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Heavenly Chaos

Started by Lydyn, April 04, 2008, 05:27:24 am

Lydyn

April 29, 2008, 06:50:15 pm #100 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
That... I'm still trying to figure out. Chances are, we'll just have to edit all level 1 Ramzas with battle boots on how we want to and it'll work somewhere, 'cause I edited the one with 70/70 Brave/Faith and it didn't work. >.<

Austin

April 29, 2008, 06:55:21 pm #101 Last Edit: December 31, 1969, 07:00:00 pm by Austin
Darn, I checked through the whole list a while back to try to see what needed to be changed but I never could find anything. :?  Maybe it has to be changed elsewhere? Or maybe I just missed it...
  • Modding version: PSX

Lydyn

May 02, 2008, 10:36:23 pm #102 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Yeah, couldn't find the original Ramza anywhere in the ENTD files, which sucks ... but oh well.

Anyways, here's a general thought-list for those who play this patch for version 0.14;

    • Fixed the ENTD Bugs, except the Ramza one with him being level 2
    • Lowered Drain and Demi to around 10-15% of life instead of 25-50%
    • Reworked Zalmo's White-Aid a tad bit more to make it more challenging to actually fight him
    • Changing Oracle, Mediator, and Calculator Classes
    • Might modify the Heaven and Hell Knight classes as well
    • High chances that Lightning, from Final Fantasy XIII, will be a special character that'll join you
    • Made Choco Attack only 190 JP
    •
Added: Switching out Cheer Up for something and taking out the Brave Modifier for Scream.
[/list]

That's all for the moment.

Lydyn

May 03, 2008, 08:10:54 pm #103 Last Edit: May 09, 2008, 03:44:43 am by Lydyn
~* New Oracle, Mediator, and Calculator *~

Oracle Skillset

• Cure
• Cure 2
• Protect
• Shell
• Esuna
• Blind
• Spell Absorb
• Pray Faith
• Zombie
• Silence Song
• Dispel Magic
• Paralyze
• Sleep

Mediator Skillset

• Invintation
• Death Sentence
• Negotiate
• Cure 2
• Cure 3
• Reraise
• Wall
• Doubt Faith
• Blind Rage
• Foxbird (Lowers Brave by 10 instead of 30)
• Confusion Song
• Petrify

Reaction: Finger Guard -> Distribute

Calculator Skillset

• Cure
• Cure 2
• Wall
• Fire 2
• Bolt 2
• Ice 2
• Haste
• Slow
• Stop
• Blind
• Silence Song
• Dispel Magic
• Silf (New Version)
• Ramuh
• Ifrit
• Meteor

Reaction: Distribute -> Nothing
Movement: Move-Get JP -> Fly

Silf
    • MP Cost: 38
    • JP: 400
    • CT: 6 (Titan is 5)
    • May Add Silence
    • Does Wind Damage

- - - - - - -

I changed the growths on all three as well as letting Mediator still equip guns as well as staffs, rods, books, and polearms and changed Cheer Up to actually lower the Brave of enemies and switch the order in which Ramza's special skills appear.

I'd like to see some feedback from anyone who ever plays this though, just to see what anyone has to say about this. ^^

Lydyn

May 04, 2008, 12:14:03 am #104 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
I suppose there wouldn't be a huge group or even more than me and a one single person playing this patch, but ... *Shrug*

Anyways, I lowered the Stab Up (Soothing Light) forumla down a bit, from 25 (as it was healing anywhere from 375 to 600) to around 15 (so the normal max it'd heal for a Heavenly Knight would be ~315).

Still much better than Charka, but of course it still costs 1,500 JP to get. Also lowered the vertical on both Stab Up and Dash to 2 and raised the chances of all the Chaos Knight Status Sword skills by 5 (in the forumla).

I'm sure I did some other things... here or there... *Shrug* Kind of half-hearted about listing things anyways, since I don't even know who else plays this as it is. I don't even know if I should be inclined to post it anywhere else anyways.

Edit: Oh, and bumping Choco Attack (Creeping Energy) up to 600 JP and bumping Bite (Death's Bite) down to 640.

... and removing Threaten/Solution from the Heavenly & Chaos Knight's skillset.

Lydyn

May 05, 2008, 10:47:03 pm #105 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
So, at least this serves as a personal notepad in order to update the readme at the beginning;

Lightning
Birthday (Sign): September 7th (Virgo)
Gender: Female
Job Class: Arc Witch

HP Growth: 10
HP Multiplier: 110
MP Growth: 10
MP Multiplier: 100
Speed Growth: 100
Speed Multiplier: 115
PA Growth: 25
PA Multiplier: 100
MA Growth: 35
MA Multiplier: 100
Move: 3
Jump: 5
Class Evade: 15

Equips: Knife, Ninja Blade, Sword, Knight's Sword, Katana, Gun, Crossbow, Shield, Helmet, Armor, Robes, Shoes, Armguard, Ring, Amulet, Cloak

