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Seushiro's Sprites... Redoing some sprites

Started by Seushiro, August 19, 2009, 12:12:50 am

Seushiro

September 01, 2009, 09:38:36 pm #120 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Nope I didnt make them they are straight from the DS sprites. . . why not try putting in game before saying its bright?. . .

*edit

oops i posted my last too edits with the saturation. . . there now version 1 has a more tactics like contrast. . .

Luiakyn

September 01, 2009, 09:59:14 pm #121 Last Edit: September 03, 2009, 10:09:02 pm by Luiakyn
:P Just want to tell you what I see.
  • Modding version: Other/Unknown

MiKeMiTchi

September 01, 2009, 10:44:15 pm #122 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
There's a pre-made Vaan sprite somewhere.. hmm..
I think it would be better if you'd work on that.
Jot5 GFX Designer :: Spriter :: Mitchi

Cheetah

September 01, 2009, 11:17:27 pm #123 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
The colors still need work and others had good input. But this is really good and completed really quickly, I'm impressed. What happened to the Reno sprite though?
Current Projects:

RolyTunedIn

September 01, 2009, 11:42:53 pm #124 Last Edit: September 01, 2009, 11:56:48 pm by RolyTunedIn
here's a premade vann sprite... and a portrait. (i did not make these)

jimmyjw88

September 01, 2009, 11:51:19 pm #125 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
The Vaan is looking decent ^^
Good job. For Sephiroth, I think his hair needs to flow back for walking animation. ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

RolyTunedIn

September 01, 2009, 11:56:04 pm #126 Last Edit: December 31, 1969, 07:00:00 pm by RolyTunedIn
i still think the sephiroth is far far from perfect... the front view looks too flat. yes i know that it's incomplete, but it do need lots of work... it's getting there though.

Cheetah

September 02, 2009, 12:04:27 am #127 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Oh wow Seushiro I totally didn't realize that you were posting finished sprites on the first post. Ryu looks pretty damn good, you are producing these things very quickly. I would definitely take a few pointers from that japanese version of Vaan, especially the head and jacket, but I'm liking what you did with the body and arms better I think. I would also suggest touching up Genesis and Squal, they are far from usable quality right now. But you are definitely getting better with each sprite.

That Vaan portrait is awesome, one of the few things the Japanese spriters do really well.
Current Projects:

Asmo X

September 02, 2009, 12:11:48 am #128 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
No, the Vaan is looking bad. Do you people spend more than half a second looking at these sprites? Save it to your computer, open it in paint, zoom in and look at it. The amount of problems with it is staggering and I'm going to critique it as though it's final since WIP doesn't tell me anything about what elements are considered to be completed. First off, the palette is terrible. The skin palette contains at least 2 colours that are almost identical and one of them is being passed off as shading. This is causing the shoulders in particular to look horribly flat and is not working. The face is flat and doesnt match the rest of the sprites in either composition or angle. All the dark shades of the skin palette are pushed right to the edge of the face and the only colour left in between to indicate any kind of depth is that one shade of pink that is almost identical to the brightest one. The chest is all kinds of bad. Every object here is represented by one colour and it is placed really squarely and rigidly. Belt, jacket etc etc. These are not shaded properly, not even close, do not reflect the way fabric looks or sits and do not reflect the slight angle that all forward and backwards facing sprites are subject too. The armour palette looks like he is carrying a torch in a cave. It goes from very bright to very dark immediately. DO NOT MAKE YOUR OWN PALETTES. I cannot emphasize this point enough. If you want the armour to be a certain colour, open the sprite database and get it from another sprite. This goes for most objects you can put on a sprite too. If you want a jacket, open the sprite database and find one. The monk's, as someone suggested, would have been perfect. Then all you'd have to do is edit slightly.

Asmo X

September 02, 2009, 12:13:04 am #129 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
that was all in regards to Seushiro's, not Roly's, which I have yet to look at properly

Seushiro

September 02, 2009, 01:05:01 am #130 Last Edit: December 31, 1969, 07:00:00 pm by Seushiro
Thanks Asmo i rushed that cuz u critic sprites and I want to put all my ideas first before getting a second opinion that way it helps me fix the whole thing. . . how bout the Ryu sprite what needs fix there? it is on the first page. . .

*
I did test the Vaan Sprite in my PSP and yup he is "Angelic". ..  too light colored. . .

will work on these and be back on my rest days with a second draft. . .

Asmo X

September 02, 2009, 01:29:31 am #131 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Well it's better than the Vaan sprite for sure, but it has several problems: Whats going on around his chin/neck area? Its just a big orange blob. The jacket bulges massively at the shoulders and again your jacket just consists of several straight lines. And it's suffering from outlines too. Don't just trace around an object with a dark colour. I know shading is tricky. The darkest blue on the hair needs to be a bit darker because its too flat right now.

The crucial advice you need to know is 1) Don't make your own palettes. Get them from other sprites. 2) Don't make your own parts. Get them from other sprites and make small edits. SMALL, mind you. When I was learning I was making sprites that combined parts from up to 15 different sprites. Dont just start making a sprite and then try to freestyle all this crap into the sprite. Ask yourself exactly what items your sprite will need for it to look the way you want it to look and then open the sprite database and improvise.

Also, post images in PNG, not JPG.

Mental_Gear

September 02, 2009, 11:21:17 am #132 Last Edit: December 31, 1969, 07:00:00 pm by Mental_Gear
Vaan seems a little...small.

Kagebunji

September 02, 2009, 12:10:00 pm #133 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I think he is too "flashy"
  • Modding version: Other/Unknown

Smash

September 04, 2009, 09:53:20 pm #134 Last Edit: December 31, 1969, 07:00:00 pm by Smash
Someone took on my Sephiroth..?

This is amazing. And you seem to work quite fast at sheets, keep it up.

Had I time, I could crit or even help directly with the sprites, but I have no free time like I did way back in the summer.. Still, Seushiro, with people like you around, I could perhaps try and finish my half-done Bangaa so it could be used to expand FFT to more than just one race. :D

jimmyjw88

September 04, 2009, 11:45:58 pm #135 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Smash, you're back? ^^
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

SilvasRuin

September 04, 2009, 11:47:22 pm #136 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
He's been posting every now and then for the past few days.  He's not back, exactly, he's just around occassionally.

MiKeMiTchi

September 08, 2009, 03:52:05 am #137 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Sephiroth Beta looks good. :P
Is it necessary to give him wings?
Jot5 GFX Designer :: Spriter :: Mitchi

jimmyjw88

September 08, 2009, 04:37:50 am #138 Last Edit: December 31, 1969, 07:00:00 pm by jimmyjw88
Can try add it in. Perhaps Altima's Wing but shrink it down?
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.

Asmo X

September 08, 2009, 04:39:01 am #139 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
do. not. give. him. wings.