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Equipment in Mercenaries COMPLETE!!! (Check first post!)

Started by LastingDawn, April 10, 2009, 04:49:22 am

SilvasRuin

May 12, 2009, 10:22:41 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Flails don't really benefit much from two hands?  What?  Maybe not in leverage, but they do in momentum.

Skip Sandwich

May 13, 2009, 02:43:51 am #81 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
flails are heavy enough to benifit somewhat from a two-handed swing, yes, but the flail weapon type has been changed into whips, and whips are much lighter weapons that deal damage via accelerating the striking tip to very high speeds via a quick snap of the wrist, even if the striking tip is replaced with a slightly heavier bladed tip or a much heavier (comparatively) solid ball, it is still a very different weapon from a flail, which deals damage by using a flexible length of rope or chain to lend speed to a heavy weight via swinging said weight around (they're called 'meteoric hammers' for a reason, they really do have more in common with sledgehammers or wrecking balls then whips)
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SilvasRuin

May 13, 2009, 03:18:24 am #82 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
I contested your statement about flails, not your statement about whips.  I do agree with the whips statement.

LastingDawn

May 13, 2009, 06:26:12 am #83 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Mainly from a gameplay standpoint. I've made sure that any class that has Two Sword can only equip either Two Claws, Two Bullets, or a gun and a Bullet, or two Crossbows. If I make Whips two sworded that would take away from the uniqueness that certain other weapons hold. Whips aren't meant as any class specialty, Though they are rather weak... so it might redeem them. I'll consider it.
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sadness can be turned to delight.
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the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

LastingDawn

May 19, 2009, 01:55:12 pm #84 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
I gave the Whip Two Sword idea a lot of thought but simply from a gameplay standpoint of view it wouldn't work well, that would mean some classes could equip a Gun and a Whip (disaster...) so merely for those kinds of purposes I would have to abstain from doing so. But great news! All armor is finally finished! That means that in the coming weeks you can expect to see some *gasp* progress in the story! I still plan for a Demo sometime this summer, so watch out for that, and without further ado the complete, Weapon, Armor, Helmet, Shield, Accessory list!

Also, please understand my failure to be creative with some of these, please keep in mind I had only 4F (of F0 items) amount of Item attributes and I've used every single one, so I'm sorry if your item didn't make it in, but we simply ran out of space.

Quote[[B.1] WEAPONS

BAREFISTS:         [(PA / 2) * PA  
                  Range 1v2 (from below) / 1v3 (from above)
                  NO Two Sword
                  NO Two Hands  
-------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
00 <Nothing>       0   40    0          0      
------------------------------------------------------------------------------


DAGGERS:           [(PA + Sp) / 2] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
01 Dagger           2  5   1000   15    Hit: Double Attack
02 Mythril Knife    3  5   1500   20    MA + 1, Hit: Double Attack
03 Hunting Knife    4  5   2000   25    Hit: Double Attack
04 Dancing Knife    5  5   3000   30    Hit: Double Attack
05 Platina Dagger   1  10  10000  33    Hit: Double Attack, Initial: Regen, Shell, Holy Elemental
06 Main Gauche      5  45  3500   36    Hit: Double Attack
07 Orichalcum       5  5   4000   39    MA + 2, Hit: Double Attack, Initial: Reflect
08 Cluster          10 5   15000  42    WP^2
09 Zwill Crossblade 4  5   8000   45    Range 3, Hit: Double Attack
0A Tobacco Pipe     ?  ?   ?     (??)  

-----------------------------------------------------------------------------------
BEC DE CORBIN:      [(PA + Sp) / 2] * WP?
                   Range 1v2 (from below) / 1v3 (from above)
                   No  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  PRICE  E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
0B Bec De Corbin      4   25  10000  20    Half: Fire, Ice, Initial:Protect
0C Jewel Tarnish      5   25  12000  24    Hit: Vanity's Cost, Lightning Elemental
0D Vitality Gash      7   10  15000  28    Hit: Mortal Fate, Dark Elemental
0E Ribbon Cutter      7   20  17000  32    Hit: Meaning of Prestige, Ice Elemental
0F Francisca          9   25  20000  36  
10 Mail Rupture       6   30  25000  40    Hit: Parting Reliance, Water Elemental
11 Munition Cleaver   6   10  30000  45    Hit: Hope's Worth, Earth Elemental
12 Demon Slice        3   5   50000 (50)   Hit: Demon's Last Gasp, Fire Elemental


SWORDS:            PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
13 Mysiril Sword    6   5   200   (10) Range 2, Hit: Constant Morph, Dark Elemental
14 Fencer Epee      5   25  1500   10  Water Elemental
15 Enhancer         4   5   10    (10)  PA + 1
16 Mythril Rapier   3   12  2000   15  Range 2, MA + 1
17 Blood Sword      8   5   50000 (12) Absorbs damage as HP (Undead reversal), Dark Elemental
18 Earth Sabre      8   0   3300   20  Hit: Golem, Earth Elemental
19 Griffon Falchion 5   5   5000   25  Add: Addle, Confusion(25%)
1A Silver Estoc     5   25  7000   30  Add: Crack Armor
1B Platina Sword    4   10  11000  35  Immune: Dead Strengthen: Holy, Holy Elemental,
1C Gold Sword       3   15  60000 (40) Hit: Bronze Penny/Silver Coin/Gold Bullion
1D Flame Tongue     6   10  14000  45  Hit:Chakra, Fire Elemental
1E Rune Blade       5   5   20000  50  Range 3
1F Zeni Sword       ?   ?      ?  (??)  
20 Excalipoor       ?   ?      ?  (??)
48 Wave Creese      13  0   15000 (95) Always: Dark Matter
-------------------------------------------------

SPELL BLADES:     [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  COST   E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
21 Earth Splitter  4   0   4000  (15)  Hit: Titan, Earth Elemental
22 Glacial Edge    5   15  5000  (25)  Hit: Cyclops, Ice Elemental
23 Magma Brand     6  30  7000   (35)  Hit: Salamander, Fire Elemental
24 Umbra           7  25  10000  (45)  Hit: Ephemeral Embrace, Dark Elemental
25 Magi-Sword      ?   ?   ?     (??)
 --------------------------------------------------------------------------

RELIC:          [PA * Br/100] * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO*2 Two Swords
                   NO*2Two Hands
------------------------------------------------------------------------------
## NAME                 WP Ev  COST   E.LV  EFFECTS
-- --------------       -- --  -----  ----  --------------------------------------
26 Weathered Sword      5  20  1600   10    Initial: Slow, Add: Slow
27 Guardian's Wish      2  35  3000   14    Cancel: Protect, Shell, Defending, Reflect
28 Blissful Ignorance   3  0   5000   18    Cancel: Reraise, Regen, Shell, Faith, Dark Elemental
29 Glass Axe            1  0   7000   22    Hit: Demishock
2A Star Chart           4  0   10000  26    Hit: Falling Stars, Holy Elemental
2B Rusty Claws          5  0   12000  32    Add: Poison, Don't Move
2C Bent Pocket Watch    10 0   15000  36    Unique
2D Feng Shui Scrolls    8  10  22000  40    Add: Transparent, Regen, Protect, Shell, Faith, Reflect, All Elemental
2E *2Advisor's Signet   1  0   25000  44    Immune: Confusion, Berserk, Charm  
2F Orb of Minwu         ??  ??  ??   (??)    


CLAWS:              [(PA / 2) * PA ]  
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   NO Two Hands
------------------------------------------------------------------------------
## NAME               WP  Ev  COST   E.LV  EFFECTS
-- --------------     --  --  -----  ----  --------------------------------------
30 Fire Claw          0   00  1500   10   PA + 1, Half: Fire, Fire Elemental
31 Bone Claw          0   20  4000   16   Always: Undead, Add: Undead, Strengthen: Dark, Dark Elemental
32 Climbing Claw      0   25  6500   22   MA + 1, Jump + 3 Add: Slow, Ice Elemental
73 *6 Survivor        0   00  10000  32   Immune: Crystal, Treasure
74 *6 White Fang      0   00  60000  44   100% Cancel: All Status Ailments
5D *8 Fabul's Finest  0   10  10    (50)  Sp + 1, Initial: Haste, Strengthen Lightning, Lightning Elemental, Add:

