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Mercenaries Job Sprite Ideas (update: soon)(Image Heavy)

Started by MiKeMiTchi, August 07, 2009, 05:50:42 am

Kagebunji

September 12, 2009, 01:18:42 pm #320 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
This one is a lot better IMO, at least doesn't resemble knight that much.
  • Modding version: Other/Unknown

jimmyjw88

September 12, 2009, 01:25:01 pm #321 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Thanks ^^. Well, previous post was testing the helmet concept, that's why the rest of the body still looks the same. Now that the helmet's concept is good to go, I guess its time to make the changes for the rest of the sprite. Hehe ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Asmo X

September 12, 2009, 01:38:51 pm #322 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X


Thought I'd post changes instead of trying to explain them all. I just reshaded the helmet, the arms, the chest, his left leg, and realigned the cape. I didn't touch his right leg. It looks a bit gimpy and I wasn't sure what to do with it since I only did 5 minutes of work and I want to go to bed.

mav

September 12, 2009, 01:52:30 pm #323 Last Edit: December 31, 1969, 07:00:00 pm by mav
Good stuff, to both Asmo and Jimmy. What Asmo's done looks pretty good to me: since the shading has been fixed on the visor and I agree that the right leg looks warped. Otherwise it's looking pretty solid to me. The Scryer with the hats looks pretty good. Creating custom hats (especially the graduation-type hats) is gonna be a bitch though, so look out. Also great work revamping the colors on that sprite--much more fitting.

As for which one looks more (or less) noble/regal/whatever, I've always felt that you can make just about any sprite look more or less noble based on the color choices you use. Let's say the sprite needs to look poor, just don't use bright colors and you're pretty much solidifying his status. Take all the Death Corps characters: that shade of green managed to make them all look poorer than the characters who'd wear bright blue, or white, or red, etc. Whatever though, LD can make the call.

LastingDawn

September 12, 2009, 03:28:56 pm #324 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
The Knight looks good, but the hat... the Scryer isn't meant to appear respected, at all, currently in Mercenaries I have the VincentCraven sprite as a placeholder... is it possible to use that head, instead of the white mage Males? Though I do like the hat for the scholar, I can't see it on the Scryer, keep in mind those pictures were only concepts, through and through, nothing I ever fully endorsed or agreed upon. Perhaps just a head switch with the Calculator's weird collar might work bes.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

mav

September 12, 2009, 06:28:12 pm #325 Last Edit: December 31, 1969, 07:00:00 pm by mav
Quote from: "jimmyjw88"Also, mav, you mentioned about headswapping. Erm, any suggestion? ^^
Male Archer's, as LD suggested.

MiKeMiTchi

September 12, 2009, 07:11:18 pm #326 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Quotethe Scryer isn't meant to appear respected, at all, currently in Mercenaries I have the VincentCraven sprite as a placeholder...

LD, that's not for the scryer sprite. :)
Jot5 GFX Designer :: Spriter :: Mitchi

LastingDawn

September 12, 2009, 07:37:20 pm #327 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I gues I disconnected that... The Hat on the proposition, as shown by the "concept" on the front page for the Scryers don't fit Scryers very well themselves.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Vanya

September 12, 2009, 07:58:15 pm #328 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Why not use Delita2's legs for the knight? They look more heavily armored and I think they'd be perfect for a generic knight. They might take some modding to work well, but it might be worth the effort.
  • Modding version: Other/Unknown
¯\(°_0)/¯

mav

September 12, 2009, 08:28:01 pm #329 Last Edit: December 31, 1969, 07:00:00 pm by mav
The Hessian only needs one frame, right? If not then...here's something to gawk at.

Zozma

September 12, 2009, 08:29:57 pm #330 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
Quote from: "Asmo X"

Thought I'd post changes instead of trying to explain them all. I just reshaded the helmet, the arms, the chest, his left leg, and realigned the cape. I didn't touch his right leg. It looks a bit gimpy and I wasn't sure what to do with it since I only did 5 minutes of work and I want to go to bed.

asmo you're pretty good at this! , if u dont plan to do full sprites, giving these ppl all 4 directions for the head alone would probably speed things up
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

jimmyjw88

September 12, 2009, 09:51:25 pm #331 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Quote from: "Asmo X"

Thought I'd post changes instead of trying to explain them all. I just reshaded the helmet, the arms, the chest, his left leg, and realigned the cape. I didn't touch his right leg. It looks a bit gimpy and I wasn't sure what to do with it since I only did 5 minutes of work and I want to go to bed.
Amazing!! Look much much better now ^^

Quote from: "mav"Good stuff, to both Asmo and Jimmy. What Asmo's done looks pretty good to me: since the shading has been fixed on the visor and I agree that the right leg looks warped. Otherwise it's looking pretty solid to me.
Thanks, mav. Yeah, his right leg looks weird.

