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Patch Proposals/Ideas Thread

Started by Dominic NY18, February 14, 2009, 01:59:21 pm

Oblivion

April 29, 2009, 12:47:39 am #240 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
interesting ^
"A little sport before dying, dear boy?"

Pickle Girl Fanboy

April 29, 2009, 08:02:40 pm #241 Last Edit: May 14, 2009, 02:22:02 pm by Pickle Girl Fanboy
One part modern colombia/mexico counter-insurgency against the narcos, one part magnificent seven, one part seven samurai, one part pacific theatre WW2, one part wars in iraq/afghanistan/vietnam, 7 parts FFT.

Dominic NY18

April 29, 2009, 10:12:31 pm #242 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
*is glad the topic took off*

Maybe I'll actually get around to working on some of the stuff floating around in my head one day. But for now...

*goes back to reading the other ideas*

PX_Timefordeath

April 30, 2009, 01:07:58 am #243 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
The exact opposite of Call of Power, which is based on low damage and hp, a patch based on lots of damage and high ass stats. Currently an idea in my head, want to do text edits to make the story comedic, which should fit the ridiculousness of the gameplay.

SilvasRuin

April 30, 2009, 02:19:43 am #244 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Sounds easy enough.  Just mimic DBZ at every opportunity.

Oblivion

May 01, 2009, 10:41:11 am #245 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
I've begun to work on a patch that changes the jobs around in order to experiment with something new. Here's what I've got for my Ranger job.

Job Name: Ranger (Replacing Archer Job)
Skillset: Survival (Replacing Aim Command)
HP Growth: 11
HP Multiplier: 100
MP Growth: 16
MP Multiplier: 65
Speed Growth: 100
Speed Multiplier: 100
PA Growth: 45
PA Multiplier: 110
MA Growth: 50
MA Multiplier: 80
Move: 4
Jump: 4
C-Ev%: 10
Innate: Beastmaster
Innate: Poach
Innate: Tame

Equipment:
Weapons: Knife, Gun, Crossbow, Bow
Armor: Hat, Clothing, Robe,
Accessories: Shoes, Armguard, Ring, Armlet, Cloak
Can equip shields?: Yes

Actions:
Charge (Aim +10) - Charging
JP Cost: 750
Chance to learn: 50%
Learn with JP?: Yes

Reaction:

Support:
Beastmaster (Removed from Squire)
Concentration
Poach (Removed from Thief)
Tame (Removed from Orator)

Movement:



I need some suggestions for action, reaction and movement abilities if anyone wants to help.
"A little sport before dying, dear boy?"

Vanya

May 01, 2009, 01:34:08 pm #246 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Look at FFTA/2 Archer/Hunter/Sniper they have lots of options to work with.
  • Modding version: Other/Unknown
¯\(°_0)/¯

FFMaster

May 04, 2009, 08:14:14 am #247 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
Anyone willing to make a patch focused on AI tournaments? Balance out abilities to make it competitive in a 4v4 environment.

Well, it sounded good in my head...
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

Kourama

May 04, 2009, 11:08:33 am #248 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
ehrgeiz20 my patch I posted I already changed my archer and called it ranger too. I'm gonna post in the same format you did and show you what I did with my ranger. Feel free to use any ideas I had on your ranger as well.

Job Name: Ranger (Replacing Archer Job)
Skillset: Hunting (Replacing Aim Command)
HP Growth: 11
HP Multiplier: 100
MP Growth: 16
MP Multiplier: 65
Speed Growth: 100
Speed Multiplier: 110
PA Growth: 45
PA Multiplier: 110
MA Growth: 50
MA Multiplier: 80
Move: 3
Jump: 4
C-Ev%: 10
Innate: Poach
Innate: Move-Find Item
Innate: Gained JP Up (all generic jobs have this though in my patch)

Equipment:
Weapons: Crossbow, Bow
Armor: Hat, Clothing
Accessories: Shoes, Ring, Armlet, Cloak
Can equip shields?: Yes

Actions:
Leg Aim - add don't move
JP Cost: 200
Chance to learn: 50%
Learn with JP?: Yes

Arm Aim - add don't act
JP Cost: 300
Chance to learn: 50%
Learn with JP?: Yes

Cupid - add charm
JP Cost: 400
Chance to learn: 50%
Learn with JP?: Yes

Tranquilizer - add sleep
JP Cost: 500
Chance to learn: 50%
Learn with JP?: Yes

Venom Shot - add poison
JP Cost: 250
Chance to learn: 50%
Learn with JP?: Yes

Reaction:

Catch
Arrow Guard

Support:
Equip Bow - equips bow and crossbow
Poach (Removed from Thief)
Tame (Removed from Orator)

Movement:
Jump +3

Oblivion

May 04, 2009, 11:30:39 pm #249 Last Edit: December 31, 1969, 07:00:00 pm by ehrgeiz20
Quote from: "Kourama"ehrgeiz20 my patch I posted I already changed my archer and called it ranger too. I'm gonna post in the same format you did and show you what I did with my ranger. Feel free to use any ideas I had on your ranger as well.

Job Name: Ranger (Replacing Archer Job)
Skillset: Hunting (Replacing Aim Command)
HP Growth: 11
HP Multiplier: 100
MP Growth: 16
MP Multiplier: 65
Speed Growth: 100
Speed Multiplier: 110
PA Growth: 45
PA Multiplier: 110
MA Growth: 50
MA Multiplier: 80
Move: 3
Jump: 4
C-Ev%: 10
Innate: Poach
Innate: Move-Find Item
Innate: Gained JP Up (all generic jobs have this though in my patch)

Equipment:
Weapons: Crossbow, Bow
Armor: Hat, Clothing
Accessories: Shoes, Ring, Armlet, Cloak
Can equip shields?: Yes

Actions:
Leg Aim - add don't move
JP Cost: 200
Chance to learn: 50%
Learn with JP?: Yes

Arm Aim - add don't act
JP Cost: 300
Chance to learn: 50%
Learn with JP?: Yes

Cupid - add charm
JP Cost: 400
Chance to learn: 50%
Learn with JP?: Yes

Tranquilizer - add sleep
JP Cost: 500
Chance to learn: 50%
Learn with JP?: Yes

Venom Shot - add poison
JP Cost: 250
Chance to learn: 50%
Learn with JP?: Yes

Reaction:

Catch
Arrow Guard

Support:
Equip Bow - equips bow and crossbow
Poach (Removed from Thief)
Tame (Removed from Orator)

Movement:
Jump +3

thanks kourama!
this is helpful!
"A little sport before dying, dear boy?"

Skip Sandwich

May 06, 2009, 08:41:02 am #250 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
Some alternate spellists i've been kicking around, the main point is giving the sage a full 16 spell skillset, but I eventually want to give some spells back to the wizard, priest, and time mage, as soon as I figure out what spells those should be

Wizard
Fire
Fire 2
Fire 3
Ice
Ice 2
Ice 3
Bolt
Bolt 2
Bolt 3
Poison
Frog
Death
Flare

Priest
Cure
Cure 2
Cure 3
Regen
Raise
Raise 2
ReRaise
Protect
Shell
Wall
Esuna
Holy

Oracle
Blind
Silence Song
Spell Absorb
Life Drain
Confusion
Sleep
Zombie
Blind Rage
Paralyze
Snare (don't move)
Break
Pray Faith
Doubt Faith

Time Mage
Haste
Slow
Stop
Float
Demi
Demi 2
Comet (choco meteor effect, hits 1-6 times, random fire, range 4, area 1v255)
Comet 2 (meteorain effect, hits 1-3 times, range 4, area 2v255)

Sage
Fire 4
Ice 4
Bolt 4
Poison 2
Toad 2
Death 2
Flare 2
Cure 4
Protect 2
Shell 2
Confuse 2
Sleep 2
Zombie 2
Haste 2
Slow 2
Meteor
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

philsov

May 06, 2009, 09:09:30 am #251 Last Edit: December 31, 1969, 07:00:00 pm by philsov
do you really want the sage's skillset to outclass every other one?
Just another rebel plotting rebellion.

Skip Sandwich

May 06, 2009, 12:26:57 pm #252 Last Edit: December 31, 1969, 07:00:00 pm by Skip Sandwich
The ultimate goal is to make the sage kind of like the 1.3 summoner, only moreso. In that it has all high-cost, high effect (increased area or damage) spells spread between attack and support, with slow ct. The summon spells will be altered to hit all enemies/allies, and direct damage/healing summons will become persistant effects (they will no longer be unevadable, however). But, in the end, this is all for a personal lolpatch where I get to have epic magic duels.

I might end up having the base classes get all the spells that the sage gets, but making them all learn-on-hit only, so that the base magic classes can pick up some of the 'ultimate' spells, but only the sage can use them all at once.
"Dave?  Are you there?"
"Yeah.  I can't get you through the cell now."
"You have to talk through the bratwurst from now on. I'm sorry. I didn't know it would do that."
http://www.johndiesattheend.com

Knight Devout Leahcim

May 15, 2009, 09:34:05 pm #253 Last Edit: May 16, 2009, 04:57:19 pm by Knight Devout Leahcim
FFT: True Story of the Zodiac Braves

This is the tale of the great battle fought between the Demon Lord of Mullonde and the original Zodiak Braves.

It is to be a complete departure from Tactics: There are different weapons, completely changed classes, different story set in Ivalice's past of warring states. Maybe, if it is possible, even a reworked map. This is beyond the scope of what I myself can do; Therefore i am gladly accepting aid from anyone. those who help will be named in game- no thefts of ideas or work here. so far, I am aprox. 10-20 % complete with classes. would include excell spreadsheet, but not supported. once it is finished, ill release a completed class patch.

Knight Devout Leahcim

May 16, 2009, 04:56:19 pm #254 Last Edit: December 31, 1969, 07:00:00 pm by Knight Devout Leahcim
As Mullonde was partially destroyed by the death of St. Ajora, I had to slighly alter the map... which leads to a new problom. How can I add new map locations and routes?

Vanya

May 16, 2009, 09:02:49 pm #255 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
That is rather complex and is still being researched.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Knight Devout Leahcim

TZB
May 17, 2009, 01:07:40 am #256 Last Edit: December 31, 1969, 07:00:00 pm by Knight Devout Leahcim
Thank you for your info.

also, is there a way to remove male-only and female-only requirements from the bard/dancer, so that i can have an even 20 classes?

Knight Devout Leahcim

TZB
May 17, 2009, 02:07:23 am #257 Last Edit: December 31, 1969, 07:00:00 pm by Knight Devout Leahcim
OK. This is the classes that will be used, partially. will update when complete, but enjoy.

LastingDawn

May 17, 2009, 01:18:36 pm #258 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Unfortunately there isn't... but if you make all ccharacter's Male and Female they can become Bard and Dancer, of course they'd all screm like men...
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Knight Devout Leahcim

TZB
May 17, 2009, 08:47:02 pm #259 Last Edit: December 31, 1969, 07:00:00 pm by Knight Devout Leahcim
Some of the story of TZB:

1st Chapter: Main character is the nephew and confidant of the king of murond, also a leader in the military. eventually, your uncle becomes erratic and paranoid of a supposed invasion from the more powerful nation of gallione, and dabbles into forbidden magic to find a way to protect his people. he thinks he summons an angel from the fara religion, but it is actually a lucavi demon, who slays the king and steals his form. you find this out and try to fight him. you are defeated, but you manage to find out his weakness to the zodiac stones. you steal gemeni (or another) which is the national treasure. you give it to your closest friend, who enherits the info of the demon, and you die from wounds.