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FFT: Complete Main Info thread

Started by Cheetah, April 07, 2009, 11:52:40 pm

DarthPaul

April 24, 2009, 12:05:10 pm #140 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Doesn't really sound like a bug to me.

More like you advanced the plot while they where gone and they just finished the job and wondered off looking for you.

I might be looking too far into it but it makes sense to me when put that way.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

LastingDawn

April 24, 2009, 12:31:46 pm #141 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
If there were a way to find them... perfect! But there's not. Their "missing" status never, ever will go away, and because they are still part of your "team" you can't get rid of them.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

DarthPaul

April 24, 2009, 12:35:07 pm #142 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Sounds like it can be easily fixed by completing your props before advancing the story. I let them build up and do them all before the chapter ends. Only came across this problem once and I just used an older save file to fix it.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Asmo X

April 24, 2009, 12:58:34 pm #143 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Quote from: "ph33rb0t"Doesn't really sound like a bug to me.

More like you advanced the plot while they where gone and they just finished the job and wondered off looking for you.

I might be looking too far into it but it makes sense to me when put that way.

Overreaching much? You can justify literally anything with bullshit like that. "Hey the reason Blade Grasp works on arrows is due to the extreme training one undergoes as a samurai. It's really not an oversight by the developers at all."

Sephirot24

April 24, 2009, 01:05:01 pm #144 Last Edit: December 31, 1969, 07:00:00 pm by Sephirot24
Quote from: "LastingDawn"If there were a way to find them... perfect! But there's not. Their "missing" status never, ever will go away, and because they are still part of your "team" you can't get rid of them.

That's totally a bug. It affects the game dramatically.

SilvasRuin

April 24, 2009, 01:20:09 pm #145 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
Definitely not intended.  After a job, they remain where they took it until you return for them, no matter how many days you take.  A simple chapter change isn't 1000 years or anything, and even if it was, you could make them wait that long for you in the middle of a chapter and not lose them.

Dominic NY18

April 24, 2009, 06:14:39 pm #146 Last Edit: December 31, 1969, 07:00:00 pm by Dominic NY18
I'm halfway done with the ability descriptions. Hopefully, I can finish it tonight or tomorrow.

Xifanie

April 25, 2009, 01:57:19 am #147 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Quote1. Item duping using two different methods in the shop.
-

Quote2. Using "Fly" and "Float Boots" makes your character get stuck trying to mount a Chocobo.
Confirmed, I managed a chocobo bug as well but I can't recall what it was.

Quote3. One of the Time Mages in the Deep Dungeon screams like the other sex.
Bad ENTD sex.

Quote4. Occasionally a magic-user has warrior skills (and therefore won't use them), or vice versa.
This is not a bug, it's RANDOMNESS. If the AI doesn't use the skillset maybe it's because it has better options?

Quote5. Pressing Select on the Zodiac symbols in the battle preparation screen brings up a random window instead.
I never managed to reproduce this one.

Quote6. Cloud equips female equipment like bags/ribbons. (Probably intentional, as a joke.)
WRONG, Cloud cannot equip bags, nor can he equip perfumes. In FFVII everyone can equip ribbons, which is probably the reason why they made his soldier class able to equip them. That or because of omglulz spikey hair.

Quote7. Breaking a katana doesn't always show the broken symbol.
-

Quote8. Switching between an egg and a character rapidly on the formation screen lets you peek at the monster inside.
Pretty hard to reproduce, but yeah it's possible.

Quote9. Advancing a chapter with people on propositions loses the people.
As LD explained in my stead, it was meant that you lose the units after a chapter but the fact that you can't remove them is the bug.

Quote10. If a monster lays an egg on the same day you get into a random battle there is the possibility that a character on your team may be deleted.
Couldn't reproduce.

Quote11. If you break Elmdor's sword and then he uses Sword Skills... his sword appears in his foot.
-

Quote12. Have an Archer Charge, then steal his weapon. Supposedly he punches (you took his weapon) but he still hits you from far away (as if he was using his bow).
Wrong, doing so will cancel the Charge.

Quote13. Proposition reports occasionally give success messages but fail.

Quote14. Sometimes reports "Thanks to Arc Knight this job was a success."
-

Quote15. Poaching a monster in level 2 water leaves the body behind to revive. "wet poach"
-

Quote16. The "JP Scroll Glitch", as described in detail on the JP Scroll Glitch FAQ by TheDan
-

Quote17. Using "Innocent" makes Malak's Untruth ability do no damage, even though it acts on low-faith units. "Faith" is similarly reversed.
Debatable weather it is a bug or not, but I do think so..
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Aquilae

April 25, 2009, 02:17:32 am #148 Last Edit: December 31, 1969, 07:00:00 pm by Aquilae
Quote12. Have an Archer Charge, then steal his weapon. Supposedly he punches (you took his weapon) but he still hits you from far away (as if he was using his bow).

http://www.youtube.com/watch?v=Krwrydij4n0

4:30 to 5:00, Knight with Gastrafitis charges Charge + 3 onto Ramza. His weapon is broken with Hellcry Punch.

