• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
November 10, 2024, 02:45:09 pm

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Windows application based on Zodiac's Excel workbook

Started by melonhead, December 31, 2007, 02:21:18 am

Xifanie

March 21, 2009, 07:15:28 pm #240 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Quote from: "sondowultimate"its easier to use now i still have problems here and there i do have a question.... how do you add new abilities and keep the old one like a new tab or something of the sort
If you want to add abilities to skillsets go in the SkS tab, or if you want to actually modify useless skills into working ones, go in the Abilities tabs...
Whoever the few ones after Parasite are unusable unless you change the Effect file linked to it; the only editor that allows that is FFTPatcher.

Else you can hex edit those.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

sondowultimate

March 25, 2009, 01:56:26 am #241 Last Edit: December 31, 1969, 07:00:00 pm by sondowultimate
using psp version i don't think hex editor work on it

Vanya

March 25, 2009, 12:47:40 pm #242 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
Hex editors work on everything as long as they aren't compressed. But the addresses for stuff are different in the PSP version because they basically reprogrammed it from the basic files up.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Kourama

April 22, 2009, 07:50:47 pm #243 Last Edit: December 31, 1969, 07:00:00 pm by Kourama
Been going back and forth testing my patch, but I've run into a problem with the text editor. Not only has it been deleting the last 4 or 5 ability names in World.bin but it has changed all the "an" to some kanji. No idea what's causing it but giving a heads up to anyone planning to use text editor.

hells

May 17, 2009, 12:57:47 am #244 Last Edit: December 31, 1969, 07:00:00 pm by hells
I get the following error when trying to patch the vanilla ISO



Any ideas on what may be causing this?

Thanks in advance, I discovered the 13027 three days ago and ended up here, I got really intereseted in all this stuff...

Kokojo

May 17, 2009, 01:08:07 am #245 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Close Cdmage or any similar program that may have happened to open the ISO
I keep leaving, I keep coming back. Boomerang boy.

hells

May 17, 2009, 01:25:32 am #246 Last Edit: December 31, 1969, 07:00:00 pm by hells
Quote from: "Kokojo"Close Cdmage or any similar program that may have happened to open the ISO

As you said, cdmage was the problem I left it open and I didn't even notice, thanks!

deadlyangel91792

May 24, 2009, 03:15:29 pm #247 Last Edit: December 31, 1969, 07:00:00 pm by deadlyangel91792
i uhh kinda need help i get an error everytime i try to apply my patch it says that its not a final fantasy tactics war of the lions iso image when it is help me please someone im new to these forums

SentinalBlade

July 01, 2009, 02:56:26 am #248 Last Edit: December 31, 1969, 07:00:00 pm by SentinalBlade
Wow, its been over half a year since melonheads last official release... just when are you going to finish those beta's melon? :P

kharan5876

August 23, 2009, 05:36:37 am #249 Last Edit: December 31, 1969, 07:00:00 pm by kharan5876
No Gameshark codes are created when you change the animation effect of an ability.

kajak

August 25, 2009, 12:21:51 am #250 Last Edit: December 31, 1969, 07:00:00 pm by kajak
the program is based on C# code ?
can i  help u?

Tersius

August 25, 2009, 12:34:40 am #251 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
Quote from: "kajak"the program is based on C# code ?
can i  help u?

That's a good question.  Is it written in C#?  Is melonhead ever going to release the source, or let someone help?

Xifanie

August 25, 2009, 07:48:41 am #252 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
melonhead codes in .NET
Hence the .NET Framework 2.0+ requirement. And the source is already available.
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Tersius

August 25, 2009, 09:56:42 am #253 Last Edit: December 31, 1969, 07:00:00 pm by Tersius
Quote from: "Zodiac"melonhead codes in .NET
Hence the .NET Framework 2.0+ requirement. And the source is already available.

Sorry if I R N00b, but I didn't see the source in the download section (just the binaries).  Where can I find the source code?

Zeio

August 30, 2009, 10:19:22 pm #254 Last Edit: December 31, 1969, 07:00:00 pm by Zeio
I saw some talk of the latest FFTpatcher being version 0.4xx but in this thread it's only up to 0.352.  Is there a link anywhere to this version that has the text editor built in?

Desocupado

August 30, 2009, 11:10:06 pm #255 Last Edit: December 31, 1969, 07:00:00 pm by Desocupado
The actual version is 457 (beta).
It's on the main site... (just click on the flag above and choose miscellaneous downloads.
  • Modding version: PSX

Zeio

August 30, 2009, 11:15:28 pm #256 Last Edit: December 31, 1969, 07:00:00 pm by Zeio
Thanks Deso.  Wow, I didn't even know this website had a main page :p  (thought it was forums only)

Krobelus

September 01, 2009, 08:09:49 pm #257 Last Edit: December 31, 1969, 07:00:00 pm by Krobelus
Could someone help me out?

For some reason each time I try to open my PSX FFT iso I get this error:





But when I open the PSP version it opens just fine. But when I try replacing sprites in the PSP version it gives me the same error as above.

Any suggestions?
Thanks!
-Krobelus

Sen

September 02, 2009, 12:34:57 am #258 Last Edit: September 05, 2009, 10:29:47 pm by Sen
^
That also happens when I try to export other images.
from the PSX or the PSP version

I think it's a problem caused by Vista

Krobelus

September 02, 2009, 05:20:06 am #259 Last Edit: December 31, 1969, 07:00:00 pm by Krobelus
@Sen - Hmmm that's weird. I hope someone finds a solution soon.

-Krobelus