Elementals: Lightning (Half), Water (Weak)
Immunities: Invite, Charm

Skillset (Phantom)
• Stasis Sword - 100 JP
• Lightning Stab - 700 JP
• Leg Aim - 200 JP
• Arm Aim - 300 JP
• Magic Ruin - 500 JP
• Speed Ruin - 500 JP
• Night Sword - 600 JP
• Eye Gouge (See below) - 700 JP
• Shadow Stitch (See below) - 800 JP
• Life Drain (See below) - 1,500 JP
Reactions
• Abandon
• Meatbone Slash
Support
• Short Charge
• Two Swords
Movement
• Ignore Height
• Silent Walk

Eye Gouge (Odin's Gaze)
• Range: 3
• Effect: 1
• Vertical: 2
• Elementals: Wind
• Damage = 18% of Target Max HP (MA + 180)%
• Cancels: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect
• Requires Sword
• Evadeable

Shadow Stitch (Different Version)
• Range: 4
• Effect: 0
• Vertical: 2
• (PA + 150)%
• Seperate: Stop, Don't Move, Don't Act
• Requires Sword
• Evadeable

Life Drain (Internal Flames)[/u]
• Range: 4
• Effect: 2
• Vertical: 2
• CT: 6
• MP Cost: 30
• Damage = Caster Faith / 100 * Target Faith / 100 * MA * 48
• Inflicts: Slow
• Evadeable
• Immune to Silence

- - - - -

Other changes include giving Dispel Magic the ability to dispell all magic, good and bad, taking Attack away from Chocobos, fixing the bug so they actually cure themselves now, giving them a full-cure (heals 999 damage around level 35) and fixing all the item levels so you're not running into Crystal Helmets by the end of Chapter 2.

Lydyn

May 06, 2008, 03:21:41 am #106 Last Edit: May 09, 2008, 03:39:00 am by Lydyn
Stealing this post to keep my new sword skills up to date until the Text Editor is complete;

Soothing Light (Stab Up in Menu)
• Range: 3
• Effect Area: 1
• Vertical: 2
• Restores HP & MP
• CT: 3
• MP: 20
• Elementals: Holy

Angel's Shield (Dash in Menu)
• Range: 4
• Effect Area: 1
• Vertical: 2
• Chance to Add: Reraise, Transparent, Regen, Protect, Shell, Haste
• CT: 0
• MP: 30
• Elementals: Holy

Heavenly Gate (Small Bomb in Menu)
• Range: 3
• Effect Area: 3 (Linear Strike)
• Vertical: 3
• Damage based on PA & WP
• Chance to Inflict: Stop
• CT: 0
• MP: 55
• Elementals: Holy

Creeping Energy (Choco Attack in Menu)
• Range: 4
• Effect Area: 0
• Vertical: 4
• Inflicts: Darkness, Poison, & Slow
• CT: 0
• MP: 5
• Elementals: Darkness & Earth

Abyssal Fall (Bite in Menu)
• Range: 3
• Effect Area: 0
• Vertical: 4
• Chance to Inflict: Dead, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act, Death Sentence
• CT: 0
• MP: 5  
• Elementals: Darkness

Sage's Silence (Scratch Up in Menu)
• Range: 3
• Effect Area: 0
• Vertical: 5
• Damage: Target's MP
• Chance to Inflict: Silence
• CT: 0
• MP: 10
• Elementals: Darkness
• Evadeable

Night Sky (First Tentacle in Menu) - 950 JP
• Range: 3
• Effect Area: 1
• Vertical: 0
• Drains HP
• CT: 0
• MP: 15
• Elementals: Darkness
• Evadeable

Tornado's Wind (Second Tentacle in Menu)
• Range: 2
• Effect Area: 2
• Vertical: 3
• Damages based on Faith & MA
• Chance to Cancel: Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect
• CT: 0
• MP: 30
• Elementals: Wind
• Evadeable

Chaos Cord (Small Bomb in Menu)
• Range: 4
• Effect Area: 0
• Vertical: 4
• Damage based PA & MA (Mostly on MA)
• Chance to Inflict: Confusion
• CT: 0
• MP: 99
• Elementals: Darkness

Lydyn

May 06, 2008, 01:28:38 pm #107 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
More changes! Yay! (Edited the above post to reflect the changes.)

• Chaos Cord costs 100 MP & Heavenly Gate costs 55 MP (Small Bomb attacks).
• Soothing Light / Stab Up costs 20 MP and has a CT charge time of 3.
• Angel's Shield / Dash costs 30 MP.
• Lowered Soothing Light & Angel's Shield JP Costs.
• Bumped up Tornado's Wind (Tentacle 2nd) damage a little bit.
• Increased Tornado's Wind vertical by 1.
• Improved the percent chance of Angel's Shield / Dash successfully casting a positive status effect.
• Increased Tornado's Wind's range by 2.
• Made Tornado's Wind & Night Sky able to Target Self (but doesn't hurt you).
• Lowered Soothing Light's / Stab Up's forumla.
• Took Innate Secret Hunt from Archer and Thief.
• Gave Thief innate Two Swords.
• Gave all classes (including specials) Innate Gained EXP-UP.
• Had to take away Any Weather from Geomancers for the Gained EXP-UP slot.
• Removed Cannot Enter Water from all floating monsters (I never understood that).
• Gave Byblos 4 Move, Bio, and Bio 2 (only one of each set).

