it is he's wearing. On the chest / shoulder part I mean.

Cheetah

September 25, 2009, 01:22:09 am #473 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I would recommend killing two birds with one stone. Do that Cantor design but with this head, and knock out a good Vagrant Story sprite while you are at it.



PS: I noticed after posting this that Bloodthirster's concept matches this exactly...
Current Projects:

jimmyjw88

September 25, 2009, 02:34:42 am #474 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Ah yes. I remembered these two sprites. Found it somewhere in the section. I think these two fits quite well. That head is definitely better.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Luminar

September 25, 2009, 03:05:58 am #475 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
Quote from: "Cheetah"I would recommend killing two birds with one stone. Do that Cantor design but with this head, and knock out a good Vagrant Story sprite while you are at it.



PS: I noticed after posting this that Bloodthirster's concept matches this exactly...


does anyone know if sydney's complete or can be used yet?...

dwib

September 25, 2009, 03:06:36 am #476 Last Edit: December 31, 1969, 07:00:00 pm by dwib
definitely not, only 2 poses are done as you can see
besides, that portrait needs major work

Luminar

September 25, 2009, 03:09:42 am #477 Last Edit: December 31, 1969, 07:00:00 pm by Luminar
ahhh alright, sorry... :(

MiKeMiTchi

September 25, 2009, 03:52:48 am #478 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
IMO, add Luso's headgear to that squire and he'll look more like a cantor..
bec. he doesn't look friendly.. :(
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

September 25, 2009, 05:20:31 am #479 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
That Sydney fucking sucks. I remember critting it and someone else supplying one that was 100x better. find that instead.