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The Special characters topic

Started by karsten, March 20, 2008, 07:21:24 am

VincentCraven

May 19, 2008, 05:32:38 pm #40 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Errr... we have a slight problem.

The male Red Mage sprite is a typeI, yet both Calculator and Mediator are typeII sprites.

Also, do we have a good female Blue Mage sprite?  I'll look around again, but...
I changed jobs and that has made all the difference.

karsten

May 20, 2008, 02:53:02 am #41 Last Edit: December 31, 1969, 07:00:00 pm by karsten
type 1? type2?

i'm dragging behind... what's the deal? :shock:

kenj_083

May 20, 2008, 03:01:42 am #42 Last Edit: December 31, 1969, 07:00:00 pm by kenj_083
Vincent means the red mage uses the Type1 SHP. You are trying to replace the calculator or mediator which use the Type 2 SHP. As a result, the red mage will have misplaced parts.

You can check the SHP of the sprite types using the latest release of the SpriteEditor. Just scroll thru the animations and check where the arms are placed correctly.

Cheetah

May 20, 2008, 03:53:48 am #43 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I am working on finalizing my Female Blue Mage. Look under "Female Sprite" topic under custom sprites.

Hmm I didn't know that about the type of the Calculator class. Maybe I can have the redmage work with that type though?

There is this weird glitch now where attachments that were lost during the "one week warp" or whatever are randomly popping up in other posts.
Current Projects:

karsten

May 20, 2008, 04:22:50 am #44 Last Edit: December 31, 1969, 07:00:00 pm by karsten
i understood the problem. i tought that all the human sprites were of the same class :P

trickstardude7

May 20, 2008, 06:46:06 am #45 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
Quote from: "karsten"i understood the problem. i tought that all the human sprites were of the same class :P
Yeah i thought so too CRAP! whats different like the arms?

VincentCraven

May 20, 2008, 08:51:13 am #46 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Mostly.  I first noticed when I was using typeI for my sprite.

It was going fine until I got to the walking sequence that included two overlapping face sprites, and they were out of line.

Naturally, I was thinking "Man, I got to fix that" and I kept looking at the pics on the side which were fine until I saw the arms.  Then it just looked awful.  That's when I knew it was something else.  The typeI sprites don't seem to have the problem of an unlined face (using typeII) but the arms are always a big problem.

I'm sure I could just modify the arm locations or something, though I'm not sure that's the only problem.
I changed jobs and that has made all the difference.

Shade

June 07, 2008, 07:27:38 pm #47 Last Edit: December 31, 1969, 07:00:00 pm by Shade
Because of the name of topic I think we should talk Izlude job Knight Blade.
Upupupu...

Zetsubou