Lydyn

May 07, 2008, 10:47:18 pm #108 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
New list! These are probably going to be the final 'touch up' changes before I figure a way to upload the ISO somewhere;

• Gave Choco Attack / Creeping Energy a MP cost of 5.
• Gave Bite / Abyssal Fall a MP cost of 5.
• Gave Lightning Stab a MP cost of 20.
• Gave Holy Explosion a MP cost of 15.
• Gave all enemies with Lightning Stab and/or Holy Explosion Half of MP & Move MP-Up.
• Changed Dycedarg's Sword Skill; Replaced Lightning Stab & Holy Explosion for Night Sword & Dark Sword.
• Upgraded Dycedarg.
• Beware the Fovoham Plains!
• Switched out Fire 2, Bolt 2, & Ice 2 for Poison, Frog, & Death in the Math Skill skillset.
• Lowered Chaos Cord / Small Bomb to 99 MP, just so it shows the MP cost on the screens correctly.
• Edited the Cute Boar monsters (Porky, etc.)
• Changing Me'a Blade & Mori Blade to poached items only.
• Changing Katanas to swords, bumped up the costs for katanas.
• Gave Samurais the ability to equip swords (not Knight Swords).
• Gave Chirijiraden +2 MA.
• Gave all ninja blades status effects;
    • Hidden Knife: Darkness
    • Ninja Knife: Silence
    • Short Edge: Sleep
    • Ninja Edge: Don't Move
    • Spell Edge: Don't Act (Unchanged)
    • Sasuke Knife: Slow
    • Iga Knife: Frog
    • Koga Knife: Petrify
• Switched out Equip Knife for Equip Sword in the Samurai's support abilities.
• Draw Out stays unchanged and works perfectly.
• Cutting the Summoner's Max MP by half, which should still make them one of the better classes to use magic with. As they have innate Half of MP, Half of the Max MP they normally would have, but their MP is easier to restore.
• Lowered Heavenly Knight's MA Multiplier to 100.

Lydyn

May 09, 2008, 04:03:45 am #109 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
*Starts playing victory music* After quite a long treck through editing, version 0.14 is finally ready! The original post is edited, a new image is even up and the readme is updated! Yay!

So, feel free to download it. ^^

Cheetah

May 16, 2008, 05:16:14 pm #110 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Obviously this is outdated information but I thought of something to help more people want to play your patch, or at the very least test it. If you provided save data at different points in the game with different party configurations people might be more likely to give it a try. It is just a daunting task to get through the game and putting all kinds of hours into the game just to get a glimpse at the new content. I don't know about other people, but this would at least make me more likely the check it out. Oh plus more screen shots.
Current Projects:

Lydyn

May 16, 2008, 07:43:50 pm #111 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Good suggestion ... once I get the time to do all that.

Cheetah

May 17, 2008, 12:07:37 am #112 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
Haha time is definitely an issue for all of us.
Current Projects:

Lydyn

May 17, 2008, 05:06:27 pm #113 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Also the information is not out of date. It's v0.14 and completely -still- uploaded. ;) I don't think I'm going to go through the time of providing different saves though. >.< Screenshots are a great idea, but ... doing the saves thing is a bit time-consuming and something I don't really feel inspired to do really. *Shrug*

Cheetah

May 17, 2008, 05:07:22 pm #114 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I was thinking you would just provide the save games that you have been playing off of, or those of the beta testers.
Current Projects:

Lydyn

May 17, 2008, 05:22:31 pm #115 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Why though? Isn't the point of the game to start from the beginning and try it out yourself? I just don't see much point in it except that people can try out some skills and stuff, but then where's the exciment of aquiring yourself if you know what they all are? *Shrug*

Cheetah

May 17, 2008, 05:30:52 pm #116 Last Edit: December 31, 1969, 07:00:00 pm by Cheetah
I'm just saying that if I had a save file for your patch that started me at the beginning of each chapter or something. That I would at least give the patch a try and see how the new classes worked and stuff. I want to checkout and comment on what you have done, but I don't have time to play the whole thing. You are right though and to get the real experience you have to start from the beginning. I'm just giving you suggestions on how to get more feedback and more people giving it a try.
Current Projects:

Raijinili

May 17, 2008, 06:56:04 pm #117 Last Edit: December 31, 1969, 07:00:00 pm by Raijinili
It would be like a demo game, to get the player excited.

Lydyn

May 17, 2008, 09:53:23 pm #118 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
I'd rather just screenshots, but thanks for the suggestions Cheetah.

Lydyn

May 18, 2008, 03:44:51 pm #119 Last Edit: December 31, 1969, 07:00:00 pm by Lydyn
Screenshots are located right here. ^^ There's 21 of them and they show most of the major changes.