Confusion

RODS:              PA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   YES Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME                WP  Ev  COST   E.LV  EFFECTS
-- --------------      --  --  -----  ----  --------------------------------------
33 Blessed Rod         3  0     1200  10    MA + 2, Hit: Healing Voice, Cure Elemental
34 Apprentice's Rod    3  20    2400  16    MA + 4, Hit: Double Thunder, Lightning Elemental
35 Scholar's Rod       3  20    3600  22    MA + 6, Hit: Tactic: Raze, Fire Elemental
36 Professor's Rod     3  20    4800  28    MA + 8, Immune: Innocent, Initial: Faith Add: Don't Move, Addle,
37 Mage's Rod          3  20    6000  34    MA + 10, Hit: Comet,
38 High Wizard's Rod   4  20    8000  40    Hit: Coven's Calamity, Fire, Lightnng, Ice, Elemental
39 Dragon's Rod        5  20    12000(95)   MA + 12
3A Faith Rod           5  20    10   (96)   Auto-Faith, Add: Faith (25%)


STAVES:            MA * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
3B Guard Staff      0  30  1000   10    100% Add: Defend, Protect, Earth Elemental
3C Pyroscepter      3  0   2000   15    Hit: Asura Strengthen: Fire, Absorb: Fire, Fire Elemental
3D Healing Staff    6  15  4000   22    Add: Regen, Cure Elemental
3E Power Staff      6  15  12000  28    PA + 4, Formula: PA * WP, Holy, Dark Elemental, Weak: Holy, Dark
3F Judicer's Staff  0  30  15000  34    It's all in God's hands now...
40 Logos Staff      6  15  20000  43    Hit: God's Breath, MA + 2, Holy Elemental
41 Providence       7  15  40000 (50)   PA, MA, Sp, Move, Jump, +1 Hit: Mist Disperse Bolt, Half: Fire, Ice, Weak:

Dark, Immune: Protect, Shell, Regen, Faith, Reraise.
42 Judgment         ?  ??  ??    (??)


WHIPS:             SP * WP
                   Range 1v2 (from below) / 1v3 (from above)
                   NO  Two Swords
                   YES Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
43 Whip            6    0   1500   10   Add: Don't Act
44 Fire Lash       9    10  4000   20   Add: Berserk, Darkness, Fire Elemental
45 Chain Whip      13   20  12000  32  
46 Dragon Beard    10   0   20000  40   Add: Slow, Darkness, Poison, Water Elemental
49 *7 Resonance    16   5   10    (50)  WP^2, Dark Elemental
4A *7 Rat Tail     ??   ??  ??    (??)  

GUNS, PHYSICAL:    WP ^ 2
                   3 <= Range <= 8 (line of sight)
                   YES Two Swords
                   NO  Two Hands
                   Not subject to evasion
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
47 *3Engineer's Gun     6   5   5000  (11)

         



CROSSBOWS:         PA * WP
                   3 <= Range <= 4 (line of sight)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
4D Jagged Eel       3   5    400   10    Lightning, Water Elemental
4E Antipode         4   5   1500   15    Fire, Ice Elemental
4F False Judgment   5   5   2000   21    Dark, Lightning Elemental
50 Holy Ground      6   5   4000   27    Holy, Earth Elemental
51 Winter Stream    7   5   8000   35    Ice, Water Elemental
52 Hypocrisy        8   5  20000   43    Holy, Dark Elemental
53 *4Seventh Heaven 5   0    800  (50)   6 Range (applied to both if put on right hand), Water, Holy Elemental
54 *4Traitor's Bow  7   0   1500  (50)   Absorb HP, Dark, Fire, Elemental
------------------------------------------------------------
LONGBOWS:          [(PA + Sp) / 2] * WP
                   3 <= Range <= 5 + [height_difference/2]
                       (line of sight or parabolic arc)
                   Both hands only
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------

55 Bow              3   50  2000   10   Earth Elemental
56 Ice Bow          4   0   3000   15   Hit: Ice Shards, Ice Elemental
57 Mythril Bow      4   0   8000   20   MA + 4, Water Elemental
58 Dark Bow         4   0   15000  25   Add: Charm, Dark Elemental
59 Flame Bow        6   0   22000  30   Add: Berserk, Fire Elemental
5A Yoichi Bow       6   0   30000  38   Add: Poison, Don't Move, Earth, Water Elemental
5B Artemis Bow      4   20  33000  44   8 Range, Holy Elemental
5E *8 Sagittarius   2   0   10    (50)  10 Range, 1 Handed, Hit: True Shot

------------------------------------------------------------------
BOOKS:      [(PA + MA) / 2] * WP
                   Range 3 (and only 3) (line of sight)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
5F Brilliance Tome 7  15   3000   10    MA + 2, Hit: Pyre Light, Weak: Ice, Water, Strengthen: Fire, Absorb: Fire,

Fire Elemental
60 Glaze Tome      7  15   6000   15    MA + 1, Hit: Stasis Chamber, Weak: Fire, Strengthen: Ice, Absorb: Ice,

Initial: Reflect, Protect, Ice Elemental
61 Peal Tome       7  15   10000  25    MA + 3, Hit: Bolt of Chance, Weak: Earth, Holy, Dark, Strengthen: Lightning
62 The Leading Man 9  15   30000  35    (PA * WP Formula) PA + 2, Sp + 1, Add: Critical Weak: Fire, Ice, Lightning
4B *7 Glabados     10 15   50000  45    Casts: Ajora's Blessing/Barius's Stake/Faram's Temper/ Fire, Lightning, Cure

Elemental
4C *7 Madlemgen    12 35   10    (50)   Range 4 Hit:Forbidden Text, Dark Elemental


SPEARS:            PA * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   YES Two Hands
                   Forced Two Hands
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
63 Longibunne      ??  ??  ??    (??)
64 Gust Pike       5  10   2000   10    Hit: Wind Lancet
65 Whelp's Spire   5  25   4500   15    Hit: Dragon Gambit, Earth Elemental
66 Partisan        7  10   7000   20    Hit: Partiality, Water Elemental,
67 Obelisk         12 10  10000   25    PA + 2, Always: Slow, Lightning Elemental
68 Blue Halberd    14 30  36000   30    MA + 2, Cast:Winter Veil/Harrowing White/White Death, Ice Elemental
69 Impartisan      4  10  46000   40    Hit: Impartiality, Fire Elemental,
6A Longinus        5  10  65000   45    Absorb MP (PA * WP) Dark Elemental


*5BULLETS:            MA * WP
                   Range 0v0 (0 directions)
                   YES  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME              WP  Ev  PRICE  E.LV  EFFECTS
-- --------------    --  --  -----  ----  --------------------------------------
6B Debilitator       3   0    1000   20   PA * WP - Add: Poison Or Slow
6C Wish Bullet       0   0   1400   24   Wish Formula, Holy Elemental
6D Force Shot        6   0   2400   28   100% Knockback, Low Damage, Earth Elemental
6E Quick Draw        6   0   4000   32   Hit: QuickDraw, Lightning Elemental
6F Lifeshaver        5   0   7500   36   Hit: Lifeshaver, Dark Elemental
70 Coffin Nail       6   0   10000  40   Hit: Possession, Dark Elemental
71 Grenade           8   0   20000  44   Add: Don't Move, Darkness, Confusion, Earth Elemental
72 Distortion Round  0   0   37000 (50)  100% Add: Don't Move or Don't Act or Stop or Haste  or Slow


BAGS:              F * WP | F = (1..PA)
                   Range 1v3 (from above) / 1v2 (from below)
                   NO  Two Swords
                   NO  Two Hands
                   Only females can equip
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
XX XXXXXXX         XX  XX  XXXXX  XXXX  XXXXXXXXXX




CARDS:       [(PA + MA) / 2] * WP
                   Range 2v3 (4 directions)
                   NO  Two Swords
                   NO  Two Hands
------------------------------------------------------------------------------
## NAME             WP  Ev  PRICE  E.LV  EFFECTS
-- --------------   --  --  -----  ----  --------------------------------------
77 Loaded Deck      10  0   10000  20    Add:Don't Move or Poison or Darkness or Addle or Berserk
78 Talisman Pile    6   0   15000  25    Hit: Foxbird, Dark Elemental
79 Joker's Play     12  25  20000  30    Add: Confusion, Fire Elemental
75 *6 Addiction     12  0   25000  35    Hit: High Roller, Always: Poison, Darkness, Starting: Addle, Slow, Move +2
76 *6 Equality      15  0   30000  40    Add: Dark Matter, Always: Dark Matter, Fire, Water, Holy, Dark Elemental
5C *8 Tarot of Ben  ??  ??  ??    (??)    


THROWN ITEMS:      Can only be used for THROW (damage = Sp * WP)
                   Range (Caster's Move)/1
------------------------------------------------------------------------------
## NAME            WP  Ev  PRICE  E.LV  EFFECTS
-- --------------  --  --  -----  ----  --------------------------------------
7A Shuriken         4   0         ( 1)
7B Magic Shuriken   7   0         (18)
7C Yagyu Darkness  10   0         (33)
7D Fire Ball        8   0         ( 1)  Fire-elemental
7E Water Ball       8   0         (18)  Water-elemental
7F Lightning Ball   8   0         (29)  Lightning-elemental


_______________________________________________________________________________
[B.2] shields
      =========================================================================

Shields offer both physical (P.SEV) and magical (M.SEV) evasion bonuses.  
See section 1.4 for details.
-------------------------------------------------------------------------------
                   /S-Ev\
## NAME                  P.  M.  COST   E.LV  EFFECTS
-- --------------        --  --  -----  ----  ---------------------------------------
80 Sentinal's Shield     0    0  10000  (10)  PA + 3 Always: Protect, Shell, Starting:Petrify, Slow Weak: Cure

Elemental
81 Four God's Set        ??  ??  ??     (??)  ??
82 Wooden Shield         5    0   1500   13   Weak: Fire Strengthen: Earth
83 Flimsy Cover          12   0   2000   16  
84 Mythril Shield        0   15   2500   19   MA + 2
85 Army Buckler          15   5   3500   22  
86 Minister's Veil       10   0   6000   25   Immune: Confusion, Charm, Berserk, Addle Strengthen: Holy
87 Gigas Bulwark         45   0   8500   28   PA + 2 Always: Slow
88 Aegis Defense         5   30  10000   32   MA + 1
89 Cobra's Head          15  20  12000   35   Immune: Poison, Blind Half: Dark Weak: Ice
8A Knight's Resolve      18  12  16000   38   PA + 1
8B General's Word        23  15  21000   41   Always: Float, Strengthen: Holy, Weak: Dark
8C Raider's Guard        25   0  25000   44   Sp + 1
8D Palamecia Plate       35  35  30000   47   Always: Dark Matter
8E King's Oath           30  30  45000   50  
8F Mad Emperor           50  40     10  (50)  Always: Berserk
 

_______________________________________________________________________________
[B.3] headgear
      =========================================================================

H E L M E T S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
90 Light Helm      0     0   10000   10   Sp + 1
91 Head Protector  10    0   1200    14   Immune: Addle
92 Infantry Helm   20    0   2000    18
93 Brigade Helm    30    0   2800    22
94 Giant's Helm    120   0   10000   26   Always: Slow
95 Knight's Visor  15    0   4000    30   PA + 1
96 Parade Helm     ??    ??   ??    (??)  ??
97 vagrant's Helm  40    0   6000    38
98 Hades Helm      ??    ??   ??    (??)
99 Champion's Helm 60    0   10000   46
9A Magi's Helm     30    0   14000   50   MA + 4
9B Wave Helmet     80    0   10     (50)  Pending
9C Malice Mask     ??    ??   ??    (??)  ??

H A T S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
9D Student's Cap    5   0   500    10  Immune: Blind
9E Feather Hat      255 255 0     (4)  MA + 14 (This can only belong to one man...)
9F Initiate's Hood  10  5   1000  14
A0 Woodman's Cap    30  0   1600  18  
A1 Wolf Helm        60  0   5000  22   Always: Berserk
A2 Bard's Beret     10  20  3000  26  
A3 Rebel's Bandana  20  0   6500  30   Sp + 1
A4 Chancellor's Cap 20  20  8000  34   MA +2
A5 Fire Seer's Hood 10  40  10000 38   Strengthen: Fire, Absorb: Fire
A6 Oielvert's Pin   0   60  12000 42   PA + 1
A7 Lieutenant's Hat 35  25  16000 46  
A8 Lenna's Cap      10  10  35000(50)  PA + 1, MA + 1, Sp + 1

R I B B O N S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
A9 Grimoire        0    10  500     (10)  
AA Clear Thought   0    10  1000    (30)  Immune:Addle, Don't Move, Don't Act
AB Gran Grimoire   0    10  2000    (50)  PA + 1, MA + 1, Sp + 1

_______________________________________________________________________________
[B.4] armor
      =========================================================================

A R M O R
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
AC Light Armor      0     0  10000   10   Sp + 1
AD Royal Cuirass    30    0  2000    10  
AE Bulky Plate      150   0  10000   14   Always: Slow
AF Ring Mail        25    0  3000    18   Starting: Protect
B0 Mythril Armor    35    0  4000    22   MA + 1
B1 Glyphed Mail     20    15 6000    26
B2 Romandan Mail    50    0  7000    30
B3 Lea Monde Mail   60    0  12000   34   Strengthen: Dark
B4 Platina Armor    45    0  9000    38   Starting: Regen, Shell
B5 Valnain Plate    60    0  12000   42   Strengthen: Holy
B6 Prestige Plate   70    0  20000   46   PA + 1
B7 Wave Armor       25    0  10     (50)  Sp + , Move + 1, Half: Fire, Water, Holy, Dark, Strengthen:  Cure
B8 Nethicite Shards 120   0  50000   50   Dark Matter
B9 Parasite Tree    ??    ?  ?      (??)  ?
 
C L O T H E S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
BA Winkle's Clothes 0     0   5000    10  MA +2 Starting: Sleep, Shell, Half:Dark, Lightning
BB Leather Jacket   15    5   1000    10  Always: Float, Strengthen: Holy
BC Reinforced Vest  20    10  2000    14
BD Steel Kilt       10    0   5000    18  PA + 1
BE Mythril Vest     0     30  5000    22  MA + 1  
BF Wolf Pelt        100   0   8000    26  Always: Berserk
C0 Balance Suit     20    20  6000    30  
C1 Padded Gear      50    0   8000    34
C2 Monk's Garb      30    0   10000   38  MA + 1, Jump + 3
C3 Funeral Suit     45    25  12000   42  Always: Undead, Strengthen Dark
C4 Traveler's Garb  10    20  14000   46  MA + 1, Move + 1
C5 Calbrena         ??    ??   ??    (??) ??
C6 Trendy Outfit    40    40  30000   50  
C7 Dr. Lugae        ??    ??   ??    (??) ??

R O B E S
-------------------------------------------------------------------------------
## NAME            HP+  MP+  PRICE  E.LV  EFFECTS
-- --------------  ---  ---  -----  ----  -------------------------------------
C8 Ragged Robe     10   20   1000   10      
C9 Priest Garment  5    15   4500   18   Strengthen: Cure Weak: Cure
CA Oracle's Robe   15   30   4000   26   Immune:Confusion, Addle, Berserk, Charm
CB Galuf's Robe    35   55  20000  (30)  
CC Wroth Shroud    30   15  10000   32   Sp + 1, Starting: Haste, Strengthen: Lightning
CD Arcana Robe     20   40  13000   42   PA+1, MA+1, Strengthen:Fire, Lightning, Ice, Weak:Water, Earth, Holy, Dark
CE Veiled Mist     10   40  30000   50   MA + 4
CF Judge's Regalia ??   ??   ??    (??)  ??

_______________________________________________________________________________
[B.5] accessories
      =========================================================================

S H O E S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
D0 Battle Boots     1000   10   25% P. Ev
D1 Tennis Shoes     4000   20   Move +1
D2 Clown Shoes      15000 (30)  MA + 2, 15% 15% P. Ev, 15% M. Ev
D3 Sprint Shoes     10000  30   Move + 1, Starting: Haste
D4 Monk Sandals     15000  40   PA + 2, Move + 1
D5 Sprint Shoes     25000  50   Sp +1, Move +1
D6 Wolf Paws        40000 (50)  Move +3, PA +1, Always: Berserk

G A U N T L E T S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
D7 Workman's Gloves 5000   20   15% P. Ev, Starting: Protect
D8 Armor Gauntlet   10    (50)  PA +3
D9 Faith Brace      20000  35   MA + 1, Starting: Faith
DA Bracer           50000  45   PA + 1 20% P. EV,

R I N G S
-------------------------------------------------------------------------------
## NAME              PRICE  E.LV  EFFECTS
-- --------------    -----  ----  -----------------------------------------------
DB Heavy Ring        10000   15   Always: Protect, Slow
DC Liberty Band      15000    25   Immune: Don't Move, Don't Act, Addle
DD Band of Abilities 65000  (35)  Allows use of Secret Skills, PA + 1, MA + 1, Sp + 1
DE Cursed Ring       10      45   PA +1, MA +1, Sp +1, Move + 1, Jump + 1. Always: Undead, Dark Matter, Cancel: Cure
DF Bartz's Crystal   20000  (25)  Sp + 1, Move + 1, Jump + 1, Starting: Regen, Reflect
A R M L E T S
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
E0 Ruby Armlet       5000   10   Immune: Don't Move, Starting: Shell
E1 Harmonious Bangle 10000  20   Immune:Undead, Coventry, Poison, Starting: Faith
E2 Japa Mala         15000  30   Immune:Slow, Haste, Don't Move, Don't Act, Float, Regen, Stop, Reflect
E3 White Bangle      25000  40   MA + 1, Strengthen: Cure
E4 Shaded Coils      40000  50   Strengthen: Dark, Water, Weak: Holy, Fire, Starting: Astra

M A N T L E S
Mantles (capes) offer physical (P.AEV) and magical (M.AEV) evasion bonuses.  
See section 1.4 for details.
------------------------------------------------------------------------------
                   /A-Ev\
## NAME                P.  M.  PRICE  E.LV  COMMENTS/SPECIAL EFFECTS
-- --------------      --  --  -----  ----  --------------------------------------
E5 Small Mantle        10  10  3000   10
E6 Death Shroud        0   0   4000   20   Immune: Crystal, Treasure
E7 Mist Seal Mantle    5   45  10000  30   Always: Addle, Regen
E8 Rubicante's Cloak   25  25  30000 (40)  Absorb: Fire, Strengthen: Fire,
E9 Pugilist Cape       35  0   15000  40   PA + 1
EA Starry Heaven       15  30  30000  50   MA + 2
EB Faris's Standard    35   0     10 (50)  Sp + 2, Immune: Protect, Shell, Regen, Transparent, Reraise, Float, Wall,

Faith, Innocent, Absorb: Water, Cancel: Cure, Strengthen: Earth
M A T E R I A
-------------------------------------------------------------------------------
## NAME            PRICE  E.LV  EFFECTS
-- --------------  -----  ----  -----------------------------------------------
EC   Red Materia    60000  (50)  PA + 4, Always: Addle
ED   Blue Materia   60000  (50)  MA + 4, Always: Blind, Starting: Frog
EE   Black Materia  60000  (50)  Always: Faith, Poison, Critical, Strengthen: Fire, Ice, Lightning, Earth, Water,

Dark, Half: Cure, Weak: Holy
EF   White Materia  60000  (50)  Always: Regen, Strengthen: Cure, Weak: Cure, Dark


*1 - I would like these replaced with something, though it's not neccessary, just preferable.

*2 - Advisor's Signet is the exception.
*3 - You can find out all about the new plan for guns in the "Bullets and Guns in Mercenaries" topic.

*4 - Two new crossbows taken from the start of bows.

*5 - Bullets will be replacing Poles, as I couldn't find a proper place for them in Mercenaries.

*6 - Bags will be replaced by seperated and turned into Cards and Claws

*7 - All guns but the Engineer's Gun are being replaced and turned into different equipment.

*8 - All Harps have been replaced
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

tebian

May 19, 2009, 02:31:52 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by tebian
Dang dawn you told me about the work as you where doing. That is some great mods there. Thanks for hanging in the chat with us btw. :)

LastingDawn

May 19, 2009, 02:35:26 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Haha, my pleasure. Also thank you for the compliment, though my only worry is about how well this will translate into the gameplay itself. It's supposed to give it a completely new feeling, I can't say if it will do that much though.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Asmo X

May 20, 2009, 02:59:00 am #87 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
cool. some interesting ideas in there