QuoteThe Scryer with the hats looks pretty good. Creating custom hats (especially the graduation-type hats) is gonna be a bitch though, so look out. Also great work revamping the colors on that sprite--much more fitting.
Haha. Yeah. I scratch my hair off. Thanks.

QuoteTake all the Death Corps characters: that shade of green managed to make them all look poorer than the characters who'd wear bright blue, or white, or red, etc.
So meaning should change colour?

Quote from: "mav"
QuoteAlso, mav, you mentioned about headswapping. Erm, any suggestion? ^^
Male Archer's, as LD suggested.
Got it.

Quote from: "MikeMitchi"
Quotethe Scryer isn't meant to appear respected, at all, currently in Mercenaries I have the VincentCraven sprite as a placeholder...
LD, that's not for the scryer sprite.
Yeah, LD. You mentioned that this looks good for Scholar, so basically this sprite will most probably be Scholar. As for Scryer sprite, Asmo touch up is great. So, I guess that'll be the Scryer final concept?

QuoteWhy not use Delita2's legs for the knight? They look more heavily armored and I think they'd be perfect for a generic knight. They might take some modding to work well, but it might be worth the effort.
Delita Ch2 leg...Alright. I'll try that. Thanks, mav.

The Hessian is looking great ^^



EDIT: Update*
Scholar (Fix the hat but still looks weird though =.=)

How is it? ^^ Add that tassel. Hehe.

Scryer (Headswap, Archer, with Asmo edit)

How is it? With Asmo edit, it looks much better. Thanks Asmo ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

mav

September 13, 2009, 12:39:42 am #332 Last Edit: December 31, 1969, 07:00:00 pm by mav
Ah! That Scholar looks great, though I figure animating that tassel will be insipid. Hmm...the Archer's head looks like it's not one right or something...I can't place it. Maybe the Archer head won't work after all...If you wanna experiment, try Kletian's head. Or Balk's. They rarely get used as headswaps.

MiKeMiTchi

September 13, 2009, 12:46:23 am #333 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Nice work with the scholar.
Hmm... although Asmo's version is good, I suggest you follow what you started with, jimmy.
For me, you'll be much comfortable working with it if that's the case.

QuoteMaybe the Archer head won't work after all...

That's what I think, too.





Good start, mav. All it needs are more details, since they are a 'high' class.
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 13, 2009, 12:48:36 am #334 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Haha. I thought no one reply yet, I was about to edit my post. But you replied. Hehe. Hmm...well, we'll have to see about Scholar animation for the tassel then ^^
As for Scryer, alright. I'll experiment them, mav. Also, in previous post, that dragoon/summoner/samurai/squire/calculator custom sprite; is there any use for that sprite? Does it fit for any job in Mercenaries?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 13, 2009, 12:53:55 am #335 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Quotethat dragoon/summoner/samurai/squire/calculator custom sprite

Hmm... maybe, female Esperblade?

FIRST POST UPDATED>
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

September 13, 2009, 12:55:23 am #336 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
The head is ok I think, it's just too high relative to the shoudlers. Add pixels in that space between his ear and shoulder. Also that scholar is pretty ballin. I like the tassle

Sephirot24

September 13, 2009, 03:56:06 am #337 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Don't worry about that awesome dragoon/summoner/samurai/squire/calc sprite yet, we'll find some use for it, because it's awesome!!

Also Jimmy, I agree with Mike's post, and I like your Scholar's update A LOT!!! Nice tassel btw :P

Asmo X

September 13, 2009, 06:42:12 am #338 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Jimmy i just noticed something about your scholar. look at his left leg (our right) in the small view. Doesnt it seem a little....bent?

Asmo X

September 13, 2009, 09:45:53 am #339 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X




fixed em both