5:20 charge resolves, punches and still hits Ramza from far away.
:gay:

Balthier66

April 25, 2009, 06:12:35 am #149 Last Edit: December 31, 1969, 07:00:00 pm by Balthier66
Have you guys ever thought of inserting the PSP cutscenes into the PS1 version? I don't even know if it's possible but if so, that would be amazing.

DarthPaul

April 25, 2009, 11:15:08 am #150 Last Edit: April 25, 2009, 01:15:58 pm by darthpaul
Quote from: "Asmo X"Overreaching much? You can justify literally anything with bullshit like that. "Hey the reason Blade Grasp works on arrows is due to the extreme training one undergoes as a samurai. It's really not an oversight by the developers at all."



Twas just an assumption I made based on the fact that the game listed them as missing.

From the knowledge I have of programming that tells me the message was placed there intentionally. That is why I assume a programmer decided to be a dick or something.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Cheetah

April 25, 2009, 01:06:13 pm #151 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Inserting the actual videos is very unlikely and no one has volunteered to take that project on yet. It was discussed a bit earlier in this thread.
Current Projects:

Cheetah

April 25, 2009, 01:32:52 pm #152 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Thanks for proving that glitch Aquilae, very interesting glitch.

Your rundown of all the glitches is great Zodiac. Do you have many ideas on how to fix any of them?
Current Projects:

Xifanie

April 25, 2009, 02:31:49 pm #153 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Quote from: "Aquilae"http://www.youtube.com/watch?v=Krwrydij4n0

4:30 to 5:00, Knight with Gastrafitis charges Charge + 3 onto Ramza. His weapon is broken with Hellcry Punch.

5:20 charge resolves, punches and still hits Ramza from far away.

I only tested with Steal Weapon.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Cheetah

April 25, 2009, 02:54:22 pm #154 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Well that is still really useful information, that steal weapon doesn't have the error and break does.
Current Projects:

Cheetah

April 25, 2009, 04:23:18 pm #155 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Patch Release: FFT: Complete text edit V.01 thank you Dominic NY18

Changes in this release:
Job Descriptions
Job Names
Item Descriptions
Item Names
Skillset Descriptions
Skillset Names
Ability Descriptions
Abilty Names
everything else is unfinished

Okay this is going to seem a bit weird, but it is to reduce errors later on. This the first release containing text edits. This release contains text edits only and no changes to the script. This is an alpha release for testing only and will be removed once testing is completed. After one week (or less) this will be replaced by a patch containing both these text edits and the most recent release of the script insertion.

Testers we need you! This is were testers are really needed. Note the areas that have been changed and then start seeing if anything is broken. Use end games saves to check every ability, and then do some playing to test the learning of new skills as well. Screen shots of all errors are much appreciated. The faster people help us out with this the sooner the next release will be. Do a great job and I will be very excited to add your name as one of the team members.
Current Projects:

DarthPaul

April 25, 2009, 04:26:43 pm #156 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Alright I'm on it.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

FFMaster

April 25, 2009, 06:15:51 pm #157 Last Edit: December 31, 1969, 07:00:00 pm by FFMaster
Alright, downloading and testing.

EDIT: I'm going through all the items now.

EDIT2: Is there any way I can find the text from the PSP to check it with. So far, everything looks good, but I can't be 100% sure.
  • Modding version: Other/Unknown
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Cheetah

April 25, 2009, 08:19:50 pm #158 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I think the only way we could really compair the two, besides having a copy of the PSP running, would to be to compair the in game text to the information in the FFTactText file for the PSP version. That would be nearly as complicated though. Maybe some FAQS for the PSP version have good lists of all the abilities and items. Though their descriptions would be a whole different ball game.
Current Projects:

Cheetah

May 03, 2009, 02:32:27 pm #159 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Huge announcement and Video Preview

http://www.youtube.com/watch?v=eHXIBCFXb9k

The books are officially reactivated and working perfectly!!! Insertion of the text is also possible thanks to Melonhead's amazing text editor. The next step is the translation of the books. I am currently in contact with someone about it, but things are moving faster then expected so if you would be willing to translate these things I would be happy to talk to you about it.

Getting the books working was one of my biggest concerns for this project and it is truly incredible that it has happened so early. It took me a good couple weeks of tedious searching to get this working, but it was well worth it.

Testers are still needed! I am very happy with the work that has been done on the script testing, but a lot more work and people are needed to go through and test the text insertions so far. This is a team effort and we need more tester, the more the merrier.
Current Projects: