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New Character

Started by Bloodthirster0, September 07, 2009, 06:52:46 pm

jimmyjw88

September 12, 2009, 09:25:16 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Quote from: "Bloodthirster0"Look,Its mav!
This is looking good. Exactly like mav ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 13, 2009, 12:58:00 am #81 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
QuoteI cant set that head properly,looks like its always wrong,I got rid of this small color problem by erasing the portrait for a while and re-setting the pallete

I also found some other problems.

Animations:58(spell casting mini face),72(critical mini face),129(Idk why it looks buggy),from 133 to 181 looks weird,some water walking/riding animation has leftovers from the sprite below

If you read my post, then you should have got ridden of some problems earlier.
And yes, the problems are the animations, so you just have to "move" some sprites.
It might take time, but it's simple to do.


IMO, don't use the latest SHISHI for testing.
Use the last version before it.
Jot5 GFX Designer :: Spriter :: Mitchi

Bloodthirster0

September 14, 2009, 08:47:38 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
ahhh,Im getting frustrated,I cant make this animations to work properly,I've been working with it the whole week and I didnt achieve a any progress with this,they are always looking buggy(Im working with Shishi 2nd lastest version)
Need something useful to write here

MiKeMiTchi

September 14, 2009, 10:19:37 pm #83 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
What's looking buggy btw? Please specify then bloodt.. :)
I can work and finish it, but.. I don't have.. enough.. time.. (I'm at school most of the time)

Also, while testing, are you using the legendary magnifier?
Jot5 GFX Designer :: Spriter :: Mitchi

mav

September 14, 2009, 11:12:55 pm #84 Last Edit: December 31, 1969, 07:00:00 pm by mav
Quote from: "Bloodthirster0"ahhh,Im getting frustrated,I cant make this animations to work properly,I've been working with it the whole week and I didnt achieve a any progress with this,they are always looking buggy(Im working with Shishi 2nd lastest version)
If you can post screenshots of the problem, we may be able to help you out a bit more. Be diligent, my good man.

Bloodthirster0

September 15, 2009, 01:52:30 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
sorry,I was in hurry yesterday I will post all SSs.

The legendary whowhenwhosewhichwhywhat?
Need something useful to write here

MiKeMiTchi

September 15, 2009, 06:42:22 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
The Magnifier. from windows.. haha.
Jot5 GFX Designer :: Spriter :: Mitchi

Zozma

September 15, 2009, 06:43:27 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
mike are u getting a full sprite done to match your avatar?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

MiKeMiTchi

September 15, 2009, 06:54:00 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Yes, Sir Zozma. Apparently, he only has 1 finished frame. (+2 evtchr sprites)
He's not needed yet in Mercs, so I might not finish him at the moment..
Jot5 GFX Designer :: Spriter :: Mitchi

Zozma

September 15, 2009, 06:56:09 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
I saw it,

pretty neat sprite. should definately get it finished. (now if only everyone would create a sprite to represent themselves wouldnt that be sweet)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

MiKeMiTchi

September 15, 2009, 07:11:53 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
I'll absolutely finish him. He looks like myself, too.. :)
Maybe 2nd week of October. (sem break)
Jot5 GFX Designer :: Spriter :: Mitchi

Zozma

September 15, 2009, 07:14:26 pm #91 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
sounds cool, i like the glasses too hehe
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Bloodthirster0

September 15, 2009, 07:51:21 pm #92 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
there were too many wrong animations that I preferred to highlight which pieces are causing problems
Need something useful to write here

MiKeMiTchi

September 15, 2009, 07:54:23 pm #93 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Okay, I can fix those.
Jot5 GFX Designer :: Spriter :: Mitchi

MiKeMiTchi

September 15, 2009, 08:20:00 pm #94 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
here: (fixed all of them)
Tell me if there's still something wrong.
Jot5 GFX Designer :: Spriter :: Mitchi

Bloodthirster0

September 15, 2009, 08:55:48 pm #95 Last Edit: December 31, 1969, 07:00:00 pm by Bloodthirster0
well,Im here to announce the biggest annoucement a spriting topic can have:

The Sprite is 100% complete,thanks everyone who posted and contributed

a special thanks to Asmo who corrected the shoulder shading,to Mike who did a lot of corrections and did the part I had difficulties and to mav who did an awesome portrait for me

here it is:
Need something useful to write here

jimmyjw88

September 15, 2009, 09:32:46 pm #96 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Congrats bloodthirster. Haha. I still don't have a complete spritesheet yet. Haha. Anyway, job well done, blood.
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

MiKeMiTchi

September 15, 2009, 10:39:21 pm #97 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
btw, did you fix the dead sprite on-water?
I'm at school so I can't see it. :)
Jot5 GFX Designer :: Spriter :: Mitchi

Seushiro

September 15, 2009, 11:10:40 pm #98 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Congrats on ur 100% self sprite. . . submit it on site it good. . . ur Sprite will now be joining me in my quests. . .

mav

September 16, 2009, 12:16:27 am #99 Last Edit: December 31, 1969, 07:00:00 pm by mav
Great job man--were you able to get the portrait working in there as well; did you fix the color problem from before?